Divergent/mods/Redone Collection/gamedata/scripts/redone_endless_yan_night_mu...

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function actor_on_first_update()
local pool = {
["yan_endless_night_spawn_01"] = {
pos = vector():set(161.0279083252, -0.71909606456757, 65.10375213623),
smart = "yan_smart_terrain_1_6",
},
["yan_endless_night_spawn_02"] = {
pos = vector():set(-209.48184204102, 6.8956809043884, -161.16413879395),
smart = "yan_smart_terrain_4_2",
},
["yan_endless_night_spawn_03"] = {
pos = vector():set(-161.47422790527, 6.5996909141541, -308.79528808594),
smart = "yan_smart_terrain_6_2",
}
}
for sec,v in pairs(pool) do
local se = get_story_se_item(sec)
if not (se) then
local pos = v.pos
local vid = level.vertex_id(pos)
local gid = SIMBOARD.smarts_by_names[v.smart].m_game_vertex_id
se = alife():create(sec,pos,vid,gid)
end
end
end
function on_game_start()
RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
end