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<?xml version='1.0' encoding="windows-1251"?>
<xml >
<!-- b36 -->
<specific_character id= "pri_b36_monolith_sniper" team_default = "1" >
<name > GENERATE_NAME_stalker</name>
<icon > ui_inGame2_monolit_2</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_b36_monolith_sniper</class>
<community > monolith</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 --> <!-- 2 -->
<rank > 1114</rank>
<reputation > 1153</reputation>
<visual > actors\stalker_monolith\stalker_monolith_2</visual>
<supplies >
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id= "pri_b36_monolith_master_hiding_place" team_default = "1" >
<name > GENERATE_NAME_stalker</name>
<icon > ui_inGame2_monolit_3</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_b36_monolith_master_hiding_place</class>
<community > monolith</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 --> <!-- 2 -->
<rank > 9144</rank>
<reputation > -471</reputation>
<visual > actors\stalker_monolith\stalker_monolith_3</visual>
<supplies >
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
pri_b36_monolith_hiding_place_pda = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id= "pri_b36_monolith_marine_sniper" team_default = "1" >
<name > GENERATE_NAME_stalker</name>
<icon > ui_inGame2_monolit_3</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_b36_monolith_marine_sniper</class>
<community > monolith</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 --> <!-- 2 -->
<rank > 8846</rank>
<reputation > -1033</reputation>
<visual > actors\stalker_monolith\stalker_monolith_3</visual>
<supplies >
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id= "pri_medic_stalker" team_default = "1" >
<name > jup_b19_freedom_yar_name</name>
<icon > ui_inGame2_Dyadka_Yar</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_medic_stalker</class>
<community > stalker</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\freedom_1\</snd_config> <!-- 2 -->
<rank > 9389</rank>
<reputation > 2309</reputation>
<money min= "1000000" max= "1000000" infinitive= "1" />
<visual > actors\stalker_freedom\stalker_freedom_2_face_2</visual>
<supplies >
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_beretta = 1 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > jup_b19_freedom_yar_pripyat_healing</actor_dialog>
<actor_dialog > jup_b19_freedom_yar_break_dialog</actor_dialog>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- ======================( Palace of Culture )====================== -->
<!-- Rabbit (Monolith Trader) Character Description -->
<specific_character id= "pri_monolith_monolith_trader_stalker" team_default= "1" >
<name > pri_monolith_monolith_trader_stalker_name</name>
<icon > ui_inGame2_monolith_trade</icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_monolith_monolith_trader_stalker</class>
<community > monolith</community>
<map_icon x= "1" y= "0" />
<terrain_sect > stalker_terrain</terrain_sect>
<rank > 16846</rank>
<reputation > 380</reputation>
<money min= "1000000" max= "1000000" infinitive= "1" />
<visual > actors\stalker_monolith\stalker_monolith_2_face_1</visual>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 -->
<supplies > </supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog > drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog > drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog > drx_sl_pri_monolith_monolith_trader_stalker_meet_dialog</actor_dialog>
<actor_dialog > buy_route</actor_dialog>
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > drx_sl_change_faction_dialog</actor_dialog>
<!-- - - - - - - - - mlr - - - - - - - - - -->
<!-- actor_dialog>buy_extra_items</actor_dialog -->
<!-- - - - - - - - - mlr - - - - - - - - - -->
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Cleric (Monolith Mechanic) Character Description -->
<specific_character id= "pri_monolith_monolith_mechanic_stalker" team_default= "1" >
<name > pri_monolith_monolith_mechanic_stalker_name</name>
<icon > ui_inGame2_monolith_tech</icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_monolith_monolith_mechanic_stalker</class>
<community > monolith</community>
<map_icon x= "1" y= "0" />
<terrain_sect > stalker_terrain</terrain_sect>
<!-- mechanic_mode>1</mechanic_mode -->
<money min= "1000000" max= "1000000" infinitive= "1" />
<rank > 14698</rank>
<reputation > -900</reputation>
<visual > actors\stalker_monolith\stalker_monolith_2_face_2</visual>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 -->
<supplies > </supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > dm_init_mechanic</actor_dialog>
<actor_dialog > drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > drx_sl_pri_monolith_monolith_mechanic_stalker_meet_dialog</actor_dialog>
<actor_dialog > dm_broker_dialog</actor_dialog>
<actor_dialog > drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog > dm_tech_repair</actor_dialog>
<actor_dialog > dm_encrypted_pda</actor_dialog>
<actor_dialog > awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Eidolon (Elite Monolith Soldier) Character Description - Made by SarisKhan for Lost to the Zone - 20 September 2017 -->
<specific_character id= "monolith_eidolon" team_default = "1" >
<name > monolith_eidolon_name</name>
<icon > ui_inGame2_monolit_1</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > Perhaps the most infamous Monolith warrior, the one personally responsible for reactivating the Brain Scorcher.</bio>
<class > monolith_eidolon</class>
<community > monolith</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config>
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<rank > 52000</rank>
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<reputation > -2000</reputation>
<visual > actors\stalker_radseva_series\stalker_monolith_radseva</visual>
<supplies >
[spawn_loadout] \n
wpn_groza = 1 \n
wpn_val_kobra = 1 \n
wpn_vihr_kobra = 1 \n
[spawn_loadout2] \n
wpn_fort_snag = 1 \n
wpn_gsh18_custom = 1 \n
[spawn] \n
grenade_f1 = 2 \n
detector_elite = 1 \n
af_monolith = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog > monolith_eidolon_start</start_dialog>
<actor_dialog > monolith_eidolon_st</actor_dialog>
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Charon, in the basement of the Palace of Culture - -->
<specific_character id= "lider_monolith_haron" team_default= "1" >
<name > lider_monolith_haron_name</name>
<icon > ui_inGame2_monolit_4</icon>
<map_icon x= "1" y= "0" > </map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> . <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> No information is available.</bio>
<class > lider_monolith_haron</class>
<community > monolith</community> <terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config>
<rank > 22000</rank>
<money min= "0" max= "0" infinitive= "0" />
<reputation > -3000</reputation>
<visual > actors\stalker_monolith\stalker_monolith4b</visual>
<supplies >
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > meet_guid_l11pri_mon_haron</actor_dialog>
<actor_dialog > meet_guid_l11pri_mon_haron_list</actor_dialog>
<actor_dialog > travel_guid_l11pri_mon_haron</actor_dialog>
<actor_dialog > find_blackbox_mlr_reward_haron</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- ======================( Laundromat )====================== -->
<!-- Technician at the Laundromat -->
<specific_character id= "pri_a16_mech_mlr" team_default= "1" >
<name > pri_a16_mech_mlr_name</name>
<icon > ui_inGame2_neutral_2_mask</icon>
<map_icon x= "1" y= "0" > </map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_a16_mech_mlr</class>
<community > stalker</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\stalker_2\</snd_config>
<!-- mechanic_mode>1</mechanic_mode -->
<rank > 4800</rank>
<money min= "1000000" max= "1000000" infinitive= "1" />
<reputation > 1900</reputation>
<visual > actors\stalker_neutral\stalker_neutral2a_mask</visual>
<supplies >
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_ap = 3 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > dm_init_mechanic</actor_dialog>
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > dm_tech_repair</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Guide in eastern Pripyat -->
<specific_character id= "guid_pri_a15_mlr" team_default= "1" >
<name > guid_pri_a15_mlr_name</name>
<icon > ui_inGame2_neutral_2_mask</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > An experienced stalker. No detailed information is available.</bio>
<class > guid_pri_a15_mlr</class>
<community > stalker</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\stalker_2\</snd_config>
<rank > 8000</rank>
<money min= "12000" max= "17000" infinitive= "0" />
<reputation > 1300</reputation>
<visual > actors\stalker_neutral\stalker_neutral2a_mas2</visual>
<supplies >
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > meet_guid_pri_stalker</actor_dialog>
<actor_dialog > travel_guid_pri_stalker</actor_dialog>
<actor_dialog > meet_guid_pri_stalker_list</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Merchant in eastern Pripyat -->
<specific_character id= "trader_pri_a15_mlr" team_default= "1" >
<name > trader_pri_a15_mlr_name</name>
<icon > ui_inGame2_neutral_1</icon>
<map_icon x= "1" y= "0" >
</map_icon>
<bio > An experienced stalker. No detailed information is available.</bio>
<class > trader_pri_a15_mlr</class>
<community > stalker</community>
<terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\stalker_3\</snd_config>
<rank > 6000</rank>
<money min= "1000000" max= "1000000" infinitive= "1" />
<reputation > -1000</reputation>
<visual > actors\stalker_neutral\esc_mechanic_furgon</visual>
<supplies >
[spawn] \n
wpn_desert_eagle \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > buy_route</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- ======================( Yubileiny service center )====================== -->
<!-- Monolith Mechanic -->
<specific_character id= "mechanic_monolith_kbo" team_default= "1" >
<name > mechanic_monolith_kbo_name</name>
<icon > ui_inGame2_Bracer</icon>
<map_icon x= "1" y= "0" > </map_icon>
<bio > Monolith Mechanic.</bio>
<class > mechanic_monolith_kbo</class>
<community > monolith</community> <terrain_sect > stalker_terrain</terrain_sect>
<!-- mechanic_mode>1</mechanic_mode -->
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 --> <!-- 2 -->
<rank > 4000</rank>
<money min= "1000000" max= "1000000" infinitive= "1" />
<reputation > 0</reputation>
<visual > actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
<supplies >
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog > mechanic_monolith_kbo_start</start_dialog>
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > dm_init_mechanic</actor_dialog>
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > dm_encrypted_pda</actor_dialog>
<actor_dialog > awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog > dm_tech_repair</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Monolith trader -->
<specific_character id= "trader_monolith_kbo" team_default= "1" >
<name > trader_monolith_kbo_name</name>
<icon > ui_inGame2_Olivar</icon>
<map_icon x= "1" y= "0" > </map_icon>
<bio > Monolith, supplying his brothers with equipment.</bio>
<class > trader_monolith_kbo</class>
<community > monolith</community> <terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\monolith_3\</snd_config> <!-- 1 --> <!-- 2 -->
<rank > 4000</rank>
<money min= "1000000" max= "1000000" infinitive= "1" />
<reputation > 0</reputation>
<visual > actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
<supplies >
[spawn] \n
wpn_val = 1 \n
ammo_9x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog > drx_sl_trader_monolith_kbo_meet_dialog</actor_dialog>
<actor_dialog > meet_guid_prikbo_mon</actor_dialog>
<actor_dialog > meet_guid_prikbo_mon_list</actor_dialog>
<actor_dialog > travel_guid_prikbo_mon_mon</actor_dialog>
<actor_dialog > buy_route</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- ======================( Bookstore )====================== -->
<!-- Trunk (Mercenary Mechanic) -->
<specific_character id= "merc_pri_a18_mech_mlr" team_default= "1" >
<name > merc_pri_a18_mech_mlr_name</name>
<map_icon x= "1" y= "0" />
<icon > ui_inGame2_Trunk</icon>
<bio > No information is available.</bio>
<class > merc_pri_a18_mech_mlr</class>
<community > killer</community>
<terrain_sect > stalker_terrain</terrain_sect>
<rank > 2100</rank>
<reputation > 1</reputation>
<visual > actors\mnp_npc_remeik\merc_black</visual>
<snd_config > characters_voice\human\killer_3\</snd_config>
<!-- mechanic_mode>1</mechanic_mode -->
<money min= "1000000" max= "1000000" infinitive= "1" />
<supplies >
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > dm_init_mechanic</actor_dialog>
<actor_dialog > dm_tech_repair</actor_dialog>
<actor_dialog > tech_a18_meet_dialog</actor_dialog> <!-- MLR -->
<actor_dialog > tech_a18_meet_dialog_1</actor_dialog> <!-- MLR -->
<actor_dialog > tech_a18_meet_dialog_2</actor_dialog> <!-- MLR -->
<actor_dialog > dm_encrypted_pda</actor_dialog>
<actor_dialog > awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Griffith (Mercs leader in Book Store) -->
<specific_character id= "merc_pri_grifon_mlr" team_default= "1" >
<name > merc_pri_grifon_mlr_name</name>
<map_icon x= "1" y= "0" />
<icon > ui_inGame2_Griffith</icon>
<bio > No information is available.</bio>
<class > merc_pri_grifon_mlr</class>
<community > killer</community>
<terrain_sect > stalker_terrain</terrain_sect>
<rank > 5000</rank>
<reputation > -1500</reputation>
<money min= "6000" max= "12000" infinitive= "0" />
<visual > actors\mnp_npc_remeik\merc_tihiy</visual>
<snd_config > characters_voice\human\killer_3\</snd_config>
<supplies >
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > grifon_meet_dialog</actor_dialog>
<actor_dialog > drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog > drx_sl_merc_pri_grifon_mlr_meet_dialog</actor_dialog>
<actor_dialog > task_find_inf_inx_8_mlr_1</actor_dialog>
<actor_dialog > task_find_inf_inx_8_mlr_2</actor_dialog>
<actor_dialog > dm_ordered_task_dialog</actor_dialog>
<actor_dialog > dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog > buy_route</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
<!-- Special trader, substituting Nimble as special orders trader -->
<specific_character id= "pri_special_trader_mlr" team_default= "1" >
<name > pri_special_trader_mlr_name</name>
<icon > ui_inGame2_Meeker</icon>
<map_icon x= "1" y= "0" > </map_icon>
<bio > <EFBFBD> <EFBFBD> <EFBFBD> <20> <> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> .</bio>
<class > pri_special_trader_mlr</class>
<community > killer</community> <terrain_sect > stalker_terrain</terrain_sect>
<snd_config > characters_voice\human\killer_1\</snd_config>
<rank > 7500</rank>
<money min= "100" max= "1000" infinitive= "0" />
<reputation > 1500</reputation>
<visual > actors\mnp_npc_remeik\killer_leshiy</visual>
<supplies >
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog > dm_init_trader</actor_dialog>
<actor_dialog > pri_special_trader_mlr1</actor_dialog>
<actor_dialog > pri_special_trader_mlr4</actor_dialog>
<actor_dialog > pri_special_trader_mlr2</actor_dialog>
<actor_dialog > pri_special_trader_mlr3</actor_dialog>
<actor_dialog > actor_break_dialog</actor_dialog>
</specific_character>
</xml>