54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
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[beh@general]
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;sound_idle = state
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behavior_state = beh_move
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target = waypoint
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walk_dist = 100
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jog_dist = 220
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wait_anim = walk
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walk_anim = walk
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jog_anim = walk
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run_anim = walk
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delay_anim = guard
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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meet = meet@general
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wounded = wounded@no_wound
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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use_camp = false
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path_end = loop
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turn_on_campfire = false
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[meet@general]
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close_anim = nil
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close_victim = nil
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far_anim = {+redemption_1_stage_6} nil, hello
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far_victim = nil
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close_distance = 0
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far_distance = 15
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use = {=actor_enemy} false, {=dist_to_actor_le(3)} true, false
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snd_on_use = {!dist_to_actor_le(3)} nil
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meet_on_talking = false
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[wounded@no_wound]
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hp_state = 0|wounded_heavy@help_heavy
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hp_state_see = 0|wounded_heavy@help_heavy
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hp_victim = 0|nil
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hp_fight = 0|false
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hp_cover = 0|false
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[logic@redemption_1_eco_logic_wait]
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suitable = {!surge_started =check_npc_name(redemption_task_1_eco) !npc_is_companion(redemption_task_1_eco)} true
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active = beh@redemption_teleport
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prior = 59
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[beh@redemption_teleport]:beh@redemption_sci
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on_info = {-redemption_1_stage_6} %=teleport_npc_lvid(6283)% beh@redemption_sci, beh@redemption_sci
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[beh@redemption_sci]:beh@general
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pt1 = 20000, wait | pos: -420.5, -28.62, 66.5 look: -429.0, -28.9, 72.4
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