Divergent/mods/Devices of Anomaly Redone/gamedata/scripts/dar_rf_noise.script

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2024-03-17 20:18:03 -04:00
-- Removes background noise from the draw & holster of the RF-Receiver
local debuglogs = false
no_sound_states = {
anm_show = true,
anm_show_fast = true,
anm_hide_fast = true,
anm_hide = true,
}
sound_currently_enabled = false
function actor_on_hud_animation_play(anm_table, item)
if not item then return end
local parent_section = SYS_GetParam(0, item:section(), "parent_section", item:section())
if not (parent_section == "detector_radio") then return end
sound_currently_enabled = no_sound_states[anm_table.anm_name] == nil
if debuglogs then printf("<DAR> sound_currently_enabled %s | item section %s | anm_name %s",sound_currently_enabled, parent_section, anm_table and anm_table.anm_name) end
end
local has_valid_device = item_radio.actor_has_valid_device
function item_radio.actor_has_valid_device(mba)
local valid_dev = has_valid_device(mba)
if debuglogs then printf("<DAR> sound_currently_enabled is %s | valid device %s",sound_currently_enabled,valid_dev) end
return sound_currently_enabled and valid_dev
end
function on_game_start()
RegisterScriptCallback("actor_on_hud_animation_play", actor_on_hud_animation_play)
end