Divergent/mods/Shader 3D Scopes/gamedata/shaders/r3/models_scope_reticle.s

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function normal(shader, t_base, t_second, t_detail)
shader:begin("models_scope_reticle", "models_scope_reticle")
: fog(true)
: zb(true, false)
: blend(true, blend.srcalpha, blend.invsrcalpha)
: aref(true, 0)
: sorting(2, true)
: distort(true)
: scopelense(3)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_env0", "$user$sky0")
shader:dx10texture("s_env1", "$user$sky1")
shader:dx10texture("s_prev_frame", "$user$generic_temp")
shader:dx10texture("s_tonemap", "$user$tonemap")
shader:dx10texture("s_heat", "$user$heat")
shader:dx10texture("s_position", "$user$generic2")
shader:dx10texture("s_inside", "wpn\\scope_utility\\inside")
shader:dx10texture("s_dirt", "wpn\\scope_utility\\dirt")
shader:dx10sampler("smp_rtlinear")
end