Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_darkvalley.xml

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2024-03-17 20:18:03 -04:00
<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Sultan (Bandits Leader) Character Description -->
<specific_character id="zat_b7_bandit_boss_sultan" team_default="1">
<name>st_zat_b7_bandit_boss_sultan_name</name>
<icon>ui_inGame2_Sultan</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>zat_b7_bandit_boss_sultan</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>15507</rank>
<reputation>-2192</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3_face_3</visual>
<supplies>
[spawn] \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<actor_dialog>sultan_st</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_zat_b7_bandit_boss_sultan_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_zat_b7_bandit_boss_sultan_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>zat_b7_bandit_boss_sultan_about</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Olivius (Bandit Trader) Character Description -->
<specific_character id="val_smart_terrain_7_4_bandit_trader_stalker" team_default="1">
<name>val_smart_terrain_7_4_bandit_trader_stalker_name</name>
<icon>ui_inGame2_bandit_trade</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>val_smart_terrain_7_4_bandit_trader_stalker</class>
<community>bandit</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>10525</rank>
<reputation>1097</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_bandit\stalker_bandit_tr</visual>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>val_smart_terrain_7_4_bandit_trader_stalker_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<!--------------------- mlr ------------------------>
<actor_dialog>bandit_trader_st</actor_dialog>
<!--actor_dialog>information_about_stash_7_4_bandit_trader</actor_dialog-->
<!--actor_dialog>information_about_stash_7_4_bandit_trader1</actor_dialog-->
<!--------------------- mlr ------------------------>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_val_smart_terrain_7_4_bandit_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>bandit_trader_st</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Limpid (Bandit Mechanic) Character Description -->
<specific_character id="val_smart_terrain_7_3_bandit_mechanic_stalker" team_default="1">
<name>val_smart_terrain_7_3_bandit_mechanic_stalker_name</name>
<icon>ui_inGame2_bandit_tech</icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>val_smart_terrain_7_3_bandit_mechanic_stalker</class>
<community>bandit</community>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<money min="1000000" max="1000000" infinitive="1"/>
<rank>6515</rank>
<reputation>733</reputation>
<visual>actors\stalker_bandit\stalker_bandit_mehan</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_hpsa \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>val_smart_terrain_7_3_bandit_mechanic_stalker_start_dialog</start_dialog>
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<!-- mlr -->
<actor_dialog>bandit_mechanic_st</actor_dialog>
<!-- mlr -->
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- LAB X-18 CORPSES ---------------------- -->
<specific_character id="dar_corpse_1" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2405</rank>
<reputation>1374</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="dar_corpse_2" team_default="1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1677</rank>
<reputation>1632</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
</specific_character>
<specific_character id="dar_corpse_kalugin" team_default="1">
<name>dar_kalugin_name</name>
<icon>ui_inGame2_ucheniy_3</icon>
<map_icon x="0" y="0"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_kalugin</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2052</rank>
<reputation>593</reputation>
<visual>actors\ucheniy\ucheniy_3</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="dar_corpse_ecolog_guard" team_default = "1">
<name>dar_rockatansky_name</name>
<icon>ui_inGame2_ucheniy_4</icon>
<map_icon x="0" y="6"></map_icon>
<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
<class>dar_corpse_ecolog_guard</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>4058</rank>
<reputation>824</reputation>
<visual>actors\ucheniy\ucheniy_4</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_l85 \n
ammo_5.56x45_ap = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-------------------------- Medic in "Bandits" base ------------------------>
<specific_character id="bandit_main_base_medic_mlr" team_default="1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bandit_main_base_medic_mlr</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>600</rank>
<money min="100000" max="100000" infinitive="1"/>
<reputation>-900</reputation>
<visual>actors\stalker_bandit\stalker_bandit_feldsher</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Bandit guide) -->
<specific_character id="guid_dv_mal_mlr" team_default="1">
<name>guid_dv_mal_mlr_name</name>
<icon>ui_inGame2_bandit_1a_mask</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>guid_dv_mal_mlr</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>1200</rank>
<money min="500" max="1000" infinitive="0"/>
<reputation>-600</reputation>
<visual>actors\stalker_bandit\provodnik_mops</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_dv_bandit</actor_dialog>
<actor_dialog>travel_guid_dv_bandit</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>