21 lines
422 B
PostScript
21 lines
422 B
PostScript
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#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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float4 c0: COLOR0; // sun
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};
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float4 shader_param_5;
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main( v2p I ) : SV_Target
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{
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float4 t_base = s_base.Sample(smp_base, I.tc0);
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t_base *= shader_param_5.x; //Only first component is used
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return float4(t_base.xyz, t_base.w * I.c0.w);
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}
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