64 lines
1.7 KiB
Plaintext
64 lines
1.7 KiB
Plaintext
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[remark@general]
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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combat_ignore_cond = {=check_enemy_name(actor)} true, {=check_enemy_name(redemption_task_3_monolith)} true
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use_camp = false
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turn_on_campfire = false
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meet = meet@general
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wounded = wounded@no_wound
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invulnerable = true
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on_info = {+redemption_3_hare_wounded} remark@hare_wounded
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[beh@general]:remark@general
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behavior_state = beh_move
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target = waypoint
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path_end = loop
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[meet@general]
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close_anim = wait
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close_victim = nil
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far_anim = {+redemption_3_stage_2} hello, nil
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far_victim = nil
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close_distance = 10
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far_distance = 70
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use = {=dist_to_actor_le(4)} self, false
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snd_on_use = {!dist_to_actor_le(4)} nil
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allow_break = false
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trade_enable = false
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meet_dialog = redemption_storyline_3_2
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[wounded@no_wound]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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[wounded@wound_hare]
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hp_state = 101|wounded_heavy@help_heavy
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hp_state_see = 101|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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enable_talk = false
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not_for_help = true
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autoheal = false
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[hit]
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on_info = {=is_alive +redemption_3_hare_wounded} %=kill_npc%
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[logic]
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suitable = {=check_npc_name(redemption_task_3_hare)} true
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active = beh@hare_general
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on_hit = hit
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prior = 59
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[beh@hare_general]:beh@general, remark@general
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pt1 = 1000, wait | pos: 269.44, -22.21, -265.17 look: 275.96, -22.62, -265.53
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[remark@hare_wounded]:remark@general
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meet = no_meet
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invulnerable = false
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wounded = wounded@wound_hare
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