Divergent/mods/UI Rework G.A.M.M.A. Style/gamedata/configs/ui/ui_inventory.xml

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<w>
<trade_bg x="0" y="0" width="1025" height="769" stretch="1">
<texture>ui\ui_actor_trade_background</texture>
</trade_bg>
<!-- Right side -->
<player x="686.5" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- put all -->
<putall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_put_all_hint">
<window_name>putall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_put_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</putall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_sell_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_sell_hint">
<window_name>trade_sell_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_sell</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_sell_button>
</trade_delimiter>
</player>
<!-- Middle side -->
<equipment x="339.5" y="0" width="347" height="768" stretch="1">
<background x="0" y="0" width="347" height="768" stretch="1">
<texture>ui_inGame2_inventory_back</texture>
</background>
<!-- Slots -->
<cont_equ x="-23.5" y="8" width="356" height="480" stretch="1"><!-- x = 14.5 - 38 -->
<scroll width="318" height="480" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="480" stretch="1"/>
<cell stretch="1">
<upgrade x="0" y="0" width="12" height="12" stretch="1">
<texture a="180">ui_upgrade_arrow2</texture>
</upgrade>
<highlight stretch="1">
<texture>ui_button_inv_h</texture>
</highlight>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<!-- 1 Knife -->
<cell_1 x="39" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_knife_cell</text>
</cell_1>
<!-- 2 Pistol -->
<cell_2 x="39" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pistol_cell</text>
</cell_2>
<!-- 3 Automatic -->
<cell_3 x="255" y="1" width="100" height="312" stretch="1">
<pic stretch="1" align="c" alignment="c" heading="1" heading_angle="90"/>
<highlight stretch="1">
<texture>ui_inGame2_weapon_highlighter</texture>
</highlight>
<bar x="20" y="314" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_automatic_cell</text>
</cell_3>
<!-- 4 Grenade -->
<cell_4 x="310" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_grenade_cell</text>
</cell_4>
<!-- 5 Binocular -->
<cell_5 x="39" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_binocular_cell</text>
</cell_5>
<!-- 6 Bolt -->
<cell_6 x="255" y="433" width="46" height="46" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_bolt_cell</text>
</cell_6>
<!-- 7 Outfit -->
<cell_7 x="147" y="163" width="100" height="150" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_armor_highlighter</texture>
</highlight>
<bar x="20" y="152" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_outfit_cell</text>
</cell_7>
<!-- 8 PDA -->
<cell_8 x="255" y="325" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_pda_cell</text>
</cell_8>
<!-- 9 Detector -->
<cell_9 x="255" y="379" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_detector_cell</text>
</cell_9>
<!-- 10 Torch -->
<cell_10 x="147" y="1" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_torch_cell</text>
</cell_10>
<!-- 11 Artefact -->
<cell_11 x="147" y="-1000" width="100" height="42" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_detector_highlighter</texture>
</highlight>
<bar x="20" y="44" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14"></text>
</cell_11>
<!-- 12 Helmet -->
<cell_12 x="147" y="55" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_helmet_cell</text>
</cell_12>
<blocker_12 x="147" y="55" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_12>
<!-- 13 Backpack -->
<cell_13 x="147" y="325" width="100" height="96" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_helmet_highlighter</texture>
</highlight>
<bar x="20" y="98" width="60" height="5" horz="1" min="0" max="1" pos="0" stretch="1">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
</bar>
<text y="-1" a="230" align="l" vert_align="t" font="arial_14">st_equ_backpack_cell</text>
</cell_13>
<blocker_13 x="147" y="325" width="100" height="96" stretch="1">
<texture>ui_inGame2_helmet_blocker</texture>
</blocker_13>
</cont_equ>
<!-- Arty Belt -->
<cont_belt x="14.5" y="510" width="318" height="58" stretch="1">
<scroll width="318" height="58" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="318" height="58" stretch="1"/>
<cell width="41" height="41" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="8.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_1>
<blocker_1 x="0" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_1>
<cell_2 x="73.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_2>
<blocker_2 x="65" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_2>
<cell_3 x="138.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_3>
<blocker_3 x="130" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_3>
<cell_4 x="203.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_4>
<blocker_4 x="195" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_4>
<cell_5 x="268.5" y="8.5" width="41" height="41" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_artefakt_highlighter</texture>
</highlight>
</cell_5>
<blocker_5 x="260" y="0" width="58" height="58" stretch="1">
<texture>ui_inGame2_artefact_blocker</texture>
</blocker_5>
</cont_belt>
<!-- Quick Items -->
<cont_quick x="14.5" y="440" width="210" height="48">
<scroll width="210" height="48" stretch="1" right_ident="0" left_ident="0" top_indent ="0" bottom_indent="0" vert_interval="0" always_show_scroll="0"/>
<st width="210" height="48" stretch="1"/>
<cell width="44" height="44" stretch="1">
<highlight stretch="1"/>
<pic stretch="1" align="c" alignment="c"/>
</cell>
<cell_1 x="2" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_1</text>
</txt>
</cell_1>
<cell_2 x="56" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_2</text>
</txt>
</cell_2>
<cell_3 x="110" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_3</text>
</txt>
</cell_3>
<cell_4 x="164" y="2" width="44" height="44" stretch="1">
<pic stretch="1" align="c" alignment="c"/>
<highlight stretch="1">
<texture>ui_inGame2_quick_item_highlighter</texture>
</highlight>
<txt x="0" y="0" width="44" height="44">
<text align="l" vert_align="t" font="arial_14">quick_use_str_4</text>
</txt>
</cell_4>
</cont_quick>
<!-- Sorter is now in file "actor_sorter.xml" -->
<!-- Picker -->
<cont_picker x="14.5" y="576" width="318" height="148" stretch="1">
<texture>ui_item_picker_background</texture>
</cont_picker>
<!-- Status is now in file "actor_state_info.xml" -->
</equipment>
<!-- Left Side -->
<npc x="0" y="0" width="339" height="768" stretch="1">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_left_side</texture>
</background>
<!-- item containers -->
<cont_bag x="12.375" y="121" width="308" height="602" stretch="1"/>
<cont_trade x="12.375" y="121" width="308" height="172" stretch="1"/>
<cont_trade_bag x="12.375" y="379" width="308" height="344" stretch="1"/>
<trash x="0" y="0" width="339" height="768" stretch="1"/>
<!-- info is now in file "actor_info.xml" -->
<!-- weight -->
<weight_caption x="111" y="739" width="88" height="18">
<text color="ui_3" align="r" font="letterica16">ui_total_weight</text>
</weight_caption>
<weight x="203" y="739" width="124" height="18">
<text align="l" font="letterica16"/>
</weight>
<weight_max x="203" y="739" width="124" height="18">
<text color="ui_3" align="r" font="letterica16"/>
</weight_max>
<!-- take all -->
<takeall_button x="8" y="732" width="123" height="28" stretch="1" hint="ui_st_take_all_hint">
<window_name>takeall_button</window_name>
<!-- <texture>ui_inGame2_big_inventory_button</texture> -->
<text y="2" align="c" font="graffiti22">ui_st_take_all</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</takeall_button>
<!-- trade info -->
<trade_delimiter x="8" y="307.5" width="323" height="59" stretch="1">
<texture>ui_inGame2_center_trade_devider</texture>
<trade_caption x="169" y="22" width="132.5" height="18">
<text color="ui_3" align="l" font="letterica18">ui_total_price</text>
</trade_caption>
<trade_price x="169" y="22" width="132.5" height="18">
<text align="r" font="letterica18"/>
</trade_price>
<trade_weight_max x="169" y="22" width="132.5" height="1184">
<text color="ui_3" align="l" font="letterica16"/>
</trade_weight_max>
<trade_buy_button x="15.5" y="15.5" width="140" height="28" stretch="1" hint="ui_st_buy_hint">
<window_name>trade_buy_button</window_name>
<texture>ui_button_ordinary</texture>
<text y="2" align="c" font="graffiti22">ui_st_buy</text>
<text_color>
<e color ="ui_6"/>
<t color ="ui_white"/>
<d color ="ui_5"/>
<h color ="ui_white"/>
</text_color>
</trade_buy_button>
</trade_delimiter>
</npc>
<!-- Left Side - Upgrade mode -->
<upgrade x="0" y="0" width="339" height="768">
<background x="0" y="0" width="339" height="768" stretch="1">
<texture>ui_inGame2_repair_panel</texture>
</background>
<!-- info is now in file "actor_info.xml" -->
<!-- upgrade window -->
<repair_button x="235" y="124" width="88" height="32" hint="ui_repair_button_hint" stretch="1">
<texture>ui_inGame2_repair_button</texture>
</repair_button>
<scheme x="28.5" y="288" width="282" height="472" right_ident="0" left_ident="0" top_indent="0" bottom_indent="0" vert_interval="0" always_show_scroll="0" scroll_profile="hidden"/>
<st x="0" y="0" width="282" height="98"/>
<item_static x="169.5" y="202" width="323" height="117" stretch="1" align="c" alignment="c"/>
<row_cells>
<cell_1 x="0" y="0" width="90" height="44"/>
<cell_1b x="0" y="24" width="90" height="44"/>
<cell_2 x="0" y="49" width="90" height="44"/>
<cell_3 x="96" y="0" width="90" height="44"/>
<cell_3b x="96" y="24" width="90" height="44"/>
<cell_4 x="96" y="49" width="90" height="44"/>
<cell_5 x="192" y="0" width="90" height="44"/>
<cell_5b x="192" y="24" width="90" height="44"/>
<cell_6 x="192" y="49" width="90" height="44"/>
</row_cells>
<cell_upgrade>
<btn x="0" y="0" width="90" height="44">
<texture>ui_button_upgr</texture>
</btn>
<ico x="0" y="0" width="90" height="44"/>
</cell_upgrade>
</upgrade>
<hint_wnd x="0" y="0" width="596" height="100">
<background x="0" y="0" width="596" height="100">
<texture>ui_inGame2_hint_wnd_main_window</texture>
</background>
<text x="20" y="20" width="556" height="100" always_show_scroll="0" fit_to_height="1" complex_mode="1">
<font r="170" g="170" b="170" align="l" vert_align="t" font="letterica16"/>
</text>
</hint_wnd>
</w>