129 lines
4.0 KiB
Plaintext
129 lines
4.0 KiB
Plaintext
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[zone_field_radioactive]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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postprocess = postprocess_rad
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Zone Base -----------------------
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idle_light_volumetric = false
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idle_light_shadow = false
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pick_dof_effector = false
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idle_light_r1 = false
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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hit_type = radiation
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disable_time = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
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disable_time_small = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> (-1 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>)
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disable_idle_time = -1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> idle <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 100
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;########################################################
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[zone_field_radioactive_very_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_very_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.010
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;########################################################
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[zone_field_radioactive_weak]:zone_field_radioactive
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$spawn = "zones\field_radioactive_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.015
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;########################################################
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[zone_field_radioactive_below_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_below_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.0175
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;########################################################
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[zone_field_radioactive_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.02
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;########################################################
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[zone_field_radioactive_above_average]:zone_field_radioactive
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$spawn = "zones\field_radioactive_above_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.025
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;########################################################
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[zone_field_radioactive_strong]:zone_field_radioactive
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$spawn = "zones\field_radioactive_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.03
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;########################################################
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[zone_field_radioactive_lethal]:zone_field_radioactive
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$spawn = "zones\field_radioactive_lethal"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.035
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[zone_radioactive]:zone_field_radioactive
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GroupControlSection = spawn_group_zone
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$def_sphere = 1
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class = ZS_RADIO
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attenuation = 0.1
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[zone_radioactive_very_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_very_weak"
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max_start_power = 0.0091
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[zone_radioactive_weak]:zone_radioactive
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$spawn = "zones\mp\radioactive_weak"
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max_start_power = 0.011
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[zone_radioactive_below_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_below_average"
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max_start_power = 0.021
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[zone_radioactive_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_average"
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max_start_power = 0.031
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[zone_radioactive_above_average]:zone_radioactive
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$spawn = "zones\mp\radioactive_above_average"
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max_start_power = 0.041
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[zone_radioactive_strong]:zone_radioactive
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$spawn = "zones\mp\radioactive_strong"
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max_start_power = 0.051
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[zone_radioactive_lethal]:zone_radioactive
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$spawn = "zones\mp\radioactive_lethal"
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max_start_power = 0.071
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