Divergent/mods/Bullet Time/gamedata/scripts/bullet_time.script

86 lines
2.4 KiB
Plaintext
Raw Normal View History

slowmo_flag = false
drug_flag = false
function on_game_start()
RegisterScriptCallback("on_key_press", on_key_press)
RegisterScriptCallback("actor_on_update", power_drain_check)
RegisterScriptCallback("actor_on_before_death", actor_on_before_death)
RegisterScriptCallback("on_game_load", on_game_load)
RegisterScriptCallback("actor_on_item_use", drug_module)
end
function slowmo_on()
local slowmo_snd_on = sound_object("slow-mo\\slowmo_on")
slowmo_snd_on:play_at_pos(actor, vector():set(0, 0, 0), 0, sound_object.s2d)
level.add_pp_effector("blink.ppe", 2004, false)
level.set_pp_effector_factor(2004, 0.2) -- here you can change the brightness of the effect (second value, 0-1)
get_console():execute("time_factor 0.5")
slowmo_flag = true
end
function slowmo_off()
local slowmo_snd_off = sound_object("slow-mo\\slowmo_off")
slowmo_snd_off:play_at_pos(actor, vector():set(0, 0, 0), 0, sound_object.s2d)
level.add_pp_effector("blink.ppe", 2004, false)
level.set_pp_effector_factor(2004, 0.2) -- here you can change the brightness of the effect (second value, 0-1)
get_console():execute("time_factor 1")
slowmo_flag = false
end
function actor_on_before_death()
slowmo_off()
end
function on_game_load()
get_console():execute("time_factor 1")
end
function on_key_press(key)
if not db.actor:alive() then
return
end
-- here you can change slow-mo key
if (key == DIK_keys["DIK_V"]) then
if not slowmo_flag then
slowmo_on()
elseif slowmo_flag then
slowmo_off()
end
end
end
function power_drain_check()
if not drug_flag then
if (db.actor.power > 0.1 and slowmo_flag) then
db.actor:change_power(-0.001) -- here you can adjust stamina drain
elseif (db.actor.power < 0.1 and slowmo_flag) then
slowmo_off()
end
end
end
function drug_module(item)
local section = item:section()
local drug_tbl = {
["adrenalin"] = true,
["cocaine"] = true
}
if drug_tbl[section] then
CreateTimeEvent(0, "drug_on", 5, drug_on)
end
end
function drug_on()
xr_effects.play_snd(db.actor, nil, {[1] = "slow-mo\\adrenalin"})
CreateTimeEvent(0, "adrenalin_off", 20, drug_off)
drug_flag = true
slowmo_on()
return true
end
function drug_off()
slowmo_off()
drug_flag = false
return true
end