122 lines
5.0 KiB
XML
122 lines
5.0 KiB
XML
|
<w>
|
||
|
<equipment> <!-- (x="339.5" y="0") real parent with the same name in "ui_inventory.xml" -->
|
||
|
|
||
|
<!-- Status -->
|
||
|
<actor_state_info x="14.5" y="576" width="318" height="148">
|
||
|
<icon x="0" y="0">
|
||
|
<normal width="28" height="28" stretch="1"/>
|
||
|
<active width="28" height="28" stretch="1" light_anim="ui_slow_blinking_alpha"/>
|
||
|
</icon>
|
||
|
|
||
|
<health_sensor x="0" y="0" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="282" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_health_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_health_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</health_sensor>
|
||
|
|
||
|
<radia_sensor x="0" y="24.25" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</radia_sensor>
|
||
|
|
||
|
<acid_sensor x="0" y="48" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</acid_sensor>
|
||
|
|
||
|
<shock_sensor x="0" y="72" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</shock_sensor>
|
||
|
|
||
|
<fire_sensor x="0" y="96" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</fire_sensor>
|
||
|
|
||
|
<psi_sensor x="160" y="24.25" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</psi_sensor>
|
||
|
|
||
|
<wound_sensor x="160" y="48" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</wound_sensor>
|
||
|
|
||
|
<fire_wound_sensor x="160" y="72" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</fire_wound_sensor>
|
||
|
|
||
|
<power_sensor x="160" y="96" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="15" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</power_sensor>
|
||
|
|
||
|
<hunger_sensor x="160" y="96" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</hunger_sensor>
|
||
|
|
||
|
<thirst_sensor x="0" y="120.25" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</thirst_sensor>
|
||
|
|
||
|
<sleep_sensor x="160" y="120.25" width="28" height="28">
|
||
|
<state_progress x="28" y="5" width="122" height="18" horz="1" min="0" max="1" pos="0" stretch="1">
|
||
|
<texture r="26" g="26" b="26">ui_inGame2_inventory_progress_bar_bg</texture>
|
||
|
<progress stretch="1">
|
||
|
<texture>ui_inGame2_inventory_progress_bar</texture>
|
||
|
</progress>
|
||
|
</state_progress>
|
||
|
</sleep_sensor>
|
||
|
|
||
|
</actor_state_info>
|
||
|
</equipment>
|
||
|
</w>
|