382 lines
9.3 KiB
Plaintext
382 lines
9.3 KiB
Plaintext
|
_preset Default
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ai_aim_max_angle 25.
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ai_aim_min_angle 20.
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ai_aim_min_speed 2.5
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ai_aim_predict_time 0.15
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ai_aim_use_smooth_aim 1
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ai_die_in_anomaly 0
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ai_use_old_vision 0
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ai_use_torch_dynamic_lights on
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default_controls
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bind left kLEFT
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bind right kRIGHT
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bind up kUP
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bind down kDOWN
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bind jump kSPACE
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bind crouch kLCONTROL
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bind accel kCAPITAL
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bind sprint_toggle kLSHIFT
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bind forward kW
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bind back kS
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bind lstrafe kA
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bind rstrafe kD
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bind llookout kQ
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bind rlookout kE
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bind cam_zoom_in kT
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bind cam_zoom_out kLBRACKET
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bind torch kL
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bind night_vision kN
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bind show_detector kO
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bind wpn_1 k1
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bind wpn_2 k2
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bind wpn_3 k3
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bind wpn_4 k4
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bind wpn_5 k5
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bind wpn_6 k6
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bind wpn_next kY
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bind wpn_fire mouse1
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bind wpn_zoom mouse2
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bind wpn_reload kR
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bind wpn_func kV
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bind wpn_firemode_prev k9
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bind wpn_firemode_next k0
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bind pause kPAUSE
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bind drop kRBRACKET
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bind use kF
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bind scores kH
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bind screenshot kF12
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bind quit kESCAPE
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bind console kGRAVE
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bind inventory kTAB
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bind active_jobs kP
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bind quick_use_1 kF1
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bind quick_use_2 kF2
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bind quick_use_3 kF3
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bind quick_use_4 kF4
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bind quick_save kF5
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bind quick_load kF9
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bind custom1 kNUMPAD1
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bind custom2 kNUMPAD2
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bind custom3 kNUMPAD3
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bind custom4 kNUMPAD4
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bind custom5 kNUMPAD5
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bind custom6 kNUMPAD0
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bind custom13 k7
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bind custom14 k8
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bind custom15 kAPOSTROPHE
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bind custom17 kF7
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bind custom18 mouse3
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bind safemode mouse4
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bind freelook kLMENU
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cam_inert 0.
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cam_slide_inert 0.25
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cl_cod_pickup_mode on
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cl_dynamiccrosshair on
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con_sensitive 0.15
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crash_save 1
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crash_save_count 10
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discord_status on
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discord_update_rate 0.5
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first_person_death 1
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first_person_death_direction_offset (0.000000, 0.000000, 0.000000)
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first_person_death_direction_smoothing 12
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first_person_death_near_plane_offset 0.
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first_person_death_position_offset (0.000000, 0.000000, 0.000000)
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first_person_death_position_smoothing 6
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fov 78.
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freelook_cam_limit 0.66
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g_3d_pda on
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g_always_active off
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g_autopickup on
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g_backrun on
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g_crosshair_color (255, 255, 255, 255)
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g_crouch_toggle on
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g_dead_body_collision actor_only
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g_dispersion_base 0.
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g_dispersion_factor 1.
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g_dynamic_music off
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g_feel_grenade off
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g_freelook_toggle off
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g_game_difficulty gd_novice
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g_hit_pwr_modif 1.
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g_important_save on
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g_ironsights_zoom_factor 1.25
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g_lookout_toggle off
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g_multi_item_pickup off
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g_simple_pda on
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g_sleep_time 1
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g_sprint_toggle off
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g_use_tracers on
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g_walk_toggle on
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head_bob_factor 1.
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heat_vision_args_1 (0.000000, 0.000000, 0.000000, 0.000000)
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heat_vision_args_2 (0.000000, 0.000000, 0.000000, 0.000000)
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heat_vision_blurring (15.000000, 4.000000, 60.000000, 0.000000)
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heat_vision_mode 0.
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heat_vision_steps (0.450000, 0.650000, 0.760000, 0.000000)
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hud_crosshair off
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hud_crosshair_dist off
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hud_draw on
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hud_fov 0.54
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hud_info on
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hud_weapon on
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keyboard_buffer_size 128
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keypress_on_start on
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log_timestamps 0
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lua_gcstep 400
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monster_stuck_fix 0
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mouse_buffer_size 1024
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mouse_invert off
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mouse_sens 0.071
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mouse_sens_aim 1.
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mouse_wheel_change_weapon 1
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mouse_wheel_invert_zoom 0
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new_zoom_enable off
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particle_update_mod 1.
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pda_map_zoom_in_to_mouse 1
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pda_map_zoom_out_to_mouse 1
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ph_frequency 100.00000
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ph_iterations 18
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power_loss_bias 0.2
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power_loss_factor 0.5
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pseudogiant_can_damage_objects_on_stomp 1
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r1_detail_textures off
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r1_dlights on
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r1_dlights_clip 40.
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r1_fog_luminance 1.1
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r1_glows_per_frame 16
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r1_lmodel_lerp 0.1
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r1_pps_u 0.
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r1_pps_v 0.
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r1_software_skinning 0
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r1_ssa_lod_a 64.
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r1_ssa_lod_b 48.
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r2_aa off
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r2_aa_break (0.800000, 0.100000, 0.000000)
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r2_aa_kernel 0.5
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r2_aa_weight (0.250000, 0.250000, 0.000000)
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r2_allow_r1_lights off
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r2_detail_bump on
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r2_dof -1.000000,0.000000,800.000000
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r2_dof_enable off
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r2_dof_radius 0.25
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r2_dof_sky 30.
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r2_drops_control (0.000000, 0.000000, 0.000000)
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r2_exp_donttest_shad off
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r2_gi off
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r2_gi_clip 0.001
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r2_gi_depth 1
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r2_gi_photons 16
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r2_gi_refl 0.9
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r2_gloss_factor 0.001
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r2_gloss_min 0.56
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r2_ls_bloom_fast off
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r2_ls_bloom_kernel_b 0.1
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r2_ls_bloom_kernel_g 1.
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r2_ls_bloom_kernel_scale 0.05
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r2_ls_bloom_speed 100.
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r2_ls_bloom_threshold 0.
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r2_ls_depth_bias -0.00005
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r2_ls_depth_scale 1.00001
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r2_ls_dsm_kernel 0.7
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r2_ls_psm_kernel 0.7
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r2_ls_squality 1.
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r2_ls_ssm_kernel 0.7
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r2_mask_control (0.000000, 0.000000, 0.000000, 0.000000)
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r2_mblur 0.
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r2_mblur_enabled off
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r2_parallax_h 0.02
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r2_qsync 0
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r2_shadow_cascede_old off
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r2_slight_fade 0.5
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r2_smaa high
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r2_soft_particles on
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r2_soft_water on
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r2_ss_sunshafts_length 1.
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r2_ss_sunshafts_radius 1.
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r2_ssa_lod_a 64.
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r2_ssa_lod_b 48.
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r2_ssao st_opt_high
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r2_ssao_blur off
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r2_ssao_half_data off
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r2_ssao_hbao off
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r2_ssao_hdao off
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r2_ssao_mode default
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r2_ssao_opt_data off
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r2_steep_parallax on
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r2_sun on
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r2_sun_depth_far_bias -0.00002
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r2_sun_depth_far_scale 0.99978
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r2_sun_depth_near_bias 0.00001
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r2_sun_depth_near_scale 0.9997
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r2_sun_details off
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r2_sun_far 100.
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r2_sun_focus on
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r2_sun_lumscale 2.96
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r2_sun_lumscale_amb 1.32
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r2_sun_lumscale_hemi 1.5
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r2_sun_near 20.
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r2_sun_near_border 0.75
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r2_sun_quality st_opt_medium
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r2_sun_tsm on
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r2_sun_tsm_bias -0.01
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r2_sun_tsm_proj 0.3
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r2_sunshafts_min 0.
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r2_sunshafts_mode combined
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r2_sunshafts_quality st_opt_medium
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r2_sunshafts_value 0.75
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r2_terrain_z_prepass off
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r2_tnmp_a 0.15
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r2_tnmp_b 0.5
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r2_tnmp_c 0.1
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r2_tnmp_d 0.2
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r2_tnmp_e 0.2
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r2_tnmp_exposure 0.16033
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r2_tnmp_f 0.3
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r2_tnmp_gamma 0.76667
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r2_tnmp_onoff 0.
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r2_tnmp_w 1.12
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r2_tonemap on
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r2_tonemap_adaptation 3.
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r2_tonemap_amount 0.7
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r2_tonemap_lowlum 0.5
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r2_tonemap_middlegray 1.2
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r2_volumetric_lights on
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r2_wait_sleep 0
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r2_water_reflections on
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r2_zfill off
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r2_zfill_depth 0.25
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r2em 0.
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r3_dynamic_wet_surfaces on
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r3_dynamic_wet_surfaces_far 30.
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r3_dynamic_wet_surfaces_near 70.
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r3_dynamic_wet_surfaces_sm_res 128
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r3_minmax_sm off
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r3_msaa st_opt_off
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r3_msaa_alphatest st_opt_off
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r3_use_dx10_1 off
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r3_volumetric_smoke on
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r4_enable_tessellation on
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r4_wireframe off
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r__actor_shadow on
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r__bloom_thresh (0.700000, 0.800000, 0.900000, 0.000000)
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r__bloom_weight (0.330000, 0.330000, 0.330000, 0.000000)
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r__clear_models_on_unload off
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r__color_grading (0.440000, 0.440000, 0.500000)
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r__detail_density 0.6
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r__detail_height 1.
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r__detail_radius 150
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r__dtex_range 50.
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r__enable_grass_shadow off
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r__exposure 1.
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r__fakescope 1
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r__framelimit 164
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r__gamma 0.97
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r__geometry_lod 0.75
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r__heatvision 0
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r__lens_flares on
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r__nightvision 0
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r__no_ram_textures on
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r__no_scale_on_fade off
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r__optimize_dynamic_geom 1
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r__optimize_shadow_geom on
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r__optimize_static_geom 1
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r__saturation 0.93
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r__supersample 1
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r__tf_aniso 8
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r__tf_mipbias -0.5
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r__use_precompiled_shaders off
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r__wallmark_ttl 50.
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r_screenshot_mode jpg
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renderer renderer_r4
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rs_c_brightness 0.985
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rs_c_contrast 0.92
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rs_c_gamma 1.
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rs_cam_pos off
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rs_refresh_60hz off
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rs_screenmode borderless
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rs_skeleton_update 32
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rs_stats off
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rs_v_sync on
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rs_vis_distance 1.2
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scope_2dtexactive 0
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scope_blur_inner 0.1
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scope_blur_outer 1.
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scope_brightness 1.
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scope_ca 0.003
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scope_factor 1.
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scope_fog_interp 0.15
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scope_fog_radius 1.25
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scope_fog_sharp 4.
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scope_fog_swayAim 0.66
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scope_fog_swayMove 0.25
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scope_fog_travel 0.25
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scope_radius 0.
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sds_enable on
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sds_speed_enable on
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sds_zoom_enable on
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shader_param_1 (1.000000, 1.000000, 1.000000, 0.100000)
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shader_param_2 (0.000000, 0.000000, 0.000000, 0.000000)
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shader_param_3 (0.838000, 0.847000, 0.852000, -0.005000)
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shader_param_4 (1.120000, 1.120000, 1.130000, -0.420000)
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shader_param_5 (0.000000, 0.000000, 0.000000, 0.000000)
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shader_param_6 (0.000000, 1.000000, 0.000000, 0.000000)
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shader_param_7 (0.000000, 0.000000, 1.000000, 0.000000)
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shader_param_8 (0.000000, 0.000000, 0.000000, 0.000000)
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slot_0 medkit
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slot_1 bandage
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slot_2 medkit_army
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slot_3 stimpack
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snd_acceleration on
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snd_cache_size 256
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snd_device OpenAL Soft
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snd_doppler_power 1.8
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snd_doppler_smoothing 15
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snd_efx off
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snd_targets 1024
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snd_volume_eff 0.1
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snd_volume_music 1.
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ssfx_blood_decals (0.600000, 0.600000, 0.000000, 0.000000)
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ssfx_florafixes_1 (0.150000, 0.180000, 0.140000, 0.150000)
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ssfx_florafixes_2 (2.000000, 1.000000, 0.000000, 0.000000)
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ssfx_gloss_factor 0.576
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ssfx_gloss_method 1
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ssfx_gloss_minmax (0.600000, 0.920000, 0.000000)
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ssfx_grass_interactive (1.000000, 8.000000, 2000.000000, 1.000000)
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ssfx_grass_shadows (0.000000, 0.350000, 30.000000, 0.000000)
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ssfx_hud_drops_1 (0.000000, 0.000000, 30.000000, 0.050000)
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ssfx_hud_drops_2 (0.225000, 1.130000, 0.000000, 2.000000)
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ssfx_int_grass_params_1 (1.000000, 1.000000, 1.000000, 25.000000)
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ssfx_int_grass_params_2 (1.000000, 5.000000, 0.300000, 2.000000)
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ssfx_is_underground 0
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ssfx_lightsetup_1 (0.500000, 0.600000, 0.000000, 0.000000)
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ssfx_lut (1.000000, 20.000000, 0.000000, 0.000000)
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ssfx_rain_1 (2.000000, 0.100000, 0.600000, 2.000000)
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ssfx_rain_2 (0.650000, 0.120000, 1.500000, 0.500000)
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ssfx_rain_3 (0.500000, 1.000000, 0.000000, 0.000000)
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ssfx_shadow_bias (0.400000, 0.030000, 0.000000)
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ssfx_shadow_cascades (20.000000, 60.000000, 160.000000)
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ssfx_shadows (256.000000, 2048.000000, 0.000000)
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ssfx_ssr (1.000000, 0.110000, 0.600000, 0.000000)
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ssfx_ssr_2 (0.000000, 1.300000, 1.000000, 0.015000)
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ssfx_ssr_quality 0
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ssfx_terrain_offset (-0.070000, -0.050000, 0.000000, -0.050000)
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ssfx_terrain_quality (6.000000, 0.000000, 0.000000, 0.000000)
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ssfx_volumetric (0.000000, 0.020000, 1.500000, 7.142857)
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ssfx_wetness_multiplier (1.400000, 0.500000, 0.000000)
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ssfx_wetsurfaces_1 (0.500000, 1.400000, 0.700000, 1.250000)
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ssfx_wetsurfaces_2 (0.800000, 1.500000, 0.200000, 0.350000)
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ssfx_wind_grass (9.500000, 1.400000, 1.500000, 0.400000)
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ssfx_wind_trees (11.000000, 0.150000, 0.500000, 0.100000)
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ssfx_wpn_dof_1 (0.150000, 0.400000, 0.000000, 1.100000)
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ssfx_wpn_dof_2 0.15
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string_table_error_msg 0
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texture_lod 1
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time_factor 1.000000
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use_english_text_for_missing_translations 1
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vid_mode 2560x1440
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weapon_sway on
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wpn_aim_toggle off
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wpn_degradation 0.5
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||
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zoom_step_count 3.
|