84 lines
2.3 KiB
Plaintext
84 lines
2.3 KiB
Plaintext
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local state = {
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monster_registry = {},
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succeeded = false,
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}
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function save_state(mdata)
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mdata.brain_game_task_data = state
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end
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function load_state(mdata)
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if mdata.brain_game_task_data then
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state = mdata.brain_game_task_data
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end
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end
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task_status_functor.brain_game_status_functor = function(tsk,task_id)
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if not (db.actor and tsk) then return end
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local stage = tsk.stage
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if (stage == 0) then
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if state.succeeded then
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tsk.stage = 1
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CreateTimeEvent(0,"brain_game_success_report",3, function ()
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dynamic_news_helper.send_tip(game.translate_string('brain_game_success_report'), db.actor:character_name(), nil,nil, db.actor:character_icon(), nil, 'npc')
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return true
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end)
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CreateTimeEvent(0,"brain_game_success_response",8, function ()
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dynamic_news_helper.send_tip(game.translate_string('brain_game_success_response'), game.translate_string("yan_st_sakharov_name"), nil,nil, 'ui_inGame2_sakharov', nil, 'npc')
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return true
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end)
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end
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end
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end
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task_functor.brain_game_target_functor = function(task_id,field,p,tsk)
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if not (db.actor and tsk) then return end
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local stage = tsk.stage
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if (stage == 1) then
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return tsk.task_giver_id
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end
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end
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xr_effects.brain_game_cleanup = function()
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state = {
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monster_registry = {},
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succeeded = false,
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}
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end
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function clear_registry()
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state.monster_registry = {}
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end
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function is_controller(monster)
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return string.find(monster:section(), "controller")
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end
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function is_head(bone_id)
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return bone_id == 31
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end
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function monster_on_before_hit(monster, shit, bone_id)
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if is_controller(monster) then
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if is_head(bone_id) then
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state.monster_registry[monster:id()] = true
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end
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end
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end
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function monster_on_death(monster, killer)
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if is_controller(monster) and not state.monster_registry[monster:id()] and (killer and killer:id() == AC_ID) then
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state.succeeded = true
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end
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end
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function on_game_start()
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RegisterScriptCallback("save_state",save_state)
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RegisterScriptCallback("load_state",load_state)
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RegisterScriptCallback("on_before_level_changing",clear_registry)
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RegisterScriptCallback("monster_on_before_hit",monster_on_before_hit)
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RegisterScriptCallback("monster_on_death_callback",monster_on_death)
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end
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