62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
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[beh@general]
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behavior_state = beh_move
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target = waypoint
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walk_dist = 10
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jog_dist = 500
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walk_anim = patrol
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jog_anim = assault
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gather_items_enabled = false
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help_wounded_enabled = true
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corpse_detection_enabled = false
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meet = no_meet
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wounded = nil
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use_camp = false
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path_end = loop
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turn_on_campfire = false
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post_combat_time = 0, 0
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on_info = {+redemption_6_duty_freedom_scene} nil
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[logic@duty_1]
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suitable = {!surge_started =check_npc_name(redemption_task_6_duty_captain) =check_squad_name(redemption_task_6_duty_squad)} true
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active = beh@duty_1_guard
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prior = 59
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[beh@duty_1_guard]:beh@general
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pt1 = 5000, threat_na | pos: 172.9, -27.6402, 242.2 look: 173.3924, -28.6501, 234.773
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[logic@duty_2]
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suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
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active = beh@duty_2_guard
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prior = 58
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[beh@duty_2_guard]:beh@general
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pt1 = 5000, threat_na | pos: 191.1, -27.6538, 244.3 look: 188.284, -28.6493, 239.2655
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[logic@duty_3]
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suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
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active = beh@duty_3_guard
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prior = 58
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[beh@duty_3_guard]:beh@general
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pt1 = 5000, threat_na | pos: 180.6, -27.6313, 266 look: 179.8606, -28.642, 269.4841
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[logic@duty_4]
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suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
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active = beh@duty_4_guard
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prior = 57
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[beh@duty_4_guard]:beh@general
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pt1 = 5000, threat_na | pos: 176.4, -27.6538, 281.4 look: 176.8004, -28.6504, 278.632
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[logic@duty_5]
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suitable = {!surge_started =check_squad_name(redemption_task_6_duty_squad)} true
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active = beh@duty_5_guard
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prior = 56
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[beh@duty_5_guard]:beh@general
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pt1 = 5000, threat_na | pos: 175.7, -27.6538, 292.6 look: 176.4, -27.6538, 281.4
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