Divergent/mods/Redone Collection/gamedata/configs/scripts/military/smart/mil_smart_terrain_4_3.ltx

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[smart_terrain]
squad_id = 8
max_population = 2
respawn_params = respawn@mil_smart_terrain_2_1
respawn_only_smart = false
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respawn_idle = 172800
respawn_radius = 50
;arrive_dist = 0
;smart_control = nil
;att_restr = mil_space_restrictors_4_3_sr_attack
;def_restr = mil_space_restrictors_4_3_sr_defense
;safe_restr = nil
;spawn_point = nil
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[respawn@mil_smart_terrain_2_1] ;-- Type: faction {zombied} = nhoo...
spawn_zombie
spawn_mutants
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[spawn_zombie]
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 0, 1
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 lurker )
spawn_squads = simulation_tushkano, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_lurker_1_2
spawn_num = {+yan_kill_brain_done +bar_deactivate_radar_done} 1, 0
;[on_changing_level]
;[smart_control]
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;[exclusive]
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