Divergent/mods/Devices of Anomaly Redone/gamedata/configs/scripts/rf_sources/rfsrc_vanilla_artfacts.ltx

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; Vanilla RF signal sources
; All of these should behave precisely as they do in vanilla Anomaly
; If you want to add new signal sources, don't edit this file
; Instead, make your own rfsrc_yourname.ltx file and add them there
; See rfsrc_anomalies.ltx for an explanation of the fields
; Artifacts
[rfss_af_ring]
section = af_ring
dist = 50
snd = func
func = item_radio.sfx_random_noise
freq = 23
action = item_radio.signal_active_artifact
[rfss_af_electra_flash]
section = af_electra_flash
dist = 50
snd = func
func = item_radio.sfx_random_noise_psy
freq = 124
action = item_radio.signal_active_artifact
[rfss_af_electra_moonlight]
section = af_electra_moonlight
dist = 50
snd = func
func = item_radio.sfx_random_noise
freq = 57
action = item_radio.signal_active_artifact
[rfss_af_black_spray]
section = af_black_spray
dist = 50
snd = func
func = item_radio.sfx_random_noise_psy
freq = 89
action = item_radio.signal_active_artifact
[rfss_af_full_empty]
section = af_full_empty
dist = 50
snd = func
func = item_radio.sfx_random_noise_psy
freq = 236
action = item_radio.signal_active_artifact
[rfss_af_ice]
section = af_ice
dist = 50
snd = func
func = item_radio.sfx_random_noise_psy
freq = 178
action = item_radio.signal_active_artifact
[rfss_af_soul]
section = af_soul
dist = 50
snd = func
func = item_radio.sfx_random_noise_psy
freq = 302
action = item_radio.signal_active_artifact
[rfss_af_compass]
section = af_compass
dist = 100
snd = func
func = item_radio.sfx_random_noise
freq = 285
action = item_radio.signal_active_artifact
[rfss_af_death_lamp]
section = af_death_lamp
dist = 200
snd = func
func = item_radio.sfx_random_noise_psy
freq = 321
action = item_radio.signal_active_artifact