31 lines
871 B
Plaintext
31 lines
871 B
Plaintext
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function actor_on_first_update()
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local pool = {
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["mar_endless_night_spawn_01"] = {
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pos = vector():set(-152.15197753906, 0.80081522464752, 86.731491088867),
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smart = "mar_smart_terrain_3_7",
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},
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["mar_endless_night_spawn_02"] = {
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pos = vector():set(272.58688354492, 4.4342155456543, 55.053783416748),
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smart = "mar_smart_terrain_8_8",
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},
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["mar_endless_night_spawn_03"] = {
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pos = vector():set(364.51748657227, 2.1262073516846, 115.86725616455),
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smart = "mar_smart_terrain_10_7",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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