245 lines
9.9 KiB
Plaintext
245 lines
9.9 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_gauss]:identity_immunities,weapon_probability,default_weapon_params,wpn_gauss_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\gauss"
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scheduled = off
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cform = skeleton
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class = WP_SVD
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 1
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inv_grid_width = 5
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inv_grid_x = 35
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inv_grid_y = 57
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inv_name = st_wpn_gauss
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inv_name_short = st_wpn_gauss
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description = st_wpn_gauss_descr
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kind = w_sniper
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inv_weight = 12.768
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cost = 85860
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weapon_class = sniper_rifle
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hud = wpn_gauss_hud
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visual = dynamics\weapons\wpn_gauss\wpn_gauss.ogf
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position = -0.026, -0.070, 0.0
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orientation = 0, 0, 0
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fire_point = 0.00, 0.12, 0.69
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fire_point2 = 0.00, 0.12, 0.69
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.15
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strap_orientation = -15, -9, 110
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ph_mass = 3
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flame_particles = weapons\generic_weapon_gauss
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smoke_particles = weapons\generic_weapon07
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shell_point = 0.0, 0.129, 0.192
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shell_dir = 0.0, 0.0, 0.4
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;shell_particles = weapons\generic_shells
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light_disabled = false
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light_color = 1.3, 1.5, 2
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light_range = 4.0
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light_time = 0.5
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light_var_color = 0.05
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light_var_range = 0.5
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upgr_icon_x = 1750
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upgr_icon_y = 700
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upgr_icon_width = 300
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upgr_icon_height = 100
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ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
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ammo_current = 10
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ammo_elapsed = 0
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ammo_limit = 60
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ammo_mag_size = 10
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startup_ammo = 10
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scope_status = 1
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scope_dynamic_zoom = on
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scope_name = wpn_addon_scope
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scope_texture = wpn_crosshair_gauss
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scope_x = 60
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scope_y = -2
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scope_zoom_factor = 5
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 1
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hit_power = 1.0, 1.0, 1.0, 1.0
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 15000
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rpm = 30
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rpm_empty_click = 120
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.0f
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crosshair_inertion = 10.8
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fire_dispersion_base = 0.001
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.02
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misfire_start_condition = 0.7 ; 0.7
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0036
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condition_shot_dec = 0.0036
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cam_return = 0
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cam_relax_speed = 3
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cam_dispersion = 0.05
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.05
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cam_max_angle = 0.01
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cam_max_angle_horz = 0.01
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cam_step_angle_horz = 0.01
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zoom_cam_relax_speed = 3
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zoom_cam_dispersion = 0.01
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.01
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zoom_cam_max_angle = 0.01
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zoom_cam_max_angle_horz = 0.01
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zoom_cam_step_angle_horz = 0.01
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PDM_disp_accel_factor = 3.05
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PDM_disp_base = 2.25
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.05
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.85
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 166
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kill_msg_y = 59
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kill_msg_width = 82
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kill_msg_height = 23
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snd_reload = weapons\librarian_aguss\gauss_reload
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snd_reload_empty = weapons\librarian_aguss\gauss_reload_empty
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snd_reload_misfire = weapons\librarian_aguss\gauss_unjam
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[wpn_gauss_hud]:hud_base
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item_visual = anomaly_weapons\wpn_gauss\wpn_gauss_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.092706, -0.001689, 0
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aim_hud_offset_pos_16x9 = -0.092706, -0.001689, 0
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aim_hud_offset_rot = -0.075199, -0.015736, 0
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aim_hud_offset_rot_16x9 = -0.075199, -0.015736, 0
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hands_orientation = 0.0464, 0.256658, -0.005604
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hands_orientation_16x9 = 0.0464, 0.256658, -0.005604
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hands_position = -0.011259, 0.023058, -0.043039
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hands_position_16x9 = -0.011259, 0.023058, -0.043039
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lowered_hud_offset_pos = 0.123551, -0.035166, 0
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lowered_hud_offset_pos_16x9 = 0.123551, -0.035166, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = gauss_hand_holster, gauss_idle
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anm_idle = gauss_hand_idle, gauss_idle
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anm_idle_aim = gauss_hand_idle_aim, gauss_idle
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anm_idle_aim_moving = gauss_hand_moving, gauss_idle, 0.75
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anm_idle_aim_moving_crouch = gauss_hand_moving, gauss_idle, 0.7
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anm_idle_moving = gauss_hand_moving, gauss_idle
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anm_idle_sprint = gauss_hand_sprint, gauss_idle, 1.1
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anm_reload = gauss_hand_reload, gauss_reload
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anm_reload_empty = gauss_hand_reload, gauss_reload
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anm_reload_misfire = gauss_hand_unjam, gauss_unjam
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anm_shots = gauss_hand_shoot, gauss_shoot
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anm_show = gauss_hand_draw, gauss_idle
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_point = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[pri_a17_gauss_rifle]:wpn_gauss ;Gauss UMIROTVORITEL
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$spawn = "weapons\uniq\pri_a17_gauss_rifle"
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story_id = pri_a17_gauss_rifle
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quest_item = false
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inv_name = st_wpn_umirotvoritel
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description = st_wpn_umirotvoritel_descr
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hud = wpn_gauss_hud
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upgr_icon_x = 1750
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upgr_icon_y = 700
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upgr_icon_width = 300
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upgr_icon_height = 100
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ammo_class = ammo_gauss, ammo_gauss_bad, ammo_gauss_verybad
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ammo_current = 10
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ammo_elapsed = 0
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ammo_limit = 10
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ammo_mag_size = 10
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hit_impulse = 1
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hit_power = 5.5, 5.5, 5.5, 5.5
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hit_type = fire_wound
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fire_distance = 2000
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bullet_speed = 100000
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misfire_start_condition = 0.7 ; 0.6
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misfire_start_prob = 0.007
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misfire_end_condition = 0.3
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.00002
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condition_shot_dec = 0.00001
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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