2024-03-17 20:18:03 -04:00
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[smart_terrain]
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squad_id = 15
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max_population = 2
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respawn_params = respawn@ds2_lager_st
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2024-03-27 00:55:00 -04:00
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respawn_only_smart = false
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2024-03-17 20:18:03 -04:00
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respawn_idle = 86400
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2024-03-27 00:55:00 -04:00
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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2024-03-17 20:18:03 -04:00
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[respawn@ds2_lager_st] ;-- Type: faction { bandit, killer, renegade, ISG } = hideout
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spawn_bandit@novice
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spawn_killer@advanced
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2024-03-27 00:55:00 -04:00
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spawn_renegade@advanced
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spawn_isg_special
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2024-03-17 20:18:03 -04:00
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[spawn_bandit@novice]
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2024-03-27 00:55:00 -04:00
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spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_novice, bandit_sim_squad_advanced
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spawn_num = {!squad_name_exist(ds_ds2_lager_st_isg_squad)} 1, 0
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2024-03-17 20:18:03 -04:00
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[spawn_killer@advanced]
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2024-03-27 00:55:00 -04:00
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spawn_squads = merc_sim_squad_advanced, merc_sim_squad_novice, merc_sim_squad_novice
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spawn_num = {!squad_name_exist(ds_ds2_lager_st_isg_squad)} 1, 0
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[spawn_renegade@advanced]
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spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_novice, renegade_sim_squad_novice
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spawn_num = {!squad_name_exist(ds_ds2_lager_st_isg_squad)} 1, 0
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[spawn_isg_special]
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spawn_squads = isg_sim_squad_novice, isg_sim_squad_novice, isg_sim_squad_advanced
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spawn_num = {!squad_name_exist(ds_ds2_lager_st_isg_squad) +isg_entered_the_zone} 1, 0
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2024-03-17 20:18:03 -04:00
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2024-03-27 00:55:00 -04:00
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;[on_changing_level]
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2024-03-17 20:18:03 -04:00
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2024-03-27 00:55:00 -04:00
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;[smart_control]
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2024-03-17 20:18:03 -04:00
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[exclusive]
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ds2_lager_st_camp_work_1 = darkscape\ds2_lager_st_smart_logic.ltx
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ds2_lager_st_camp_work_2 = darkscape\ds2_lager_st_smart_logic.ltx
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ds2_lager_st_camp_work_3 = darkscape\ds2_lager_st_smart_logic.ltx
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ds2_lager_st_camp_work_4 = darkscape\ds2_lager_st_smart_logic.ltx
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ds2_lager_st_camp_work_5 = darkscape\ds2_lager_st_smart_logic.ltx
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