64 lines
1.6 KiB
Plaintext
64 lines
1.6 KiB
Plaintext
|
|
||
|
[beh@general]
|
||
|
;sound_idle = state
|
||
|
behavior_state = beh_move
|
||
|
target = waypoint
|
||
|
walk_dist = 100
|
||
|
jog_dist = 220
|
||
|
wait_anim = walk
|
||
|
walk_anim = walk
|
||
|
jog_anim = walk
|
||
|
run_anim = walk
|
||
|
delay_anim = guard
|
||
|
gather_items_enabled = false
|
||
|
help_wounded_enabled = false
|
||
|
corpse_detection_enabled = false
|
||
|
meet = meet@general
|
||
|
wounded = wounded@no_wound
|
||
|
use_camp = false
|
||
|
path_end = loop
|
||
|
turn_on_campfire = false
|
||
|
on_info = {+redemption_2_bandit_break_dialogue} beh@redemption_bandit_walk_away
|
||
|
|
||
|
[meet@general]
|
||
|
close_anim = nil
|
||
|
close_victim = nil
|
||
|
far_anim = hello
|
||
|
far_victim = nil
|
||
|
close_distance = 0
|
||
|
far_distance = 50
|
||
|
use = {=dist_to_actor_le(3)} true, false
|
||
|
snd_on_use = {!dist_to_actor_le(3)} nil
|
||
|
meet_on_talking = false
|
||
|
trade_enable = false
|
||
|
|
||
|
[wounded@no_wound]
|
||
|
hp_state = 0|wounded_heavy@help_heavy
|
||
|
hp_state_see = 0|wounded_heavy@help_heavy
|
||
|
hp_victim = 0|nil
|
||
|
hp_fight = 0|false
|
||
|
hp_cover = 0|false
|
||
|
|
||
|
[meet@walk_away]
|
||
|
close_anim = nil
|
||
|
close_victim = nil
|
||
|
far_anim = nil
|
||
|
far_victim = nil
|
||
|
close_distance = 0
|
||
|
far_distance = 0
|
||
|
use = {=dist_to_actor_le(3)} true, false
|
||
|
snd_on_use = {!dist_to_actor_le(3)} nil
|
||
|
meet_on_talking = false
|
||
|
trade_enable = false
|
||
|
|
||
|
[logic]
|
||
|
suitable = {!surge_started =check_npc_name(redemption_task_2_bandit) +redemption_2_stage_2} true
|
||
|
active = beh@redemption_bandit
|
||
|
prior = 59
|
||
|
|
||
|
[beh@redemption_bandit]:beh@general
|
||
|
pt1 = 20000, guard | pos: -317.5, 18.85, -85.3 look: -315.4, 18.2, -75.6
|
||
|
|
||
|
[beh@redemption_bandit_walk_away]:beh@general
|
||
|
meet = meet@walk_away
|
||
|
pt1 = 1000, guard | pos: -317.4, 20.63, -312.5 look: -317.2, 19.9, -322.4
|