Divergent/mods/Boomsticks and Sharpsticks/gamedata/shaders/r1/base_laser.ps

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2024-03-17 20:18:03 -04:00
#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half2 tc1: TEXCOORD1; // lmap
half4 c0: COLOR0; // sun
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
// out
return half4 (t_base.r,t_base.g,t_base.b,t_base.a * I.c0.a);
}