Divergent/mods/Anomaly Barter/gamedata/scripts/barter_cellcont.script

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2024-03-17 20:18:03 -04:00
class "UIBarterCellContainer" (utils_ui.UICellContainer)
function UIBarterCellContainer:__init(id, owner, path, prof, ele_base, manual, use_frame)
super(id, owner, path, prof, ele_base, manual, use_frame)
end
function UIBarterCellContainer:Reinit(t, tf)
self:Reset()
self.start_row = 0
-- If no inventory is passed, this function will just clear cells
if (not t) then
return
end
-- Create cells
self.ignore_scroll = true
self:Print(nil, "Reset | START Number of cells: %s", #self.cell)
local sort_order = self:GetSortMethod()
if self.showcase then
for i=1,#t do
if t[i] == "newline" then
-- set start row to first available space
local found = false
for j=1,#self.grid do
if self:RowFree(j) then
self.start_row = j
found = true
break
end
end
if not found then
self:Grow()
self.start_row = #self.grid
end
else
self:AddItem(nil,t[i], tf and tf[i])
end
end
else
for i,obj in spairs(t, sort_order) do
self:AddItem(obj, nil, tf and tf[i])
end
end
self.ignore_scroll = false
self:Print(nil, "Reset | END Number of cells: %s", #self.cell)
self:Scroll_Reinit()
end
function UIBarterCellContainer:RowFree(row)
for i=1,self.cols-1 do
if self.grid[row][i] == false then
return false
end
end
return true
end
function UIBarterCellContainer:FindSimilar(obj, sec)
return false
end
function UIBarterCellContainer:FindFreeCell(obj, sec)
if (not sec) then
if (not obj) then
return false
end
sec = obj and obj:section()
end
local w = SYS_GetParam(2,sec, "inv_grid_width",1)
local h = SYS_GetParam(2,sec, "inv_grid_height",1)
-- Avoid icons that don't fit
if w > self.cols then
return false
end
-- Sorting by kind: when sorting a new kind, always start from last row taken by previous kind
if self.sort_method == "kind" then
self.rKind.current = item_order[ab_k[sec]]
if (self.rKind.last ~= self.rKind.current) then
self.rKind.last = self.rKind.current
self.rKind.row = self.row_end + 1
end
end
local row_s = self.start_row or self.rKind.row
local rows = #self.grid
local cols = self.cols + 1 - w
self:Print(nil, "FindFreeCell for [%s] (rows: %s, cols: %s, W: %s, H: %s)", sec, rows,cols,w,h)
for r=row_s, rows do
for c=1,cols do
if self:IsFreeRoom(r,c,w,h) then
return self:TakeRoom(r,c,w,h)
end
end
end
self:Grow()
return self:FindFreeCell(obj, sec)
end