54 lines
1.9 KiB
ArmAsm
54 lines
1.9 KiB
ArmAsm
|
local tex_base = "water\\water_ryaska1"
|
||
|
local tex_nmap = "fx\\water_normal"
|
||
|
local tex_dist = "water\\water_dudv"
|
||
|
local tex_sky0 = "$user$sky0" -- "sky\\sky_8_cube"
|
||
|
local tex_sky1 = "$user$sky1" -- "sky\\sky_8_cube"
|
||
|
|
||
|
local tex_bluenoise = "fx\\blue_noise"
|
||
|
local tex_rainsplash = "fx\\water_sbumpvolume"
|
||
|
local tex_caustics = "fx\\water_caustics"
|
||
|
|
||
|
function normal (shader, t_base, t_second, t_detail)
|
||
|
shader :begin ("water_ryaska","water_ryaska")
|
||
|
:sorting (2, false)
|
||
|
:blend (true,blend.srcalpha,blend.invsrcalpha)
|
||
|
:zb (true,false)
|
||
|
:distort (true)
|
||
|
:fog (true)
|
||
|
|
||
|
shader:dx10texture ("s_base", tex_base)
|
||
|
shader:dx10texture ("s_nmap", tex_nmap)
|
||
|
shader:dx10texture ("sky_s0", tex_sky0)
|
||
|
shader:dx10texture ("sky_s1", tex_sky1)
|
||
|
shader:dx10texture ("s_position", "$user$position")
|
||
|
|
||
|
shader:dx10texture ("s_rimage", "$user$generic_temp")
|
||
|
shader:dx10texture ("s_diffuse", "$user$albedo")
|
||
|
shader:dx10texture ("s_accumulator", "$user$accum")
|
||
|
|
||
|
shader:dx10texture ("s_bluenoise", tex_bluenoise)
|
||
|
shader:dx10texture ("s_rainsplash", tex_rainsplash)
|
||
|
shader:dx10texture ("s_watercaustics", tex_caustics)
|
||
|
|
||
|
shader:dx10sampler ("smp_base")
|
||
|
shader:dx10sampler ("smp_linear")
|
||
|
shader:dx10sampler ("smp_nofilter")
|
||
|
shader:dx10sampler ("smp_rtlinear")
|
||
|
end
|
||
|
|
||
|
function l_special (shader, t_base, t_second, t_detail)
|
||
|
shader :begin ("waterd","waterd")
|
||
|
:sorting (2, true)
|
||
|
:blend (true,blend.srcalpha,blend.invsrcalpha)
|
||
|
:zb (true,false)
|
||
|
:fog (false)
|
||
|
:distort (true)
|
||
|
|
||
|
shader: dx10color_write_enable( true, true, true, false)
|
||
|
|
||
|
shader:dx10texture ("s_base", tex_base)
|
||
|
shader:dx10texture ("s_distort", tex_dist)
|
||
|
|
||
|
shader:dx10sampler ("smp_base")
|
||
|
shader:dx10sampler ("smp_nofilter")
|
||
|
end
|