68 lines
4.0 KiB
Plaintext
68 lines
4.0 KiB
Plaintext
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;;====================================================================================================================;;
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;; ;;
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;; Original Author(s) : NLTP_ASHES ;;
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;; Edited : N/A ;;
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;; Date : 12/11/2023 ;;
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;; License : Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) ;;
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;; ;;
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;; NPC logic config file used for Act 2 Task 2 soldiers. ;;
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;; ;;
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;;====================================================================================================================;;
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;;====================================================================================================================;;
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;;==================| Logic Extension (GhenTuong's xr_logic_ex.script) |==============================================;;
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;;====================================================================================================================;;
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[section@squad]
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target@base = pri_sim_3
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[section@logic]
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logic@army_1
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logic@army_2
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logic@army_3
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logic@army_4
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;;====================================================================================================================;;
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;;==================| Logic |=========================================================================================;;
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;;====================================================================================================================;;
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[logic@base]
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suitable = {=npc_squad_name(western_goods_act_2_task_2_army_squad)} true
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net_spawn = pt1
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[logic@army_1]:logic@base
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active = beh@point_a
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[logic@army_2]:logic@base
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active = beh@point_b
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[logic@army_3]:logic@base
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active = beh@point_c
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[logic@army_4]:logic@base
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active = beh@point_d
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;;====================================================================================================================;;
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;;==================| Scheme |========================================================================================;;
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;;====================================================================================================================;;
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[beh@base]
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behavior_state = beh_move
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target = waypoint
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path_end = loop
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;;;;; army_1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[beh@point_a]:beh@base
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pt1 = 30000, sneak | pos:-34.722633361816,-0.42227184772491,17.666744232178 look:-34.0,0.0,16.0
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;;;;; army_2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[beh@point_b]:beh@base
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pt1 = 30000, threat_danger | pos:-30.289098739624,-0.42137783765793,17.239654541016 look:-29.0,0.0,17.0
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;;;;; army_3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[beh@point_c]:beh@base
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pt1 = 30000, give_orders | pos:-30.92230796814,-0.42331829667091,24.481842041016 look:-29.5,0.0,25.5
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;;;;; army_4 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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[beh@point_d]:beh@base
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pt1 = 30000, raid | pos:-36.745723724365,-0.4214800298214,24.870613098145 look:-37.0,0.0,26.5
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