Divergent/mods/Hideout Furniture Expansion/gamedata/configs/mod_system_props.ltx

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2024-03-17 20:18:03 -04:00
;------------------------
;--- EFP Extra Props
;------------------------
[prop_bed_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_bed_1.ogf
description = st_prop_bed_1_descr
inv_name = st_prop_bed_1
inv_name_short = st_prop_bed_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 1
inv_grid_y = 0
inv_grid_width = 4
inv_grid_height = 2
cost = 2000
inv_weight = 5.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_bed_1
[placeable_bed_1]:physic_object
visual = dynamics\efp_props\prop_bed_1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_bed_1
ui_on_interaction = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction = ui_sleep_dialog.sleep_bag
ui_texture = ui_efp_prop_bed1
bounding_box_size = 2.15564, 0.941014, 0.113542
bounding_box_origin = -0.002633, 0.055132, 0.012928
;=================
[prop_bed_2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_bed_2.ogf
description = st_prop_bed_2_descr
inv_name = st_prop_bed_2
inv_name_short = st_prop_bed_2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 6
inv_grid_y = 0
inv_grid_width = 4
inv_grid_height = 3
cost = 3500
inv_weight = 10.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_bed_2
[placeable_bed_2]:physic_object
visual = dynamics\efp_props\prop_bed_2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_bed_2
ui_on_interaction = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction = ui_sleep_dialog.sleep_bag
ui_texture = ui_efp_prop_bed2
bounding_box_size = 2.20486, 1.051904, 0.609146
bounding_box_origin = 0.000341, 0.306108, -0.000994
fixed_bones = link1, link2, link3
;=================
[prop_bed_3]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_bed_3.ogf
description = st_prop_bed_3_descr
inv_name = st_prop_bed_3
inv_name_short = st_prop_bed_3
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 0
inv_grid_y = 2
inv_grid_width = 4
inv_grid_height = 3
cost = 5000
inv_weight = 15.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_bed_3
[placeable_bed_3]:physic_object
visual = dynamics\efp_props\prop_bed_3.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_bed_3
ui_on_interaction = ui_sleep_dialog.sleep_bag
ui_on_simple_interaction = ui_sleep_dialog.sleep_bag
ui_texture = ui_efp_prop_bed3
bounding_box_size = 2.15412, 1.100024, 0.728962
bounding_box_origin = -0.080034, 0.363287, 0.033148
fixed_bones = link1, link2, link3
;=================
[prop_board_map]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_board_map.ogf
description = st_prop_board_map_descr
inv_name = st_prop_board_map
inv_name_short = st_prop_board_map
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 0
inv_grid_y = 5
inv_grid_width = 3
inv_grid_height = 3
cost = 4000
inv_weight = 4.25
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_board_map
[placeable_board_map]:physic_object
visual = dynamics\efp_props\prop_board_map.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_board_map
ui_texture = ui_efp_prop_mapboard
bounding_box_size = 1.003382, 2.71256, 2.50106
bounding_box_origin = -0.074621, 1.23581, 0.016555
fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8, link9, link10, link11
;=================
[prop_cans_tuna]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_cans_tuna.ogf
description = st_prop_cans_tuna_descr
inv_name = st_prop_cans_tuna
inv_name_short = st_prop_cans_tuna
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 0
inv_grid_y = 1
inv_grid_width = 1
inv_grid_height = 1
cost = 1000
inv_weight = 1.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_cans_tuna
[placeable_cans_tuna]:inv_backpack
visual = dynamics\efp_props\prop_cans_tuna.ogf
placeable_type = stash
capacity = 150
specialized_storage = canned_food
base_rotation = -90
item_section = prop_cans_tuna
ui_texture = ui_efp_prop_canstuna
bounding_box_size = 0.519562, 0.666338, 0.320082
bounding_box_origin = -0.033553, 0.160559, -0.020897
;=================
[prop_couch_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_couch_1.ogf
description = st_prop_couch_1_descr
inv_name = st_prop_couch_1
inv_name_short = st_prop_couch_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 0
inv_grid_y = 8
inv_grid_width = 4
inv_grid_height = 2
cost = 5000
inv_weight = 15.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_couch1
[placeable_couch1]:physic_object
visual = dynamics\efp_props\prop_couch_1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_couch_1
ui_texture = ui_efp_prop_sofa1
bounding_box_size = 1.08449, 2.20094, 1.011576
bounding_box_origin = 0.076466, 0.508903, -0.000526
fixed_bones = link1, link2, link3
;=================
[prop_counter_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_counter_1.ogf
description = st_prop_counter_1_descr
inv_name = st_prop_counter_1
inv_name_short = st_prop_counter_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 4
inv_grid_y = 2
inv_grid_width = 2
inv_grid_height = 2
cost = 1500
inv_weight = 2.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_counter_1
[placeable_counter_1]:physic_object
visual = dynamics\efp_props\prop_counter_1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_counter_1
ui_texture = ui_efp_prop_counter1
bounding_box_size = 0.592, 1.03, 0.896
bounding_box_origin = -0.013483, 0.45023, 0
fixed_bones = link1, link2, link3, link4, link5
;=================
[prop_laptop_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_laptop.ogf
description = st_prop_laptop_item_descr
inv_name = st_prop_laptop_item
inv_name_short = st_prop_laptop_item
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 0
inv_grid_y = 0
inv_grid_width = 1
inv_grid_height = 1
cost = 15250
inv_weight = 1.25
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_proplaptop
[placeable_proplaptop]:physic_object
visual = dynamics\efp_props\prop_laptop.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_laptop_item
ui_texture = ui_efp_prop_laptop
bounding_box_size = 0.264128, 0.367148, 0.037654
bounding_box_origin = 0.027215, 0.021097, 0
fixed_bones = link1
;=================
[prop_poster_vertical_item]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_poster_vertical.ogf
description = st_prop_poster_vertical_item_descr
inv_name = st_prop_poster_vertical_item
inv_name_short = st_prop_poster_vertical_item
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 3
inv_grid_y = 5
inv_grid_width = 1
inv_grid_height = 2
cost = 500
inv_weight = 0.01
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_proppostervertical
[placeable_proppostervertical]:physic_object
visual = dynamics\efp_props\prop_poster_vertical.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_poster_vertical_item
ui_texture = ui_efp_prop_postervertical
bounding_box_size = 0.029702, 0.726874, 1.009274
bounding_box_origin = 0.005057, 0.5057, 0.000149
;=================
[prop_table_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_table_1.ogf
description = st_prop_table_1_descr
inv_name = st_prop_table_1
inv_name_short = st_prop_table_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 4
inv_grid_y = 4
inv_grid_width = 3
inv_grid_height = 3
cost = 3000
inv_weight = 2.75
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_table1
[placeable_table1]:physic_object
visual = dynamics\efp_props\prop_table_1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_table_1
ui_texture = ui_efp_prop_table1
bounding_box_size = 0.802426, 1.603252, 0.908164
bounding_box_origin = 0, 0.455398, 0.084036
fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8
;=================
[prop_table_2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_table_2.ogf
description = st_prop_table_2_descr
inv_name = st_prop_table_2
inv_name_short = st_prop_table_2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 4
inv_grid_y = 7
inv_grid_width = 3
inv_grid_height = 2
cost = 1250
inv_weight = 1.25
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_table_2
[placeable_table_2]:physic_object
visual = dynamics\efp_props\prop_table_2.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_table_2
ui_texture = ui_efp_prop_table2
bounding_box_size = 0.819716, 1.13481, 0.64613
bounding_box_origin = 0.014405, 0.322066, 0
fixed_bones = link1, link2, link3, link4, link5
;=================
;=================
;==== SECOND BATCH
;=================
;=================
[prop_bong]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_bong.ogf
description = st_prop_bong_descr
inv_name = st_prop_bong
inv_name_short = st_prop_bong
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 5
inv_grid_y = 0
inv_grid_width = 1
inv_grid_height = 2
cost = 1000
inv_weight = 0.7
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_bong
[placeable_bong]:physic_object
visual = dynamics\efp_props\prop_bong.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_bong
ui_texture = ui_efp_prop_bong
bounding_box_size = 0.492242, 0.493028, 0.27075
bounding_box_origin = -0.030478, 0.13665, -0.024444
fixed_bones = link1, link2
;=================
[prop_pccase]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_case.ogf
description = st_prop_case_descr
inv_name = st_prop_case
inv_name_short = st_prop_case
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 9
inv_grid_y = 8
inv_grid_width = 1
inv_grid_height = 2
cost = 1500
inv_weight = 1.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_pccase
[placeable_pccase]:physic_object
visual = dynamics\efp_props\prop_case.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_pccase
ui_texture = ui_efp_prop_case
bounding_box_size = 0.708764, 0.263856, 0.625396
bounding_box_origin = -0.036106, 0.312449, 0.023727
;=================
[prop_chair]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_chair.ogf
description = st_prop_chair_descr
inv_name = st_prop_chair
inv_name_short = st_prop_chair
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 8
inv_grid_y = 8
inv_grid_width = 1
inv_grid_height = 2
cost = 500
inv_weight = 1.35
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_chair
[placeable_chair]:physic_object
visual = dynamics\efp_props\prop_chair.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_chair
ui_texture = ui_efp_prop_chair
bounding_box_size = 0.526576, 0.485252, 1.026502
bounding_box_origin = -0.207186, 0.512982, 0
fixed_bones = link1
;=================
[prop_dish1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_dish1.ogf
description = st_prop_dish1_descr
inv_name = st_prop_dish1
inv_name_short = st_prop_dish1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 4
inv_grid_y = 9
inv_grid_width = 1
inv_grid_height = 1
cost = 100
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_dish1
[placeable_dish1]:physic_object
visual = dynamics\efp_props\prop_dish1.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_dish1
ui_texture = ui_efp_prop_dish1
bounding_box_size = -0.31462, -0.31462, -0.030406
bounding_box_origin = 0, 0.016, 0
;=================
[prop_dish2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_dish2.ogf
description = st_prop_dish2_descr
inv_name = st_prop_dish2
inv_name_short = st_prop_dish2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 6
inv_grid_y = 3
inv_grid_width = 1
inv_grid_height = 1
cost = 125
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_dish2
[placeable_dish2]:physic_object
visual = dynamics\efp_props\prop_dish2.ogf
placeable_type = prop
base_rotation = 0
script_binding = bind_hf_base.init
item_section = prop_dish2
ui_texture = ui_efp_prop_dish2
bounding_box_size = -0.428902, -0.428902, -0.119644
bounding_box_origin = -0.004435, 0.060923, 0.023762
;=================
[prop_fan]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_fan.ogf
description = st_prop_fan_descr
inv_name = st_prop_fan
inv_name_short = st_prop_fan
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 3
inv_grid_y = 7
inv_grid_width = 1
inv_grid_height = 1
cost = 425
inv_weight = 0.4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_fan
[placeable_fan]:physic_object
visual = dynamics\efp_props\prop_fan.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_table_fan.init
item_section = prop_fan
ui_on_interaction = bind_table_fan.toggle_fan
ui_on_simple_interaction = bind_table_fan.toggle_fan
ui_texture = ui_efp_prop_fan
bounding_box_size = 0.208386, 0.123402, 0.359112
bounding_box_origin = -0.040593, 0.181895, 0.000063
;=================
[prop_fridge]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_fridge.ogf
description = st_prop_fridge_descr
inv_name = st_prop_fridge
inv_name_short = st_prop_fridge
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 7
inv_grid_y = 3
inv_grid_width = 2
inv_grid_height = 3
cost = 12500
inv_weight = 35.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_fridge
[placeable_fridge]:inv_backpack
visual = dynamics\efp_props\prop_fridge.ogf
placeable_type = stash
base_rotation = -90
capacity = 150
item_section = prop_fridge
ui_texture = ui_efp_prop_fridge
bounding_box_size = 0.962086, 1.000592, 2.04
bounding_box_origin = 0.169089, 1.02834, 0.000657
;=================
[prop_keyboard]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_keyboard.ogf
description = st_prop_keyboard_descr
inv_name = st_prop_keyboard
inv_name_short = st_prop_keyboard
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 5
inv_grid_y = 9
inv_grid_width = 2
inv_grid_height = 1
cost = 425
inv_weight = 0.65
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_keyboard
[placeable_keyboard]:physic_object
visual = dynamics\efp_props\prop_keyboard.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_keyboard
ui_texture = ui_efp_prop_keyboard
bounding_box_size = 0.258694, 0.708308, 0.041696
bounding_box_origin = 0.018146, 0.021854, 0.048423
;=================
;[prop_mice]:tch_junk
;class = II_ATTCH
;kind = i_tool
;visual = dynamics\efp_props\prop_mice.ogf
;description = st_prop_mice_descr
;inv_name = st_prop_mice
;inv_name_short = st_prop_mice
;icons_texture = ui\ui_maid_efp_props
;inv_grid_x = 7
;inv_grid_y = 9
;inv_grid_width = 1
;inv_grid_height = 1
;cost = 200
;inv_weight = 0.1
;use1_functor = placeable_furniture.place_item
;use1_action_functor = placeable_furniture.func_place_item
;placeable_type = prop
;placeable_section = placeable_mice
;[placeable_mice]:physic_object
;visual = dynamics\efp_props\prop_mice.ogf
;placeable_type = prop
;base_rotation = 0
;script_binding = bind_hf_base.init
;item_section = prop_mice
;ui_texture = ui_efp_prop_mice
;bounding_box_size = -0.109946, -0.083829, -0.023042
;bounding_box_origin = 0.006763, 0.00049, 0.022018
;=================
[prop_mice_pad]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_mice_pad.ogf
description = st_prop_mice_pad_descr
inv_name = st_prop_mice_pad
inv_name_short = st_prop_mice_pad
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 7
inv_grid_y = 8
inv_grid_width = 1
inv_grid_height = 1
cost = 100
inv_weight = 0.1
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_mice_pad
[placeable_mice_pad]:physic_object
visual = dynamics\efp_props\prop_mice_pad.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_mice_pad
ui_texture = ui_efp_prop_mice_pad
bounding_box_size = 0.255944, 0.344332, 0.034464
bounding_box_origin = 0, 0.018165, 0
;=================
[prop_monitor]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_monitor.ogf
description = st_prop_monitor_descr
inv_name = st_prop_monitor
inv_name_short = st_prop_monitor
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 7
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 2
cost = 1000
inv_weight = 1.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_monitor
[placeable_monitor]:physic_object
visual = dynamics\efp_props\prop_monitor.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_monitor
ui_texture = ui_efp_prop_monitor
bounding_box_size = 0.473358, 0.54681, 0.531904
bounding_box_origin = -0.182404, 0.26884, -0.004893
fixed_bones = link1
;=================
[prop_mug]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_mug.ogf
description = st_prop_mug_descr
inv_name = st_prop_mug
inv_name_short = st_prop_mug
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 9
inv_grid_y = 7
inv_grid_width = 1
inv_grid_height = 1
cost = 150
inv_weight = 0.15
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_mug
[placeable_mug]:physic_object
visual = dynamics\efp_props\prop_mug.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_mug
ui_texture = ui_efp_prop_mug
bounding_box_size = 0.15, 0.15, 0.152
bounding_box_origin = 0.1171, 0.075906, 0
;=================
[prop_stove1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_stove1.ogf
description = st_prop_stove1_descr
inv_name = st_prop_stove1
inv_name_short = st_prop_stove1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 10
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 1
cost = 1750
inv_weight = 0.15
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_stove1
[placeable_stove1]:physic_object
visual = dynamics\efp_props\prop_stove1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_stove1
ui_on_interaction = ui_stove_furniture.start_dialog
ui_on_simple_interaction = ui_stove_furniture.start_dialog
ui_texture = ui_efp_prop_stove1
bounding_box_size = 0.464, 0.708, 0.244
bounding_box_origin = 0, 0.12559, 0
;=================
[prop_stove2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_stove2.ogf
description = st_prop_stove2_descr
inv_name = st_prop_stove2
inv_name_short = st_prop_stove2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 9
inv_grid_y = 3
inv_grid_width = 2
inv_grid_height = 3
cost = 3500
inv_weight = 25.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_stove2
[placeable_stove2]:physic_object
visual = dynamics\efp_props\prop_stove2.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_stove2
ui_on_interaction = ui_stove_furniture.start_dialog
ui_on_simple_interaction = ui_stove_furniture.start_dialog
integrated_storage = placeable_stove2_stash
ui_texture = ui_efp_prop_stove2
bounding_box_size = 0.7292, 0.729436, 1.081456
bounding_box_origin = -0.091483, 0.542009, 0.001021
fixed_bones = link1, link2, link3, link4, link5
[placeable_stove2_stash]:hidden_box
capacity = 100
placeable_type = stash
;=================
[prop_tv]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_tv.ogf
description = st_prop_tv_descr
inv_name = st_prop_tv
inv_name_short = st_prop_tv
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 10
inv_grid_y = 1
inv_grid_width = 2
inv_grid_height = 2
cost = 2000
inv_weight = 4.0
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_tv
[placeable_tv]:physic_object
visual = dynamics\efp_props\prop_tv.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_tv
ui_texture = ui_efp_prop_tv
bounding_box_size = 0.358658, 0.528918, 0.486108
bounding_box_origin = -0.088856, 0.256, -0.001798
;=================
[prop_shelf_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_shelf_1.ogf
description = st_prop_shelf_1_descr
inv_name = st_prop_shelf_1
inv_name_short = st_prop_shelf_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 11
inv_grid_y = 3
inv_grid_width = 2
inv_grid_height = 2
cost = 2250
inv_weight = 3.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shelf_1
[placeable_shelf_1]:physic_object
visual = dynamics\efp_props\prop_shelf_1.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_shelf_1
ui_texture = ui_efp_prop_shelf_1
fixed_bones = link.001, link.002, link.003, link.004, link.005
bounding_box_size = 0.453686, 1.373014, 1.13328
bounding_box_origin = 0.013033, 0.568882, -0.011971
fixed_bones = link1, link2, link3, link4, link5
;=================
[prop_shelf_2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_shelf_2.ogf
description = st_prop_shelf_2_descr
inv_name = st_prop_shelf_2
inv_name_short = st_prop_shelf_2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 12
inv_grid_y = 0
inv_grid_width = 2
inv_grid_height = 3
cost = 3250
inv_weight = 6.5
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_shelf_2
[placeable_shelf_2]:physic_object
visual = dynamics\efp_props\prop_shelf_2.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_hf_base.init
item_section = prop_shelf_2
ui_texture = ui_efp_prop_shelf_2
bounding_box_size = 0.545698, 1.416432, 2.09594
bounding_box_origin = 0.010592, 1.04931, -0.011971
fixed_bones = link1, link2, link3, link4, link5, link6, link7, link8, link9
;=================
[prop_clock_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_clock.ogf
description = st_prop_prop_clock_1_descr
inv_name = st_prop_prop_clock_1
inv_name_short = st_prop_prop_clock_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 9
inv_grid_y = 6
inv_grid_width = 2
inv_grid_height = 1
cost = 1750
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = prop
placeable_section = placeable_clock_1
[placeable_clock_1]:physic_object
visual = dynamics\efp_props\prop_clock.ogf
placeable_type = prop
base_rotation = -90
script_binding = bind_digital_clock_furniture.init
item_section = prop_clock_1
;ui_texture = ui_efp_clock_1
bounding_box_size = 0.285594, 0.472316, 0.1265
bounding_box_origin = 0, 0.064432, -0.000457
;=================
[prop_med_case_1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_med_case.ogf
description = st_prop_med_case_1_descr
inv_name = st_prop_med_case_1
inv_name_short = st_prop_med_case_1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 10
inv_grid_y = 8
inv_grid_width = 2
inv_grid_height = 2
cost = 3500
inv_weight = 0.3
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_prop_med_case_1
[placeable_prop_med_case_1]:inv_backpack
visual = dynamics\efp_props\prop_med_case.ogf
placeable_type = stash
base_rotation = -90
capacity = 75
item_section = prop_med_case_1
specialized_storage = meds
;ui_texture =
bounding_box_size = 0.635256, 0.85776, 0.397624
bounding_box_origin = -0.000492, 0.198815, -0.000147
;================
[prop_ammo_box]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_ammo_box.ogf
description = st_placeable_ammo_box_descr
inv_name = st_placeable_ammo_box
inv_name_short = st_placeable_ammo_box
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 11
inv_grid_y = 5
inv_grid_height = 2
inv_grid_width = 3
cost = 6500
inv_weight = 4
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
placeable_type = stash
placeable_section = placeable_prop_ammo_box
[placeable_prop_ammo_box]:inv_backpack
visual = dynamics\efp_props\prop_ammo_box.ogf
capacity = 150
placeable_type = stash
item_section = prop_ammo_box
specialized_storage = ammo
base_rotation = -90
bounding_box_size = 0.537134, 1.049702, 0.300536
bounding_box_origin = -0.003363, 0.151252, 0.000095
;=================
[prop_lamp1]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_lamp.ogf
description = st_prop_lamp1_descr
inv_name = st_prop_lamp1
inv_name_short = st_prop_lamp1
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 10
inv_grid_y = 7
inv_grid_height = 1
inv_grid_width = 1
cost = 1250
inv_weight = 0.6
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_lamp1
[placeable_lamp1]
class = SO_HLAMP
visual = dynamics\efp_props\prop_lamp.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 8 ; measured in hours
fuel_section = batteries_dead
item_section = prop_lamp1
light_section = definition_lamp_light2
placeable_type = light
base_rotation = 0
bounding_box_size = 0.235684, 0.124144, 0.395092
bounding_box_origin = -0.000238, 0.198491, 0.000095
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[prop_lamp2]:tch_junk
class = II_ATTCH
kind = i_tool
visual = dynamics\efp_props\prop_lamp_2.ogf
description = st_prop_lamp2_descr
inv_name = st_prop_lamp2
inv_name_short = st_prop_lamp2
icons_texture = ui\ui_maid_efp_props
inv_grid_x = 11
inv_grid_y = 7
inv_grid_height = 1
inv_grid_width = 1
cost = 1450
inv_weight = 0.6
use_condition = true
power_critical = 0.2
power_consumption = 0
condition_bar = power_progess_bar
fuel_section = batteries_dead
script_binding = item_device.bind
use1_functor = placeable_furniture.place_item
use1_action_functor = placeable_furniture.func_place_item
use6_functor = item_device.menu_battery
use6_action_functor = item_device.func_battery
placeable_type = light
placeable_section = placeable_lamp2
[placeable_lamp2]
class = SO_HLAMP
visual = dynamics\efp_props\prop_lamp_2.ogf
script_binding = bind_light_furniture.init
ui_on_interaction = ui_furniture_light.start_dialog
ui_on_simple_interaction = ui_furniture_light.toggle_light
fuel_duration = 8 ; measured in hours
fuel_section = batteries_dead
item_section = prop_lamp2
light_section = definition_lamp_light2
placeable_type = light
base_rotation = 0
bounding_box_size = 0.22932, 0.231682, 0.04503
bounding_box_origin = -0.00157, 0.023507, 0.004667
snd_turn_on = ambient\special\light_buzz_1
snd_turn_off = ambient\special\light_sizzles_1
hide_bone_off = bone_light
ui_texture = ui_inGame2_placeable_metal_torch
[definition_lamp_light1]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 40
color = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range = 2; <in meters>
has_shadows = true
volumetric = true
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.5
main_bone = bone_light
[definition_lamp_light2]
type = 2 ; 0-Direct 1-Point 2-Spot 3-OMNIPART 4-Reflected
cone_angle = 45
color = 0.75, 0.91, 0.94, 1.0 ; <r,g,b,a>
range = 2; <in meters>
has_shadows = true
volumetric = true
volumetric_distance = 0.5
volumetric_quality = 0.5
volumetric_intensity = 0.5
main_bone = bone_light