Divergent/mods/M14 Reanimation/gamedata/configs/items/weapons/w_mk14.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_mk14]:identity_immunities,weapon_probability,default_weapon_params,wpn_m14_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mk14"
scheduled = off
cform = skeleton
parent_section = wpn_mk14
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_mk14
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_wpn_mk14
inv_name_short = st_wpn_mk14
description = st_wpn_mk14_descr
kind = w_rifle
inv_weight = 5.10
cost = 40000
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_mk14_hud
visual = dynamics\weapons\wpn_m14\wpn_mk14.ogf
position = -0.026, -0.130, 0
orientation = 0, 0, 0
fire_point = 0, 0.199, 0.575
fire_point2 = 0, 0.199, 0.575
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.37, 0.2
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.12, 0, 0.07
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x51
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_lr300_alt, up_gr_seconab_lr300_alt, up_gr_thirdab_lr300_alt, up_gr_fourtab_lr300_alt, up_gr_fifthab_lr300_alt
installed_upgrades =
upgrade_scheme = upgrade_scheme_lr300
upgr_icon_x = 300
upgr_icon_y = 1350
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 180
ammo_elapsed = 20
ammo_limit = 210
ammo_mag_size = 20
startup_ammo = 90
scopes = ac10632, acog, eot, c-more
scope_status = 0
scope_name = wpn_addon_scope_susat
scope_x = 67
scope_y = -8
scope_zoom_factor = 0
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 268
silencer_y = 9
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = amik\weapons\smoke_particles\silencer_smoke_particles_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 111
grenade_launcher_y = 34
grenade_vel = 76
launch_speed = 76
hit_impulse = 37
hit_power = 0.76, 0.76, 0.76, 0.76
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 845
rpm = 725
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 2.0
zoom_dof = 0.5, 1, 180
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.0
fire_dispersion_base = 0.21
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.072
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 1.5
cam_dispersion_frac = 0.7
cam_dispersion_inc = 0.0775
cam_max_angle = 60.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 3.0
zoom_cam_relax_speed = 5
zoom_cam_dispersion = 1.2
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0675
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 10.0
zoom_cam_step_angle_horz = 2
PDM_disp_accel_factor = 2.0
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.00
holder_range_modifier = 1.00
min_radius = 30
max_radius = 50
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
snd_bore = weapons\librarian_m14\bored
snd_draw = weapons\librarian_m14\draw
snd_reload_misfire = weapons\librarian_m14\unjam
snd_reload = $no_sound
snd_reload_empty = $no_sound
snd_switch_mode = weapons\librarian_m14\switch
scripted_snd_reload = weapons\librarian_m14\reload
scripted_snd_reload_variant1 = weapons\librarian_m14\reload1
scripted_snd_reload_empty = weapons\librarian_m14\reload_empty
scripted_snd_reload_empty_variant1 = weapons\librarian_m14\reload_empty1
scripted_snd_reload_empty_variant2 = weapons\librarian_m14\reload_empty2
scripted_snd_reload_empty_variant3 = weapons\librarian_m14\reload_empty3
[wpn_mk14_hud]:hud_base
item_visual = anomaly_weapons\wpn_m14\wpn_mk14_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_orientation = 0.0158, 0.011204, -0.0024
hands_orientation_16x9 = 0.0158, 0.011204, -0.0024
hands_position = -0.000699, -0.000425, -0.001351
hands_position_16x9 = -0.000699, -0.000425, -0.001351
aim_hud_offset_pos = -0.091143, 0.028869, -0.100535
aim_hud_offset_pos_16x9 = -0.091143, 0.028869, -0.100535
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0.148346, -0.008763, 0.005404
lowered_hud_offset_pos_16x9 = 0.148346, -0.008763, 0.005404
lowered_hud_offset_rot = 0.101708, -0.799735, 0.101422
lowered_hud_offset_rot_16x9 = 0.101708, -0.799735, 0.101422
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = mk14_hand_bored, mk14_idle
anm_hide = mk14_hand_holster, mk14_idle
anm_idle = mk14_hand_idle, mk14_idle
anm_idle_aim = mk14_hand_idle_aim, mk14_idle
anm_idle_aim_moving = mk14_hand_moving, mk14_idle, 0.75
anm_idle_aim_moving_crouch = mk14_hand_moving, mk14_idle, 0.7
anm_idle_moving = mk14_hand_moving, mk14_idle
anm_idle_sprint = mk14_hand_sprint, mk14_idle, 1.1
anm_shots = mk14_hand_shoot, mk14_shoot
anm_shots_aim = mk14_hand_shoot_aim, mk14_shoot
anm_reload = mk14_reload
anm_reload_variant1 = mk14_reload1
anm_reload_empty = mk14_reload_empty
anm_reload_empty_variant1 = mk14_reload_empty1
anm_reload_empty_variant2 = mk14_reload_empty2
anm_reload_empty_variant3 = mk14_reload_empty3
anm_show = mk14_hand_draw, mk14_idle
anm_switch_mode = mk14_hand_switch, mk14_idle
;==============================COK========================================
anm_bore_empty = mk14_hand_bored, mk14_idle_empty
anm_hide_empty = mk14_hand_holster, mk14_idle_empty
anm_idle_empty = mk14_hand_idle, mk14_idle_empty
anm_idle_moving_empty = mk14_hand_moving, mk14_idle_empty
anm_idle_moving_crouch_empty = mk14_hand_moving, mk14_idle_empty, 0.75
anm_idle_aim_empty = mk14_hand_idle_aim, mk14_idle_empty
anm_idle_aim_moving_empty = mk14_hand_moving, mk14_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = mk14_hand_moving, mk14_idle_empty, 0.75
anm_idle_sprint_empty = mk14_hand_sprint, mk14_idle_empty, 1.1
anm_shot_l = mk14_hand_shoot, mk14_shoot_last
anm_shots_aim_l = mk14_hand_shoot_aim, mk14_shoot_last
anm_show_empty = mk14_hand_draw, mk14_idle_empty
anm_switch_mode_empty = mk14_hand_switch, mk14_idle_empty
;==============================TAE========================================
anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
anm_hide_jammed = mk14_hand_holster, mk14_idle_jam
anm_idle_jammed = mk14_hand_idle, mk14_idle_jam
anm_idle_aim_jammed = mk14_hand_idle_aim, mk14_idle_jam
anm_idle_aim_moving_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
anm_idle_moving_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
anm_idle_moving_crouch_jammed = mk14_hand_moving, mk14_idle_jam, 0.75
anm_idle_sprint_jammed = mk14_hand_sprint, mk14_idle_jam, 1.1
anm_reload_misfire = mk14_hand_unjam, mk14_unjam
anm_show_jammed = mk14_hand_draw, mk14_idle_jam
anm_switch_mode_jammed = mk14_hand_switch, mk14_idle_jam
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.025, 0.055, 0.221
fire_bone = wpn_body
fire_point = 0, 0.070908, 0.872161
freelook_z_offset_mul = 0.4
;------------------------------------------------------------------------------------------------
[wpn_mk14_ac10632]:wpn_mk14
$spawn = "weapons\mk14_ac10632"
inv_weight = 5.21
1icon_layer = ac10632
1icon_layer_x = 116
1icon_layer_y = -9
hud = wpn_mk14_ac10632_hud
visual = dynamics\weapons\wpn_m14\wpn_mk14_barska.ogf
[wpn_mk14_ac10632_hud]:wpn_mk14_hud
item_visual = anomaly_weapons\wpn_m14\wpn_mk14_barska_hud.ogf
aim_hud_offset_pos = -0.090608, 0.009595, -0.122659
aim_hud_offset_pos_16x9 = -0.090608, 0.009595, -0.122659
anm_bore = mk14_hand_bored_scope, mk14_idle
anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
;------------------------------------------------------------------------------------------------
[wpn_mk14_acog]:wpn_mk14
$spawn = "weapons\mk14_acog"
inv_weight = 5.45
1icon_layer = acog
1icon_layer_x = 116
1icon_layer_y = -9
hud = wpn_mk14_acog_hud
visual = dynamics\weapons\wpn_m14\wpn_mk14_acog.ogf
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
zoom_rotate_time = 0.25
[wpn_mk14_acog_hud]:wpn_mk14_ac10632_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_m14\wpn_mk14_acog_hud.ogf
aim_hud_offset_pos = -0.090874, 0.009595, -0.132691
aim_hud_offset_pos_16x9 = -0.090874, 0.009595, -0.132691
anm_bore = mk14_hand_bored_scope, mk14_idle
anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
;------------------------------------------------------------------------------------------------
[wpn_mk14_c-more]:wpn_mk14
$spawn = "weapons\mk14_c-more"
inv_weight = 5.4
1icon_layer = c-more
1icon_layer_x = 125
1icon_layer_y = -5
hud = wpn_mk14_c-more_hud
visual = dynamics\weapons\wpn_m14\wpn_mk14_c-more.ogf
[wpn_mk14_c-more_hud]:wpn_mk14_hud
item_visual = anomaly_weapons\wpn_m14\wpn_mk14_c-more_hud.ogf
aim_hud_offset_pos = -0.091308, 0.007393, -0.122659
aim_hud_offset_pos_16x9 = -0.091308, 0.007393, -0.122659
anm_bore = mk14_hand_bored_scope, mk14_idle
anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
;------------------------------------------------------------------------------------------------
[wpn_mk14_eot]:wpn_mk14
$spawn = "weapons\mk14_eot"
inv_weight = 5.4
1icon_layer = eot
1icon_layer_x = 125
1icon_layer_y = -5
hud = wpn_mk14_eot_hud
visual = dynamics\weapons\wpn_m14\wpn_mk14_eot.ogf
[wpn_mk14_eot_hud]:wpn_mk14_hud
item_visual = anomaly_weapons\wpn_m14\wpn_mk14_eot_hud.ogf
aim_hud_offset_pos = -0.090873, 0.001267, -0.122659
aim_hud_offset_pos_16x9 = -0.090873, 0.001267, -0.122659
anm_bore = mk14_hand_bored_scope, mk14_idle
anm_bore_empty = mk14_hand_bored_scope, mk14_idle_empty
anm_bore_jammed = mk14_hand_jam_inspect, mk14_idle_jam
;-------------------------------------------M14-----------------------------------------------------
[wpn_m14]:wpn_mk14
$spawn = "weapons\m14"
parent_section = wpn_m14
silencer_x = 268
silencer_y = 9
icons_texture = ui\ui_icon_m14
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 0
inv_grid_y = 0
inv_name = st_wpn_m14
inv_name_short = st_wpn_m14
description = st_wpn_m14_descr
scopes =
scope_status = 0
inv_weight = 5.10
cost = 40000
hud = wpn_m14_hud
visual = dynamics\weapons\wpn_m14\wpn_m14.ogf
installed_upgrades = up_firsta_lr300_alt
[wpn_m14_hud]:wpn_mk14_hud
item_visual = anomaly_weapons\wpn_m14\wpn_m14_hud
attach_place_idx = 0
zoom_hide_crosshair = true
aim_hud_offset_pos = -0.091143, 0.028869, -0.100535
aim_hud_offset_pos_16x9 = -0.091143, 0.028869, -0.100535
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
anm_bore = m14_hand_bored, m14_idle
anm_hide = m14_hand_holster, m14_idle
anm_idle = m14_hand_idle, m14_idle
anm_idle_aim = m14_hand_idle_aim, m14_idle
anm_idle_aim_moving = m14_hand_moving, m14_idle, 0.75
anm_idle_aim_moving_crouch = m14_hand_moving, m14_idle, 0.7
anm_idle_moving = m14_hand_moving, m14_idle
anm_idle_sprint = m14_hand_sprint, m14_idle, 1.1
anm_shots = m14_hand_shoot, m14_shoot
anm_shots_aim = m14_hand_shoot_aim, m14_shoot
anm_reload = m14_reload
anm_reload_variant1 = m14_reload1
anm_reload_empty = m14_reload_empty
anm_reload_empty_variant1 = m14_reload_empty1
anm_reload_empty_variant2 = m14_reload_empty2
anm_reload_empty_variant3 = m14_reload_empty3
anm_show = m14_hand_draw, m14_idle
anm_switch_mode = m14_hand_switch, m14_idle
;==============================COK========================================
anm_bore_empty = m14_hand_bored, m14_idle_empty
anm_hide_empty = m14_hand_holster, m14_idle_empty
anm_idle_empty = m14_hand_idle, m14_idle_empty
anm_idle_moving_empty = m14_hand_moving, m14_idle_empty
anm_idle_moving_crouch_empty = m14_hand_moving, m14_idle_empty, 0.75
anm_idle_aim_empty = m14_hand_idle_aim, m14_idle_empty
anm_idle_aim_moving_empty = m14_hand_moving, m14_idle_empty, 0.75
anm_idle_aim_moving_crouch_empty = m14_hand_moving, m14_idle_empty, 0.75
anm_idle_sprint_empty = m14_hand_sprint, m14_idle_empty, 1.1
anm_shot_l = m14_hand_shoot, m14_shoot_last
anm_shots_aim_l = m14_hand_shoot_aim, m14_shoot_last
anm_show_empty = m14_hand_draw, m14_idle_empty
anm_switch_mode_empty = m14_hand_switch, m14_idle_empty
;==============================TAE========================================
anm_bore_jammed = m14_hand_jam_inspect, m14_idle_jam
anm_hide_jammed = m14_hand_holster, m14_idle_jam
anm_idle_jammed = m14_hand_idle, m14_idle_jam
anm_idle_aim_jammed = m14_hand_idle_aim, m14_idle_jam
anm_idle_aim_moving_jammed = m14_hand_moving, m14_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = m14_hand_moving, m14_idle_jam, 0.75
anm_idle_moving_jammed = m14_hand_moving, m14_idle_jam, 0.75
anm_idle_moving_crouch_jammed = m14_hand_moving, m14_idle_jam, 0.75
anm_idle_sprint_jammed = m14_hand_sprint, m14_idle_jam, 1.1
anm_reload_misfire = m14_hand_unjam, m14_unjam
anm_show_jammed = m14_hand_draw, m14_idle_jam
anm_switch_mode_jammed = m14_hand_switch, m14_idle_jam