43 lines
1.3 KiB
PostScript
43 lines
1.3 KiB
PostScript
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/**
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* @ Version: SCREEN SPACE SHADERS - UPDATE 22
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* @ Description: Bloom - Upsample
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* @ Modified time: 2024-10-26 10:26
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* @ Author: https://www.moddb.com/members/ascii1457
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* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
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*/
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//#include "common.h"
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#include "screenspace_common.h"
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Texture2D s_downsample;
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uniform float4 blur_setup; // Buffer Res [ x:width | y:height | z:scale | w:offset size ]
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float4 main ( p_screen I ) : SV_Target
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{
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float2 PixelSize = (1.0f / blur_setup.xy) * blur_setup.w;
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const float2 Coords[9] = {
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float2( -PixelSize.x, PixelSize.y ), float2( 0.0f, PixelSize.y ),
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float2( PixelSize.x, PixelSize.y ), float2( -PixelSize.x, 0.0f ),
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float2( 0.0f, 0.0f ), float2( PixelSize.x, 0.0f ),
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float2( -PixelSize.x, -PixelSize.y ), float2( 0.0f, -PixelSize.y ),
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float2( PixelSize.x, -PixelSize.y )
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};
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float4 Color = 0;
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for( int i = 0; i < 9; i++ )
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{
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Color += s_bloom.Sample(smp_rtlinear, I.tc0 + Coords[i]);
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}
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Color += s_downsample.Sample(smp_rtlinear, I.tc0 + Coords[1]);
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Color += s_downsample.Sample(smp_rtlinear, I.tc0 + Coords[3]);
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Color += s_downsample.Sample(smp_rtlinear, I.tc0 + Coords[5]);
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Color += s_downsample.Sample(smp_rtlinear, I.tc0 + Coords[7]);
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Color /= 13;
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return saturate(Color);
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}
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