31 lines
877 B
Plaintext
31 lines
877 B
Plaintext
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function actor_on_first_update()
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local pool = {
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["val_endless_night_spawn_01"] = {
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pos = vector():set(-58.37699508667, -0.39553779363632, -374.03778076172),
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smart = "val_smart_terrain_3_0",
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},
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["val_endless_night_spawn_02"] = {
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pos = vector():set(-134.28462219238, -1.4056015014648, -330.41253662109),
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smart = "val_smart_terrain_5_8",
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},
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["val_endless_night_spawn_03"] = {
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pos = vector():set(-47.002891540527, -3.0274252891541, -145.11131286621),
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smart = "val_smart_terrain_6_5",
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}
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}
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for sec,v in pairs(pool) do
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local se = get_story_se_item(sec)
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if not (se) then
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local pos = v.pos
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local vid = level.vertex_id(pos)
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local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
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se = alife():create(sec,pos,vid,gid)
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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end
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