419 lines
16 KiB
Plaintext
419 lines
16 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_dvl10]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\svd"
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scheduled = off
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cform = skeleton
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parent_section = wpn_dvl10
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 2
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inv_grid_x = 40
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inv_grid_y = 6
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inv_name = st_wpn_dvl10
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inv_name_short = st_wpn_dvl10
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description = st_wpn_dvl10_descr
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kind = w_sniper
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inv_weight = 6.0
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cost = 95580
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repair_type = rifle_7
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weapon_class = sniper_rifle
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hud = wpn_dvl10_hud
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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position = -0.08, 0.1, -0.23 ;(left/right, up/down, forward/back )
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orientation = 0, 0, 0
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fire_point = 0.0, 0.195, 0.777
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fire_point2 = 0.0, 0.195, 0.777
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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;smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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;shell_particles = weapons\762x51
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sv98, up_gr_seconab_sv98, up_gr_thirdab_sv98
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;installed_upgrades =
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upgrade_scheme = upgrade_scheme_svd
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upgr_icon_x = 1750
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upgr_icon_y = 100
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_elapsed = 10
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ammo_mag_size = 10
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startup_ammo = 10
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scope_status = 0
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scopes = acog, specter, leupold, pn23, gauss_sight, marchf
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scope_zoom_factor = 0
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silencer_name = wpn_addon_silencer
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silencer_status = 0
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silencer_x = 272
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silencer_y = 22
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_type = fire_wound
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fire_distance = 1200
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bullet_speed = 1150
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rpm = 30
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9
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fire_dispersion_base = 0.065
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.82
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misfire_start_prob = 0.007
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misfire_end_condition = 0.09
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0038
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condition_shot_dec = 0.0038
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.24
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.24
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.64
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.00
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.54
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.49
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PDM_disp_accel_factor = 2.355
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.355
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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hud_fov = 0.78
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;----------------------------------------------------------------------------SND------------------------------------------------------------------------
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snd_draw = eft_wp\dvl_10\dvl_draw
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snd_holster = eft_wp\dvl_10\dvl_hide
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snd_shoot = eft_wp\dvl_10\dvl_shoot
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snd_empty = eft_wp\dvl_10\trigger_hammer
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snd_reload = eft_wp\dvl_10\dvl_reload
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snd_reload_empty = eft_wp\dvl_10\dvl_reload_empty
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;snd_close = weapons\generic_close
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snd_bore = $no_sound
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snd_bore1 = $no_sound
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snd_reload_misfire = eft_wp\dvl_10\dvl_reload_empty
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_dvl10_hud]:hud_base
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.07, -0.185, 0.2
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hands_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.0818, 0.057, -0.15
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aim_hud_offset_rot = 0, 0, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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;-----------
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aim_hud_offset_pos_16x9 = -0.047265,0.002550,-0.064101
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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hands_position_16x9 = 0.000000,-0.018526,-0.102698
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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;----------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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anm_show = dvl_10_draw, idle
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anm_hide = dvl_10_holster, idle
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anm_shots = dvl_10_shoot, shoot
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anm_reload = dvl_10_reload, reload
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anm_reload_empty = dvl_10_reload_empty, reload_empty
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anm_bore = dvl_10_idle, idle
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anm_idle = dvl_10_idle, idle
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anm_idle_aim = dvl_10_idle_aim, idle
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anm_idle_moving = dvl_10_idle_move, idle
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anm_idle_sprint = dvl_10_idle_sprint, idle
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anm_reload_misfire = dvl_10_reload_empty, reload_empty
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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freelook_z_offset_mul = 0.3
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;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
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[wpn_dvl10_acog]:wpn_dvl10
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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$spawn = "weapons\wpn_dvl10_acog"
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1icon_layer = acog
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1icon_layer_x = 79
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1icon_layer_y = 0
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inv_weight = 6.350
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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hud = wpn_dvl10_acog_hud
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[wpn_dvl10_acog_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_acog_hud.ogf
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hands_position_16x9 = 0.000000,-0.024826,-0.102698
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.064101
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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;-------------------------------------------------------------------------------
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[wpn_dvl10_specter]:wpn_dvl10
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$spawn = "weapons\wpn_dvl10_specter"
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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hud = wpn_dvl10_specter_hud
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1icon_layer = specter
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1icon_layer_x = 56
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1icon_layer_y = -4
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inv_weight = 6.670
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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[wpn_dvl10_specter_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_specter_hud.ogf
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hands_position_16x9 = 0.000000,-0.024826,-0.102698
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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aim_hud_offset_pos_16x9 = -0.046365,0.004950,-0.034101
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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;--------------------------------------------------------------------------------
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[wpn_dvl10_pks]:wpn_dvl10
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$spawn = "weapons\wpn_dvl10_pks"
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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hud = wpn_dvl10_pks_hud
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1icon_layer = pks
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1icon_layer_x = 60
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1icon_layer_y = 2
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inv_weight = 6.800
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scope_status = 1
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scope_texture = wpn_crosshair_pks
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_dvl10_pks_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pks_hud.ogf
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hands_position_16x9 = 0.000000,-0.018526,-0.091898
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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aim_hud_offset_pos_16x9 = -0.047265,0.005850,-0.030501
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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---------------------------------------------------------------------------------------------
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[wpn_dvl10_leupold]:wpn_dvl10
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$spawn = "weapons\wpn_dvl10_leupold"
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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hud = wpn_dvl10_leupold_hud
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1icon_layer = leupold
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1icon_layer_x = 64
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1icon_layer_y = 4
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inv_weight = 6.680
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scope_status = 1
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scope_texture = wpn_crosshair_leupold
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scope_zoom_factor = 7
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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[wpn_dvl10_leupold_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_leupold_hud.ogf
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hands_position_16x9 = 0.000000,-0.023926,-0.090998
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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aim_hud_offset_pos_16x9 = -0.047265,0.004950,-0.043401
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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----------------------------------------------------------------------------------------------------------
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[wpn_dvl10_pn23]:wpn_dvl10
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$spawn = "weapons\wpn_dvl10_pn23"
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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hud = wpn_dvl10_pn23_hud
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1icon_layer = pn23
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1icon_layer_x = 44
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1icon_layer_y = -7
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;scope_nightvision = scope_nightvision_3gen
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nv_scope_status = 1
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inv_weight = 6.649
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scope_status = 1
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scope_texture = wpn_crosshair_pn23
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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[wpn_dvl10_pn23_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_pn23_hud.ogf
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hands_position_16x9 = 0.000000,-0.033226,-0.046598
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hands_orientation_16x9 = 1.078683,1.809961,0.000000
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aim_hud_offset_pos_16x9 = -0.048165,0.007650,-0.036201
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aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
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-------------------------------------------------------------------------------------------------------------------------------
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[wpn_dvl10_gauss_sight]:wpn_dvl10
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$spawn = "weapons\wpn_dvl10_gauss_sight"
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visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
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hud = wpn_dvl10_gauss_sight_hud
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1icon_layer = gauss_sight
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1icon_layer_x = 54
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1icon_layer_y = 8
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inv_weight = 7.400
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scope_status = 1
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scope_texture = wpn_crosshair_gauss
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scope_zoom_factor = 12
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = on
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[wpn_dvl10_gauss_sight_hud]:wpn_dvl10_hud
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item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_gauss_hud.ogf
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aim_hud_offset_pos_16x9 = -0.046965,0.012150,-0.050001
|
||
|
aim_hud_offset_rot_16x9 = 0.016137,0.019610,0.000000
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_dvl10_marchf]:wpn_dvl10
|
||
|
1icon_layer = marchf
|
||
|
1icon_layer_x = 64
|
||
|
1icon_layer_y = 4
|
||
|
|
||
|
inv_weight = 6.640
|
||
|
|
||
|
hud = wpn_dvl10_marchf_hud
|
||
|
visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_world.ogf
|
||
|
|
||
|
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = on
|
||
|
scope_texture = wpn_crosshair_marchf
|
||
|
scope_zoom_factor = 6
|
||
|
|
||
|
|
||
|
[wpn_dvl10_marchf_hud]:wpn_dvl10_hud
|
||
|
item_visual = dynamics\weapons\wpn_dvl10\wpn_dvl10_marchf_hud.ogf
|
||
|
;-----------------------------------------------------------------------------------------------------
|