Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_mp153_bas.ltx

237 lines
9.8 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_mp153_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp153_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\winchester1300"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 1
inv_grid_x = 29
inv_grid_y = 0
inv_name = st_wpn_mp153_bas
inv_name_short = st_wpn_mp153_bas
description = st_wpn_mp153_bas_descr
kind = w_shotgun
inv_weight = 3.5
cost = 30580
repair_type = shotgun
weapon_class = shotgun
hud = wpn_mp153_bas_hud
visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_world.ogf
position = -0.024, -0.097, 0
orientation = 0, -4, 0
fire_point = 0, 0.158, 0.647
fire_point2 = 0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
shell_point = 0,0.180,0.647
shell_particles = weapons\12ga
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153
installed_upgrades =
upgrade_scheme = upgrade_scheme_spas12
upgr_icon_x = 1450
upgr_icon_y = 1200
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 35
hit_power = 0.8, 0.8, 0.8, 0.8
hit_type = fire_wound
fire_distance = 300
bullet_speed = 370
rpm = 200
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.8
fire_dispersion_base = 0.5
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.15
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0024
condition_shot_dec = 0.0024
cam_return = 0
cam_relax_speed = 20
cam_dispersion = 6.88
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.77
zoom_cam_relax_speed = 16
zoom_cam_dispersion = 6.03
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.61
PDM_disp_accel_factor = 1.755
PDM_disp_base = 1.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.75
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
hud_fov = 0.78
bas_state_reload = true
;-------------------------------------------------------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
;------------------------------------------------------------------Sounds-------------------------------------------------------------------------------
snd_draw = eft_wp\shared\draw_shotgun
snd_holster = eft_wp\shared\hide_shotgun
snd_empty = eft_wp\shared\empty_click_rifle
snd_reload = eft_wp\mp153\mp153_close_empty, 1.5
snd_shoot_duplet = eft_wp\mp133\mp133_shoot
snd_bore = eft_wp\sil
snd_open_weapon = eft_wp\mp133\mp133_open
snd_add_cartridge = eft_wp\mp133\mp133_insert1, 1.0, 0.1
snd_add_cartridge1 = eft_wp\mp133\mp133_insert2, 1.0, 0.1
snd_add_cartridge2 = eft_wp\mp133\mp133_insert3, 1.0, 0.1
snd_close_weapon = eft_wp\mp133\mp133_close, 1.0 ;mp133_close
snd_close_weapon_empty = weapons\mp153_young_prince\mp153_close_empty
snd_shoot = weapons\mp153_young_prince\mp153_shoot_1
snd_shoot1 = weapons\mp153_young_prince\mp153_shoot_2
snd_shoot_last = weapons\mp153_young_prince\mp153_shoot_3
snd_shoot_last1 = weapons\mp153_young_prince\mp153_shoot_4
snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil
;--------------------------------------------------------------------HUD--------------------------------------------------------------------------------
[wpn_mp153_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = -0.06, -0.15, 0.14
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.0965, 0.078, -0.23
aim_hud_offset_rot = 0.0275, 0.035, 0
;------
item_position = 0.001528,-0.012408,-0.099066
item_orientation = -0.046126,-1.000036,-0.024950
hands_position_16x9 = 0.003800,-0.001500,-0.003800
hands_orientation_16x9 = 1.600000,2.200000,0.200000
aim_hud_offset_pos_16x9 = -0.055500,0.031300,-0.026100
aim_hud_offset_rot_16x9 = 0.016500,0.028050,-0.001500
;------
anm_show = mp133_ghost_draw, idle_mp153
anm_show_empty = mp133_ghost_draw, idle_empty_mp153
anm_hide = mp133_ghost_holster, idle_mp153
anm_hide_empty = mp133_ghost_holster, idle_empty_mp153
anm_idle = mp133_ghost_idle, idle_mp153
anm_idle_empty = mp133_ghost_idle, idle_empty_mp153
anm_idle_aim = mp133_ghost_idle_aim, idle_mp153
anm_idle_aim_empty = mp133_ghost_idle_aim, idle_empty_mp153
anm_idle_moving = mp133_ghost_idle_moving, idle_mp153
anm_idle_moving_empty = mp133_ghost_idle_moving, idle_empty_mp153
anm_idle_moving_crouch = mp133_ghost_idle_moving, idle_mp153
anm_idle_moving_empty_crouch = mp133_ghost_idle_moving, idle_empty_mp153
anm_idle_sprint = mp133_ghost_idle_sprint, idle_mp153
anm_idle_sprint_empty = mp133_ghost_idle_sprint, idle_mp153
anm_bore = mp133_ghost_idle_aim, idle_mp153
anm_shots = mp133_ghost_shoot_last, shoot_mp153
anm_shot_l = mp133_ghost_shoot_last, shoot_last_mp153
anm_open = mp133_ghost_open, idle_mp153
anm_open_empty = mp133_ghost_open, idle_empty_mp153
anm_add_cartridge = mp133_ghost_insert, insert_mp153
anm_close = mp133_ghost_close, idle_mp153
anm_close_empty = mp153_ghost_close_empty, close_empty_mp153
;----
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
fire_bone2 = muzzle
fire_point2 = 0, 0, 0
shell_point = 0.02,0.072,0.228
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0, 0.0, 0.2
fire_bone = muzzle
freelook_z_offset_mul = 0.1