Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/details_blend.s

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2024-03-17 20:18:03 -04:00
--Normal pass, with bumpmapping
function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_grass","deffer_grass")
: fog (false)
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader:dx10cullmode (1)
local opt = shader:dx10Options()
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_bump", "levels\\" .. opt:getLevel() .. "\\" .. t_base.."_bump")
shader:dx10texture("s_bumpX", t_base.."_bump#")
shader:dx10texture("s_waves", "fx\\wind_wave")
shader:dx10sampler("smp_base")
shader:dx10sampler("smp_linear")
shader:dx10sampler("smp_linear2")
end