Divergent/mods/Utjans QoL Bundle/gamedata/scripts/quick_use_prio.script

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2024-03-17 20:18:03 -04:00
-- QUICK ITEM USE
local originalAOIBU = itms_manager.actor_on_item_before_use
function itms_manager.actor_on_item_before_use(obj,flags)
if (ui_inventory.GUI and ui_inventory.GUI:IsShown()) then originalAOIBU(obj,flags) return end
local sec = obj:section()
if not IsItem("multiuse", sec) then originalAOIBU(obj,flags) return end
local quick_item
for cnt=1,4 do
local slot_sec = get_console_cmd(0,"slot_" .. (cnt-1))
if sec == slot_sec then
quick_item = slot_sec
break
end
end
if not quick_item then originalAOIBU(obj,flags) return end
local usable_obj
local lowest_uses = 99999
db.actor:iterate_inventory( function(owner, obj)
if obj:section() == quick_item then
local uses = obj:get_remaining_uses()
if uses == 1 then
usable_obj = obj
return true
end
if uses < lowest_uses then
lowest_uses = uses
usable_obj = obj
end
end
end)
if usable_obj then
obj = usable_obj
end
originalAOIBU(obj,flags)
end
-- END of QUICK ITEM USE
-- MANUAL USE OF STACK
last_bag = nil
base_action_use = ui_inventory.UIInventory.Action_Use
function ui_inventory.UIInventory.Action_Use(self, obj, bag)
if not (last_bag and last_bag == "actor_bag") then
last_bag = nil
base_action_use(self, obj, bag)
return
end
if (type(obj) == "number") then
obj = level.object_by_id(obj)
end
if not (obj and obj:section()) then
last_bag = nil
base_action_use(self, obj, bag)
return
end
local sec = obj:section()
if IsItem("multiuse", sec) then
local usable_obj
local lowest_uses = 99999
db.actor:iterate_inventory( function(owner, obj)
if obj:section() == sec then
local uses = obj:get_remaining_uses()
if uses == 1 then
usable_obj = obj
return true
end
if uses < lowest_uses then
lowest_uses = uses
usable_obj = obj
end
end
end)
obj = usable_obj or obj
end
last_bag = nil
base_action_use(self, obj, bag)
end
base_on_mouse1_db = ui_inventory.UIInventory.On_CC_Mouse1_DB
function ui_inventory.UIInventory.On_CC_Mouse1_DB(self, bag, idx)
last_bag = bag
base_on_mouse1_db(self, bag, idx)
end
base_on_mouse2_db = ui_inventory.UIInventory.On_CC_Mouse2
function ui_inventory.UIInventory.On_CC_Mouse2(self, bag, idx)
last_bag = bag
base_on_mouse2_db(self, bag, idx)
end