Divergent/mods/New Levels/gamedata/configs/gameplay/dialogs_redemption_storylin...

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2024-03-17 20:18:03 -04:00
<?xml version="1.0" encoding="windows-1251" ?>
<!-- redemption storyline -->
<!-- has_info dont_has_info give_info disable_info -->
<game_dialogs>
<!-- //////////////////// task 1 (protect scientist) //////////////////// -->
<dialog id="redemption_storyline_1_1"> <!-- Sakharov -->
<dont_has_info>redemption_1_started</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_faction_precondition</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> redemption -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_1_sakharov_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>21</next> <!-- 21) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>22</next> <!-- 22) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<!-- 21) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<phrase id="21">
<text>st_redemption_1_sakharov_3</text>
<action>dialogs_redemption_storyline.give_redemption_task_1</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 1 -->
<action>dialogs_redemption_storyline.redemption_1_unlock_mil_prom</action>
<action>dialogs_redemption_storyline.redemption_1_spawn_scientist</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_1_spawn_target</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_1_started</give_info>
<give_info>redemption_1_stage_1</give_info> <!-- stage 1 -->
<next>3</next>
</phrase>
<!-- 22) <20><><EFBFBD>, <20><><EFBFBD> -->
<phrase id="22">
<text>st_redemption_1_sakharov_4</text>
</phrase>
<!-- 3) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<phrase id="3">
<text>st_redemption_1_sakharov_5</text>
<next>4</next>
</phrase>
<!-- 4) <20><><EFBFBD><EFBFBD><EFBFBD> -->
<phrase id="4">
<text>st_redemption_1_sakharov_6</text>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_2"> <!-- Scientist -->
<has_info>redemption_1_stage_1</has_info>
<dont_has_info>redemption_1_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_eco_1</text> <!-- <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_1_eco_2</text> <!-- <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_eco_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_1_eco_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_1_eco_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_1_eco_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_1_eco_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_1_eco_8</text> <!-- <20><> -->
<action>dialogs_axr_companion.become_actor_companion</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_1_release_target</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_1_stage_1</disable_info>
<give_info>redemption_1_stage_2</give_info> <!-- stage 2 -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_3"> <!-- Scientist -->
<has_info>redemption_1_stage_5</has_info>
<dont_has_info>redemption_1_stage_6</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_1_eco_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next> <!-- <20><> -->
</phrase>
<phrase id="1">
<text>st_redemption_1_eco_10</text> <!-- <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_eco_11</text> <!-- <20><> -->
<disable_info>redemption_1_stage_5</disable_info>
<give_info>redemption_1_stage_6</give_info>
<action>dialogs_axr_companion.remove_companions_from_squad</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_1_4"> <!-- Sakharov -->
<dont_has_info>redemption_2_stage_1</dont_has_info>
<has_info>redemption_1_stage_6</has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.sakharov_1_1_text</script_text> <!-- <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="1">
<dont_has_info>redemption_1_dialogue_info</dont_has_info>
<text>st_redemption_1_sakharov_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_1_sakharov_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_1_sakharov_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.end_redemption_task_1</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 1 -->
<action>dialogs_redemption_storyline.redemption_1_give_reward</action> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_1_give_goodwill</action>
<action>dialogs_redemption_storyline.redemption_1_release_scientist</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_1_dialogue_info</give_info>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_1_sakharov_11</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>5</next>
</phrase>
<phrase id="5">
<has_info>redemption_1_dialogue_info</has_info>
<text>st_redemption_1_sakharov_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
<next>61</next>
</phrase>
<phrase id="6">
<text>st_redemption_1_sakharov_13_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="61">
<text>st_redemption_1_sakharov_13_2</text> <!-- <20><><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="7">
<text>st_redemption_1_sakharov_14</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_1_sakharov_15</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_1_sakharov_16</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.give_redemption_task_2</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 2 -->
<disable_info>redemption_1_stage_6</disable_info>
<disable_info>redemption_1_dialogue_info</disable_info>
<give_info>redemption_2_stage_1</give_info>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_1_sakharov_17</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<!-- //////////////////// task 2 (find documents) //////////////////// -->
<dialog id="redemption_storyline_2_1"> <!-- barman -->
<has_info>redemption_2_stage_1</has_info>
<dont_has_info>redemption_2_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_barman_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_barman_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_barman_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_barman_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_barman_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_barman_6</text> <!-- <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_barman_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_barman_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_2_stage_1</disable_info>
<give_info>redemption_2_stage_2</give_info>
<action>dialogs_redemption_storyline.redemption_2_unlock_bar_trc</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_bandit</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_2_barman_9</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_2"> <!-- bandit -->
<has_info>redemption_2_stage_2</has_info>
<dont_has_info>redemption_2_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_bandit_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_bandit_2</text> <!-- <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_bandit_3</text> <!-- <20> <20><><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_bandit_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_bandit_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_bandit_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_bandit_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<disable_info>redemption_2_stage_2</disable_info>
<give_info>redemption_2_stage_3</give_info>
<action>dialogs_redemption_storyline.redemption_2_relocate_vodka_box_to_actor</action> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_bandit_8</text> <!-- <20><><EFBFBD><EFBFBD> -->
<give_info>redemption_2_bandit_break_dialogue</give_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_3"> <!-- barman -->
<has_info>redemption_2_stage_3</has_info>
<dont_has_info>redemption_2_stage_4</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_vodka_box</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_barman_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_barman_11</text> <!-- <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_release_bandit</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_relocate_vodka_box_to_barman</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_give_vodka_to_actor</action> <!-- <20><><EFBFBD><EFBFBD> 1 <20><><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_give_goodwill_barman</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_hare</action> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_2_stage_3</disable_info>
<give_info>redemption_2_stage_4</give_info>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_barman_12</text> <!-- <20><><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_4"> <!-- hare -->
<has_info>redemption_2_stage_4</has_info>
<dont_has_info>redemption_2_stage_5</dont_has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.hare_1_text</script_text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> / <20><><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next>
<next>11</next>
</phrase>
<phrase id="1">
<dont_has_info>redemption_2_dialogue_info</dont_has_info>
<text>st_redemption_2_hare_2</text> <!-- <20> <20><> <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_hare_3</text> <!-- <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_hare_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_hare_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>? -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_2_hare_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_2_hare_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_2_hare_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_2_hare_9</text> <!-- <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_2_hare_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_2_hare_11</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> 15 -->
<give_info>redemption_2_dialogue_info</give_info>
<next>11</next>
</phrase>
<phrase id="11">
<has_info>redemption_2_dialogue_info</has_info>
<text>st_redemption_2_hare_12</text> <!-- <20><> -->
<next>121</next>
<next>122</next>
</phrase>
<phrase id="121">
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_money</precondition>
<text>st_redemption_2_hare_13_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>13</next>
</phrase>
<phrase id="122">
<text>st_redemption_2_hare_13_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="13">
<text>st_redemption_2_hare_14</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_actor_pay_money</action>
<action>dialogs_redemption_storyline.redemption_2_spawn_documents</action>
<disable_info>redemption_2_stage_4</disable_info>
<give_info>redemption_2_stage_5</give_info>
<disable_info>redemption_2_dialogue_info</disable_info>
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_2_hare_15</text> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_2_5"> <!-- sakharov -->
<has_info>redemption_2_stage_6</has_info>
<dont_has_info>redemption_2_stage_5</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_2_actor_has_documents</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_2_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_2_sakharov_2</text> <!-- <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_2_sakharov_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_2_sakharov_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_2_give_reward</action>
<action>dialogs_redemption_storyline.redemption_2_give_goodwill_eco</action>
<action>dialogs_redemption_storyline.redemption_2_relocate_documents_to_sakharov</action>
<action>dialogs_redemption_storyline.redemption_3_start_timer</action>
<action>dialogs_redemption_storyline.end_redemption_task_2</action>
<disable_info>redemption_2_stage_6</disable_info>
<give_info>redemption_3_stage_0</give_info>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_2_sakharov_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<!-- //////////////////// task 3 () //////////////////// -->
<dialog id="redemption_storyline_3_1"> <!-- sakharov -->
<has_info>redemption_3_stage_0</has_info>
<dont_has_info>redemption_3_stage_1</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_3_check_timer</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_sakharov_1</text> <!-- <20><> <20><><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_sakharov_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_sakharov_3</text> <!-- <20><><EFBFBD> <20><><EFBFBD>? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_sakharov_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_sakharov_5</text> <!-- <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_sakharov_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_sakharov_7</text> <!-- <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_sakharov_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_sakharov_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_sakharov_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_3_stage_0</disable_info>
<give_info>redemption_3_stage_1</give_info>
<action>dialogs_redemption_storyline.give_redemption_task_3</action>
<action>dialogs_redemption_storyline.redemption_3_relocate_device_to_actor</action>
<action>dialogs_redemption_storyline.redemption_3_spawn_target</action>
<action>dialogs_redemption_storyline.redemption_3_spawn_dead_ecos</action>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_sakharov_11</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_2"> <!-- hare -->
<has_info>redemption_3_stage_2</has_info>
<dont_has_info>redemption_3_stage_3</dont_has_info>
<dont_has_info>redemption_3_cutscene_started</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_hare_1</text> <!-- <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>? -->
<action>dialogs_redemption_storyline.redemption_3_hide_weapon</action>
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_hare_2</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><>? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_hare_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_hare_4</text> <!-- <20><>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_hare_5</text> <!-- <20> <20><><EFBFBD> <20><><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_hare_6</text> <!-- <20><><EFBFBD>... -->
<give_info>redemption_3_cutscene_started</give_info>
<action>dialogs_redemption_storyline.redemption_3_spawn_monoliths</action>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_3_disable_input_and_turn</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_3"> <!-- illeon -->
<has_info>redemption_3_stage_2</has_info>
<dont_has_info>redemption_3_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_illeon_1</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_illeon_2</text>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_illeon_3</text>
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_illeon_4</text>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_illeon_5</text>
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_illeon_6</text>
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_illeon_7</text>
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_illeon_8</text>
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_illeon_9</text>
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_illeon_10</text>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_illeon_11</text>
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_3_illeon_12</text>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_3_illeon_13</text>
<next>13</next>
</phrase>
<phrase id="13">
<text>st_redemption_3_illeon_14</text>
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_3_illeon_15</text>
<next>15</next>
</phrase>
<phrase id="15">
<text>st_redemption_3_illeon_16</text>
<next>16</next>
</phrase>
<phrase id="16">
<text>st_redemption_3_illeon_17</text>
<next>17</next>
</phrase>
<phrase id="17">
<text>st_redemption_3_illeon_18</text>
<next>18</next>
</phrase>
<phrase id="18">
<text>st_redemption_3_illeon_19</text>
<next>19</next>
</phrase>
<phrase id="19">
<text>st_redemption_3_illeon_20</text>
<next>20</next>
</phrase>
<phrase id="20">
<text>st_redemption_3_illeon_21</text>
<next>21</next>
</phrase>
<phrase id="21">
<text>st_redemption_3_illeon_22</text>
<next>22</next>
</phrase>
<phrase id="22">
<text>st_redemption_3_illeon_23</text>
<next>23</next>
</phrase>
<phrase id="23">
<text>st_redemption_3_illeon_24</text>
<next>24</next>
</phrase>
<phrase id="24">
<text>st_redemption_3_illeon_25</text>
<next>25</next>
</phrase>
<phrase id="25">
<text>st_redemption_3_illeon_26</text>
<next>26</next>
</phrase>
<phrase id="26">
<text>st_redemption_3_illeon_27</text>
<next>27</next>
</phrase>
<phrase id="27">
<text>st_redemption_3_illeon_28</text>
<next>28</next>
</phrase>
<phrase id="28">
<text>st_redemption_3_illeon_29</text>
<next>29</next>
</phrase>
<phrase id="29">
<text>st_redemption_3_illeon_30</text>
<next>30</next>
</phrase>
<phrase id="30">
<text>st_redemption_3_illeon_31</text>
<next>31</next>
</phrase>
<phrase id="31">
<text>st_redemption_3_illeon_32</text>
<next>32</next>
</phrase>
<phrase id="32">
<text>st_redemption_3_illeon_33</text>
<next>33</next>
</phrase>
<phrase id="33">
<text>st_redemption_3_illeon_34</text>
<give_info>redemption_3_stage_3</give_info>
<disable_info>redemption_3_stage_2</disable_info>
<give_info>redemption_3_illeon_stalker_start</give_info>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_3_respawn_illeon</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_4"> <!-- illeon -->
<has_info>redemption_3_stage_3</has_info>
<has_info>redemption_3_illeon_stalker_start</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_illeon_stalker_1</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_illeon_stalker_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_illeon_stalker_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_illeon_stalker_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_illeon_stalker_5</text> <!-- <20><><EFBFBD> <20> <20> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_illeon_stalker_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_3_show_weapon</action>
<action>dialogs_axr_companion.become_actor_companion</action>
<disable_info>redemption_3_illeon_stalker_start</disable_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_5_illeon_alive"> <!-- sakharov -->
<has_info>redemption_3_stage_3</has_info>
<dont_has_info>redemption_4_stage_0</dont_has_info>
<dont_has_info>redemption_task_3_illeon_death</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_yantar_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_yantar_2</text> <!-- <20><><EFBFBD> <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_yantar_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_yantar_4</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_yantar_5</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_yantar_6</text> <!-- <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_yantar_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_yantar_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_yantar_9</text> <!-- <20><><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_3_yantar_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_3_yantar_11</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_3_yantar_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>12</next>
<action>dialogs_redemption_storyline.redemption_3_give_reward</action>
<action>dialogs_redemption_storyline.end_redemption_task_3</action>
<action>dialogs_redemption_storyline.redemption_4_start_timer</action>
<action>dialogs_redemption_storyline.redemption_3_release_illeon_squad</action>
<give_info>redemption_4_stage_0</give_info>
<disable_info>redemption_3_stage_3</disable_info>
</phrase>
<phrase id="12">
<text>st_redemption_3_yantar_13</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_3_5_illeon_dead"> <!-- sakharov -->
<has_info>redemption_3_stage_3</has_info>
<dont_has_info>redemption_4_stage_0</dont_has_info>
<has_info>redemption_task_3_illeon_death</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_3_yantar_1_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_3_yantar_2</text> <!-- <20><><EFBFBD> <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_3_yantar_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_3_yantar_4</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_3_yantar_5_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_3_yantar_6_1</text> <!-- <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_3_yantar_11</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_3_yantar_12_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_3_give_reward</action>
<action>dialogs_redemption_storyline.redemption_3_give_goodwill</action>
<action>dialogs_redemption_storyline.end_redemption_task_3</action>
<disable_info>redemption_3_stage_3</disable_info>
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_3_yantar_13</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_1"> <!-- sakharov -->
<has_info>redemption_4_stage_0</has_info>
<dont_has_info>redemption_4_stage_1</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_check_timer</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_sakharov_2</text> <!-- <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sakharov_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_sakharov_4</text> <!-- <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_sakharov_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_sakharov_6</text> <!-- <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
<next>7</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_sakharov_7_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_4_stage_0</disable_info>
<give_info>redemption_4_stage_1</give_info>
<action>dialogs_redemption_storyline.give_redemption_task_4</action>
</phrase>
<phrase id="7">
<text>st_redemption_4_sakharov_7_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_2"> <!-- barman -->
<has_info>redemption_4_stage_1</has_info>
<dont_has_info>redemption_4_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_1</text> <!-- <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_5</text> <!-- <20><><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_barman_6</text> <!-- <20><> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_barman_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_barman_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_barman_9</text> <!-- <20> <20><><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_barman_10</text> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_4_barman_11</text> <!-- <20> <20><><EFBFBD> -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_4_barman_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>121</next> <!-- 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>122</next> <!-- 2 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>123</next> <!-- 3 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="121">
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_money</precondition>
<text>st_redemption_4_barman_13_1</text> <!-- 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>131</next>
</phrase>
<phrase id="131">
<text>st_redemption_4_barman_14_1</text> <!-- 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_4_actor_pay_money</action>
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_val</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_docs_fire</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bandits</action>
<disable_info>redemption_4_stage_1</disable_info>
<give_info>redemption_4_stage_2</give_info>
<next>15</next>
</phrase>
<phrase id="122">
<text>st_redemption_4_barman_13_2</text> <!-- 2 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>132</next>
</phrase>
<phrase id="132">
<text>st_redemption_4_barman_14_2</text> <!-- 2 <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_val</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_docs_fire</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bandits</action>
<disable_info>redemption_4_stage_1</disable_info>
<give_info>redemption_4_stage_2</give_info>
<next>15</next>
</phrase>
<phrase id="123">
<text>st_redemption_4_barman_13_3</text> <!-- 3 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="15">
<text>st_redemption_4_barman_15</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_3"> <!-- sultan -->
<has_info>redemption_4_stage_2</has_info>
<dont_has_info>redemption_4_stage_3</dont_has_info>
<dont_has_info>redemption_task_4_zombies_killed</dont_has_info>
<phrase_list>
<phrase id="0">
<script_text>dialogs_redemption_storyline.sultan_1_1_text</script_text> <!-- <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> / <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> -->
<next>1</next>
<next>111</next>
</phrase>
<phrase id="1">
<dont_has_info>redemption_4_sultan_fight_dialogue</dont_has_info>
<text>st_redemption_4_sultan_2</text> <!-- <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sultan_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_sultan_4</text> <!-- <20><> <20><><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_sultan_5</text> <!-- ... -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_sultan_6</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_sultan_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>? -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_sultan_8</text> <!-- <20> <20><> <20><><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_sultan_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_sultan_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -->
<give_info>redemption_4_sultan_fight_dialogue</give_info>
<next>101</next> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>102</next> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="101">
<text>st_redemption_4_sultan_11_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>111</next>
</phrase>
<phrase id="111">
<has_info>redemption_4_sultan_fight_dialogue</has_info>
<text>st_redemption_4_sultan_12_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>121</next>
</phrase>
<phrase id="121">
<give_info>redemption_4_zombie_arena</give_info>
<action>dialogs_redemption_storyline.redemption_4_start_arena</action>
<text>st_redemption_4_sultan_13_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="102">
<text>st_redemption_4_sultan_11_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>112</next>
</phrase>
<phrase id="112">
<text>st_redemption_4_sultan_12_2</text> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>122</next>
</phrase>
<phrase id="122">
<text>st_redemption_4_sultan_13_2</text> <!-- <20><><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_4"> <!-- sultan -->
<has_info>redemption_4_stage_2</has_info>
<dont_has_info>redemption_4_stage_3</dont_has_info>
<has_info>redemption_task_4_zombies_killed</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_sultan_zombies_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_sultan_zombies_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_sultan_zombies_3</text> <!-- <20><><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_5"> <!-- barman -->
<has_info>redemption_4_stage_3</has_info>
<dont_has_info>redemption_4_stage_4</dont_has_info>
<dont_has_info>redemption_4_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_docs</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_docs_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_docs_2</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_docs_3</text> <!-- <20><><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_docs_4</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_4_release_bandits</action>
<action>dialogs_redemption_storyline.redemption_4_relocate_docs_to_barman</action>
<action>dialogs_redemption_storyline.redemption_4_give_reward_docs</action>
<action>dialogs_redemption_storyline.redemption_4_give_goodwill_docs</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_docs_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_4_barman_docs_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_4_barman_docs_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_4_barman_docs_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_4_barman_docs_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_4_barman_docs_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 -->
<next>101</next>
<next>102</next>
</phrase>
<phrase id="101">
<text>st_redemption_4_barman_docs_11_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_4_stage_4</give_info>
<disable_info>redemption_4_stage_3</disable_info>
<action>dialogs_redemption_storyline.redemption_4_unlock_gar_agr</action>
<action>dialogs_redemption_storyline.redemption_4_release_agro_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_bloodsuckers</action>
<action>dialogs_redemption_storyline.redemption_4_spawn_dead_stalkers</action>
<next>111</next>
</phrase>
<phrase id="111">
<text>st_redemption_4_barman_docs_12_1</text> <!-- <20><> -->
<next>12</next>
</phrase>
<phrase id="102">
<text>st_redemption_4_barman_docs_11_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_4_stage_6</give_info>
<disable_info>redemption_4_stage_3</disable_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_illeon</action>
<next>112</next>
</phrase>
<phrase id="112">
<text>st_redemption_4_barman_docs_12_2</text> <!-- <20><><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_5_start_timer</action>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_4_barman_docs_13</text> <!-- <20><><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_4_6"> <!-- barman -->
<has_info>redemption_4_stage_5</has_info>
<dont_has_info>redemption_4_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_4_actor_has_agro_docs</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_4_barman_agro_docs_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_4_barman_agro_docs_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_4_barman_agro_docs_3</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_4_barman_agro_docs_4</text> <!-- <20><><EFBFBD><EFBFBD> -->
<give_info>redemption_4_stage_6</give_info>
<disable_info>redemption_4_stage_5</disable_info>
<give_info>redemption_5_skip_start_timer</give_info>
<action>dialogs_redemption_storyline.redemption_4_release_bloodsuckers</action>
<action>dialogs_redemption_storyline.redemption_4_release_dead_stalkers</action>
<action>dialogs_redemption_storyline.redemption_4_relocate_agro_docs_to_barman</action>
<action>dialogs_redemption_storyline.redemption_4_give_reward_agro_docs</action>
<action>dialogs_redemption_storyline.redemption_4_give_goodwill_agro_docs</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_illeon</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_4_barman_agro_docs_5</text> <!-- <20><><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_1"> <!-- sakharov -->
<has_info>redemption_4_stage_6</has_info>
<dont_has_info>redemption_5_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>1</next>
</phrase>
<phrase id="1">
<script_text>dialogs_redemption_storyline.sakharov_5_1_1_text</script_text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next> <!-- <20> <20><><EFBFBD> <20><><EFBFBD>? -->
<next>22</next> <!-- <20><><EFBFBD><EFBFBD> -->
</phrase>
<phrase id="2">
<precondition>dialogs_redemption_storyline.redemption_5_check_timer</precondition>
<text>st_redemption_5_sakharov_3</text> <!-- <20> <20><><EFBFBD> <20><><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_sakharov_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_sakharov_5</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_sakharov_6</text> <!-- <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_sakharov_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_sakharov_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_sakharov_9</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_sakharov_10</text> <!-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_sakharov_11</text> <!-- <20> <20><><EFBFBD> -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_5_sakharov_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_5_sakharov_13</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>13</next>
</phrase>
<phrase id="13">
<text>st_redemption_5_sakharov_14</text> <!-- <20><> -->
<next>14</next>
</phrase>
<phrase id="14">
<text>st_redemption_5_sakharov_15</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>? -->
<next>15</next>
</phrase>
<phrase id="15">
<text>st_redemption_5_sakharov_16</text> <!-- <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_5_stage_1</give_info>
<disable_info>redemption_4_stage_6</disable_info>
<next>16</next>
</phrase>
<phrase id="16">
<text>st_redemption_5_sakharov_17_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_5_stage_1</give_info>
<disable_info>redemption_4_stage_6</disable_info>
<action>dialogs_redemption_storyline.end_redemption_task_4</action>
<action>dialogs_redemption_storyline.give_redemption_task_5</action>
<action>dialogs_redemption_storyline.redemption_5_release_prom_sim_squads</action>
<give_info>redemption_final_monolith</give_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_monolith</action>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="22">
<text>st_redemption_5_sakharov_17_2</text> <!-- <20><><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_2_1"> <!-- illeon -->
<has_info>redemption_4_stage_6</has_info>
<dont_has_info>redemption_5_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_1_illeon_1</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_1_illeon_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_1_illeon_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_2_2"> <!-- illeon -->
<has_info>redemption_5_stage_1</has_info>
<precondition>dialogs_axr_companion.is_not_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_2_illeon_1</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_2_illeon_2</text> <!-- <20><><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_2_illeon_3</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_2_illeon_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>41</next>
<next>42</next>
</phrase>
<phrase id="41">
<text>st_redemption_5_2_illeon_5_1</text> <!-- <20><> -->
<action>dialogs_axr_companion.become_actor_companion</action>
<give_info>redemption_5_illeon_is_companion</give_info>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="42">
<text>st_redemption_5_2_illeon_5_2</text> <!-- <20><><EFBFBD> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_3"> <!-- voronin -->
<has_info>redemption_5_stage_1</has_info>
<dont_has_info>redemption_5_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_voronin_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_voronin_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_voronin_3</text> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_voronin_4</text> <!-- <20><> <20><> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_voronin_5</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_voronin_6</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_voronin_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_voronin_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_voronin_9</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_voronin_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<disable_info>redemption_5_stage_1</disable_info>
<give_info>redemption_5_stage_2</give_info>
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_voronin_11</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_4"> <!-- lukash -->
<has_info>redemption_5_stage_2</has_info>
<dont_has_info>redemption_5_stage_3</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_lukash_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_lukash_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_lukash_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_lukash_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_lukash_5</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_lukash_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_lukash_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_lukash_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>8</next>
</phrase>
<phrase id="8">
<text>st_redemption_5_lukash_9</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -->
<next>9</next>
</phrase>
<phrase id="9">
<text>st_redemption_5_lukash_10</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>10</next>
</phrase>
<phrase id="10">
<text>st_redemption_5_lukash_11</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>11</next>
</phrase>
<phrase id="11">
<text>st_redemption_5_lukash_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_5_stage_3</give_info>
<disable_info>redemption_5_stage_2</disable_info>
<action>dialogs_redemption_storyline.redemption_5_unlock_mil_grim</action>
<action>dialogs_redemption_storyline.redemption_5_release_grim_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_snorks</action>
<next>12</next>
</phrase>
<phrase id="12">
<text>st_redemption_5_lukash_13</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_5"> <!-- lukash -->
<has_info>redemption_5_stage_4</has_info>
<dont_has_info>redemption_5_stage_5</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_lukash_14</text> <!-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_lukash_15</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_lukash_16</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_lukash_17</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_5_stage_5</give_info>
<disable_info>redemption_5_stage_4</disable_info>
<action>dialogs_redemption_storyline.redemption_5_spawn_dutier_comp</action>
<action>dialogs_redemption_storyline.redemption_5_give_goodwill_freedom</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_lukash_18</text> <!-- <20><> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_6"> <!-- voronin -->
<has_info>redemption_5_stage_5</has_info>
<dont_has_info>redemption_5_stage_6</dont_has_info>
<precondition>dialogs_redemption_storyline.redemption_5_dutier_near_and_alive</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_voronin_12</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_voronin_13</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_voronin_14</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_voronin_15</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_5_stage_6</give_info>
<disable_info>redemption_5_stage_5</disable_info>
<action>dialogs_redemption_storyline.redemption_5_release_dutier</action>
<action>dialogs_redemption_storyline.redemption_5_release_mil_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_5_spawn_duty_freedom</action>
<action>dialogs_redemption_storyline.redemption_5_give_goodwill_duty</action>
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_voronin_16</text> <!-- <20><> -->
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_7"> <!-- freedom_cap -->
<has_info>redemption_5_stage_6</has_info>
<dont_has_info>redemption_5_stage_7</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_freedom_cap_1</text> <!-- <20><><EFBFBD> <20> <20><> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_freedom_cap_2</text> <!-- <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_freedom_cap_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_freedom_cap_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_freedom_cap_5</text> <!-- <20><><EFBFBD> <20><><EFBFBD> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_freedom_cap_6</text> <!-- <20><> -->
<action>dialogs.break_dialog</action>
<give_info>redemption_5_freedom_talk_end</give_info>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_8"> <!-- duty_cap -->
<has_info>redemption_5_stage_6</has_info>
<dont_has_info>redemption_5_stage_7</dont_has_info>
<has_info>redemption_5_freedom_talk_end</has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_duty_cap_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_duty_cap_2</text> <!-- <20><> -->
<give_info>redemption_5_duty_talk_end</give_info>
<give_info>redemption_5_stage_7</give_info>
<disable_info>redemption_5_stage_6</disable_info>
<action>dialogs.break_dialog</action>
<action>dialogs_redemption_storyline.redemption_5_release_duty_freedom</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_5_9"> <!-- barman -->
<has_info>redemption_5_stage_7</has_info>
<dont_has_info>redemption_6_stage_1</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_5_barman_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_5_barman_2</text> <!-- <20><><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_5_barman_3</text> <!-- <20>? -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_5_barman_4</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_5_barman_5</text> <!-- <20><> -->
<next>5</next>
</phrase>
<phrase id="5">
<text>st_redemption_5_barman_6</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>6</next>
</phrase>
<phrase id="6">
<text>st_redemption_5_barman_7</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>7</next>
</phrase>
<phrase id="7">
<text>st_redemption_5_barman_8</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>81</next>
<next>82</next>
</phrase>
<phrase id="81">
<text>st_redemption_5_barman_9_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_6_stage_1</give_info>
<disable_info>redemption_5_stage_7</disable_info>
<action>dialogs_redemption_storyline.end_redemption_task_5</action>
<action>dialogs_redemption_storyline.give_redemption_task_6</action>
<action>dialogs_redemption_storyline.redemption_6_release_prom_sim_squads</action>
<action>dialogs_redemption_storyline.redemption_6_respawn_monolith</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_target</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_freedom_squad</action>
<action>dialogs_redemption_storyline.redemption_6_spawn_prom_block</action>
<action>dialogs_redemption_storyline.redemption_end_spawn_lab_items</action>
<give_info>redemption_6_final</give_info>
<action>dialogs.break_dialog</action>
</phrase>
<phrase id="82">
<text>st_redemption_5_barman_9_2</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_1"> <!-- freedom captain -->
<has_info>redemption_6_stage_1</has_info>
<dont_has_info>redemption_6_stage_2</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_freedom_1</text> <!-- <20><> <20><><EFBFBD> <20><><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_freedom_2</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_freedom_3</text> <!-- <20><> -->
<give_info>redemption_6_stage_2</give_info>
<disable_info>redemption_6_stage_1</disable_info>
<action>dialogs_redemption_storyline.redemption_6_spawn_duty_squad</action>
<action>dialogs_redemption_storyline.redemption_6_release_target</action>
<action>dialogs_redemption_storyline.redemption_unlock_bunker_route</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_stalker"> <!-- stalker -->
<has_info>redemption_6_stage_2</has_info>
<dont_has_info>redemption_6_stalker_talked</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_stalker_1</text> <!-- <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_stalker_2</text> <!-- <20><> -->
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_stalker_3</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_6_stalker_4</text> <!-- <20><><EFBFBD><EFBFBD> -->
<give_info>redemption_6_stalker_talked</give_info>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_2"> <!-- sakharov -->
<has_info>redemption_6_stage_6</has_info>
<dont_has_info>redemption_storyline_finished</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_6_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_6_sakharov_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_storyline_finished</give_info>
<disable_info>redemption_6_stage_6</disable_info>
<disable_info>redemption_6_final</disable_info>
<disable_info>redemption_final_monolith</disable_info>
<action>dialogs_redemption_storyline.redemption_6_finish_release_everything</action>
<action>dialogs_redemption_storyline.redemption_6_give_reward</action>
<action>dialogs_redemption_storyline.redemption_6_give_goodwill</action>
<action>dialogs_redemption_storyline.end_redemption_task_6</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_6_sakharov_3</text> <!-- <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>3</next>
</phrase>
<phrase id="3">
<text>st_redemption_6_sakharov_4</text> <!-- <20><><EFBFBD> <20><><EFBFBD> -->
<next>4</next>
</phrase>
<phrase id="4">
<text>st_redemption_6_sakharov_5</text> <!-- <20><><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_3"> <!-- voronin -->
<precondition>dialogs_redemption_storyline.redemption_voronin_reward_precond</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_voronin_1</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_voronin_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_end_voronin_reward</give_info>
<action>dialogs_redemption_storyline.redemption_voronin_give_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_voronin_3</text> <!-- <20><><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_6_4"> <!-- lukash -->
<precondition>dialogs_redemption_storyline.redemption_lukash_reward_precond</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_lukash_1</text> <!-- <20><> <20><><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_lukash_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<give_info>redemption_end_lukash_reward</give_info>
<action>dialogs_redemption_storyline.redemption_lukash_give_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_lukash_3</text> <!-- <20><><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_lab_items"> <!-- sakharov -->
<precondition>dialogs_redemption_storyline.redemption_actor_has_lab_items</precondition>
<dont_has_info>redemption_all_lab_items_given</dont_has_info>
<phrase_list>
<phrase id="0">
<text>st_redemption_finish_sakharov_1</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<next>1</next>
</phrase>
<phrase id="1">
<text>st_redemption_finish_sakharov_2</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_lab_items_reward</action>
<next>2</next>
</phrase>
<phrase id="2">
<text>st_redemption_finish_sakharov_3</text> <!-- <20><><EFBFBD> -->
<next>31</next>
<next>32</next>
</phrase>
<phrase id="31">
<precondition>dialogs_redemption_storyline.redemption_all_lab_items_collected</precondition>
<text>st_redemption_finish_sakharov_41</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> -->
<action>dialogs_redemption_storyline.redemption_all_lab_items_reward</action>
<give_info>redemption_all_lab_items_given</give_info>
<next>41</next>
</phrase>
<phrase id="41">
<text>st_redemption_finish_sakharov_51</text> <!-- <20><><EFBFBD> -->
</phrase>
<phrase id="32">
<precondition>dialogs_redemption_storyline.redemption_not_all_lab_items_collected</precondition>
<text>st_redemption_finish_sakharov_42</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> -->
<next>42</next>
</phrase>
<phrase id="42">
<text>st_redemption_finish_sakharov_52</text> <!-- <20><><EFBFBD><EFBFBD> -->
</phrase>
</phrase_list>
</dialog>
<dialog id="redemption_storyline_end_illeon_join"> <!-- illeon -->
<has_info>redemption_storyline_finished</has_info>
<precondition>dialogs_axr_companion.is_not_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>st_redemption_end_illeon_join</text> <!-- <20><><EFBFBD><EFBFBD><EFBFBD> -->
<action>dialogs_axr_companion.become_actor_companion</action>
<action>dialogs.break_dialog</action>
</phrase>
</phrase_list>
</dialog>
<dialog id="dm_companion_illeon_leave">
<has_info>redemption_storyline_finished</has_info>
<precondition>dialogs_axr_companion.can_dismiss_companion</precondition>
<precondition>dialogs_axr_companion.is_actor_companion</precondition>
<phrase_list>
<phrase id="0">
<text>axr_phrase_actor_give_command_leave</text>
<next>1</next>
</phrase>
<phrase id="1">
<text>axr_phrase_companion_are_you_sure</text>
<next>2</next>
<next>3</next>
</phrase>
<phrase id="2">
<text>axr_phrase_actor_give_command_leave</text>
<action>dialogs_axr_companion.remove_companions_from_squad</action>
</phrase>
<phrase id="3">
<text>axr_phrase_actor_give_command_nevermind</text>
</phrase>
</phrase_list>
</dialog>
</game_dialogs>