Divergent/mods/New Levels/gamedata/configs/scripts/promzona/redemption_1_eco_logic.ltx

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[beh@general]
;sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = walk
walk_anim = walk
jog_anim = walk
run_anim = walk
delay_anim = guard
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
meet = meet@general
wounded = wounded@no_wound
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
use_camp = false
path_end = loop
turn_on_campfire = false
[meet@general]
close_anim = nil
close_victim = nil
far_anim = {+redemption_1_stage_6} nil, hello
far_victim = nil
close_distance = 0
far_distance = 15
use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
snd_on_use = {!dist_to_actor_le(3)} nil
meet_on_talking = false
[wounded@no_wound]
hp_state = 0|wounded_heavy@help_heavy
hp_state_see = 0|wounded_heavy@help_heavy
hp_victim = 0|nil
hp_fight = 0|false
hp_cover = 0|false
[logic@redemption_1_eco_logic_wait]
suitable = {!surge_started =check_npc_name(redemption_task_1_eco) !npc_is_companion(redemption_task_1_eco)} true
active = beh@redemption_teleport
prior = 59
[beh@redemption_teleport]:beh@redemption_sci
on_info = {-redemption_1_stage_6} %=teleport_npc_lvid(6283)% beh@redemption_sci, beh@redemption_sci
[beh@redemption_sci]:beh@general
pt1 = 20000, wait | pos: -420.5, -28.62, 66.5 look: -429.0, -28.9, 72.4