Divergent/mods/New Levels/gamedata/scripts/modxml_character_desc_yanta...

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2024-03-17 20:18:03 -04:00
function on_xml_read()
RegisterScriptCallback("on_xml_read", function(xml_file_name, xml_obj)
if xml_file_name == [[gameplay\character_desc_yantar.xml]] then
-- sakharov
local xml_inject = [[
<actor_dialog>redemption_storyline_1_1</actor_dialog>
<actor_dialog>redemption_storyline_1_4</actor_dialog>
<actor_dialog>redemption_storyline_2_5</actor_dialog>
<actor_dialog>redemption_storyline_3_1</actor_dialog>
<actor_dialog>redemption_storyline_3_5_illeon_alive</actor_dialog>
<actor_dialog>redemption_storyline_3_5_illeon_dead</actor_dialog>
<actor_dialog>redemption_storyline_4_1</actor_dialog>
<actor_dialog>redemption_storyline_5_1</actor_dialog>
<actor_dialog>redemption_storyline_6_2</actor_dialog>
<actor_dialog>redemption_storyline_lab_items</actor_dialog>
]]
local query_1_res = xml_obj:query("specific_character[id=yan_stalker_sakharov]")
local xml_elem = query_1_res[1]
xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
elseif xml_file_name == [[gameplay\character_desc_bar.xml]] then
-- barman
local xml_inject = [[
<actor_dialog>redemption_storyline_2_1</actor_dialog>
<actor_dialog>redemption_storyline_2_3</actor_dialog>
<actor_dialog>redemption_storyline_4_2</actor_dialog>
<actor_dialog>redemption_storyline_4_5</actor_dialog>
<actor_dialog>redemption_storyline_4_6</actor_dialog>
<actor_dialog>redemption_storyline_5_9</actor_dialog>
]]
local query_1_res = xml_obj:query("specific_character[id=bar_visitors_barman_stalker_trader]")
local xml_elem = query_1_res[1]
xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
-- voronin
local xml_inject2 = [[
<actor_dialog>redemption_storyline_5_3</actor_dialog>
<actor_dialog>redemption_storyline_5_6</actor_dialog>
<actor_dialog>redemption_storyline_6_3</actor_dialog>
]]
local query_1_res2 = xml_obj:query("specific_character[id=bar_dolg_leader]")
local xml_elem2 = query_1_res2[1]
xml_obj:insertFromXMLString(xml_inject2, xml_elem2, #xml_elem2.kids)
elseif xml_file_name == [[gameplay\character_desc_darkvalley.xml]] then
-- sultan
local xml_inject = [[
<actor_dialog>redemption_storyline_4_3</actor_dialog>
<actor_dialog>redemption_storyline_4_4</actor_dialog>
]]
local query_1_res = xml_obj:query("specific_character[id=zat_b7_bandit_boss_sultan]")
local xml_elem = query_1_res[1]
xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
elseif xml_file_name == [[gameplay\character_desc_military.xml]] then
-- lukash
local xml_inject = [[
<actor_dialog>redemption_storyline_5_4</actor_dialog>
<actor_dialog>redemption_storyline_5_5</actor_dialog>
<actor_dialog>redemption_storyline_6_4</actor_dialog>
]]
local query_1_res = xml_obj:query("specific_character[id=mil_smart_terrain_7_7_freedom_leader_stalker]")
local xml_elem = query_1_res[1]
xml_obj:insertFromXMLString(xml_inject, xml_elem, #xml_elem.kids)
end
end)
end