Divergent/mods/Fillable Canteens/gamedata/scripts/arszi_campfire_roasting.script

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2024-03-17 20:18:03 -04:00
-------------------------------------------------------
--Arszi's Campfire Roasting
--By Arszi
--Last update 2020.09.21.
--[[
Edited by HarukaSai for EFP
- Refactoring
- Roast\Boil all
- Usage of custom functor autoinject
- Removed pass of time
11-02-2022
]]
-------------------------------------------------------
foods = {
["mutant_part_chimera_meat"] = "meat_chimera",
["mutant_part_psysucker_meat"] = "meat_psysucker",
["mutant_part_krovosos_meat"] = "meat_bloodsucker",
["mutant_part_psevdodog_meat"] = "meat_pseudodog",
["mutant_part_lurker_meat"] = "meat_lurker",
["mutant_part_boar_chop"] = "meat_boar",
["mutant_part_flesh_meat"] = "meat_flesh",
["mutant_part_dog_meat"] = "meat_dog",
["mutant_part_snork_hand"] = "meat_snork",
["mutant_part_tushkano_meat"] = "meat_tushkano",
["dirty_water"] = "boiled_water"
}
local dist = 10
function use_roast(item)
if not (can_use_campfire()) then return end
local section = item:section()
if (foods[section]) then
if (IsItem("multiuse", nil, item)) then
manage_food(foods[section], item, item:get_remaining_uses())
else
manage_food(foods[section], item)
end
end
xr_effects.play_inv_cooking_stove()
end
function use_roast_all(item)
if not (can_use_campfire()) then return end
local section = item:section()
db.actor:iterate_inventory(function(owner, obj)
local sec = obj and obj:section()
if (foods[sec] and sec == section) then
if (IsItem("multiuse", nil, obj)) then
manage_food(foods[section], obj, obj:get_remaining_uses())
else
manage_food(foods[section], obj)
end
end
end, db.actor)
actor_effects.play_item_fx("cooking_dummy")
end
function manage_food(food_to_create, mutant_part_to_remove, uses)
alife_create_item(food_to_create, db.actor, {["uses"] = uses})
alife_release(mutant_part_to_remove)
end
function can_use_campfire()
--Hide inventory
hide_hud_all()
--Check for lit campfire
if (not get_nearby_lit_campfire()) then
actor_menu.set_msg(1, game.translate_string("st_haruka_roast_unlit_campfire"), 4)
return false
end
return true
end
function get_nearby_lit_campfire()
local pos = db.actor:position()
for id,binder in pairs(bind_campfire.campfires_all) do
if (binder and binder.campfire and binder.campfire:is_on()) then
if (pos:distance_to_sqr(binder.object:position()) <= dist) then
return true
end
end
end
return false
end
function roast_condition_function(obj, bag, mode)
local campfire = bind_campfire.get_nearby_campfire(dist, result)
if (campfire) then
if foods[obj:section()] then
return true
end
end
end
function roast_name_function(obj, bag, mode)
if obj:section() == "dirty_water" then
return game.translate_string("st_boil")
else
return game.translate_string("st_roast")
end
end
function roast_all_name_function(obj, bag, mode)
if obj:section() == "dirty_water" then
return game.translate_string("st_boil_all")
else
return game.translate_string("roast_all")
end
end
local add_functor = custom_functor_autoinject.add_functor
add_functor("haruka_roast", roast_condition_function, roast_name_function, nil, use_roast)
add_functor("haruka_roast_all", roast_condition_function, roast_all_name_function, nil, use_roast_all)