Divergent/mods/New Levels/gamedata/configs/scripts/promzona/redemption_6_duty_logic.ltx

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[beh@general]
behavior_state = beh_move
target = waypoint
walk_dist = 10
jog_dist = 500
walk_anim = patrol
jog_anim = assault
gather_items_enabled = false
help_wounded_enabled = true
corpse_detection_enabled = false
meet = no_meet
wounded = nil
use_camp = false
path_end = loop
turn_on_campfire = false
post_combat_time = 0, 0
on_info = {+redemption_6_duty_freedom_scene} nil
[logic@duty_1]
suitable = {!surge_started =check_npc_name(redemption_task_6_duty_captain) =check_squad_name(redemption_task_6_duty_squad)} true
active = beh@duty_1_guard
prior = 59
[beh@duty_1_guard]:beh@general
pt1 = 5000, threat_na | pos: 172.9, -27.6402, 242.2 look: 173.3924, -28.6501, 234.773
[logic@duty_2]
suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
active = beh@duty_2_guard
prior = 58
[beh@duty_2_guard]:beh@general
pt1 = 5000, threat_na | pos: 191.1, -27.6538, 244.3 look: 188.284, -28.6493, 239.2655
[logic@duty_3]
suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
active = beh@duty_3_guard
prior = 58
[beh@duty_3_guard]:beh@general
pt1 = 5000, threat_na | pos: 180.6, -27.6313, 266 look: 179.8606, -28.642, 269.4841
[logic@duty_4]
suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
active = beh@duty_4_guard
prior = 57
[beh@duty_4_guard]:beh@general
pt1 = 5000, threat_na | pos: 176.4, -27.6538, 281.4 look: 176.8004, -28.6504, 278.632
[logic@duty_5]
suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
active = beh@duty_5_guard
prior = 56
[beh@duty_5_guard]:beh@general
pt1 = 5000, threat_na | pos: 175.7, -27.6538, 292.6 look: 176.4, -27.6538, 281.4