Divergent/mods/[REQUIRED] Modpack Data/gamedata/configs/items/settings/new_game_loadouts.ltx

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;; ===========================< Loadout >=============================
;; To add items in the item lists:
;; -------------------------------
;; add a new line: "item_section = value_1,value_2,value3" under the correct section below
;; "item_section": is the section name of the your item. NOTE: don't make lines with the same "item_section", only the last one will be read
;; "value_1": (boolean value, must be true or false) determines wether this item should be added to player's inventory list (false) or to the loadout pick list (true)
;; "value_2": (number) the amount of the said item
;; "value_3": (number) how many points it requires
;; "value_4": (number) what progression difficulty is this item locked at (2 means it's available for difficulty 1 and 2) [no value means its available for all difficulties]
;; ========================================================
;; put your custom items under "custom" section, they will always appear to pick from
;; NOTE: you will get a single bolt only no matter how many you put in here, due to technical engine reasons
[points]
total_points_eco_1 = 50
total_points_eco_2 = 30
total_points_eco_3 = 20
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[custom]
[shared]:custom
cash = false,1,0
device_pda_1 = false,1,0
device_flashlight = false,1,0
itm_backpack = false,1,0
box_matches = false,1,0
flask = false,1,0
device_glowstick = false,1,0
device_glowstick_orange = true,1,2
device_glowstick_red = true,1,2
device_glowstick_blue = true,1,2
cigarettes_lucky = true,1,5
cigarettes_lucky = true,1,5
cigarettes_russian = true,1,2
vodka = true,2,4
bread = true,2,4
energy_drink = true,2,4
ration_ru = true,1,2
beans = true,1,1
tomato = true,1,1
kolbasa = true,2,2
batteries_dead = true,3,6
detector_radio = true,1,10
detector_geiger = true,1,10
lead_box = true,1,10
grooming = true,1,10
charcoal = true,1,5
cooking = true,1,10
detector_simple = true,1,12,2
bandage = true,2,2
stimpack = true,2,4
stimpack_army = true,2,5
medkit = true,2,2
medkit_army = true,1,4
medkit_scientic = true,1,5,2
antirad = true,1,6
drug_anabiotic = true,1,4
drug_psy_blockade = true,1,6
grenade_f1 = true,1,10
ps01 = true,1,4,1
acog = true,1,4,1
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[stalker_loadout]:shared
helm_resp = false,1,0
novice_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife = false,1,0
stalker_patch = false,1,0
bolt = false,1,0
bread = false,1,0
wpn_toz106 = true,1,6,1
wpn_toz106_m1 = true,1,6,1
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;wpn_ak74_old = true,1,500,1
wpn_ak74u_n1 = true,1,15,1
wpn_walther_p99 = true,1,8
wpn_vz61_scorpion = true,1,10
wpn_remington700_bas = true,1,18,2
wpn_mp153_bas = true,1,15,2
wpn_m1a1 = true,1,15,2
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[bandit_loadout]:shared
helm_cloth_mask = false,1,0
trenchcoat_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife = false,1,0
bandit_patch = false,1,0
bolt_bullet = false,1,0
vodka = false,1,0
wpn_ak74_n1 = true,1,15,1
wpn_mp133_bas = true,1,15
wpn_vz61_scorpion = true,1,8
wpn_kar98_mod = true,1,10
wpn_svd_m1 = true,1,18,1
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[ecolog_loadout]:shared
helm_resp = false,1,0
novice_outfit = false,1,0
wpn_glock17 = false,1,0
wpn_knife = false,1,0
ecolog_patch = false,1,0
bolt = false,1,0
antirad = false,1,0
wpn_pp2000 = true,1,12,1
wpn_kiparis = true,1,12,1
wpn_vz61 = true,1,12,1
wpn_ak74u_n1 = true,1,15,1
wpn_kar98_mod = true,1,10
wpn_vz61_scorpion = true,1,8
wpn_remington700_bas = true,1,15,2
wpn_mp153_bas = true,1,15,2
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[dolg_loadout]:shared
helm_resp = false,1,0
dolg_novice_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife2 = false,1,0
dolg_patch = false,1,0
bolt_bullet = false,1,0
stimpack = false,1,0
wpn_ak74u_n1 = true,1,15
wpn_aks74 = true,1,15,1
wpn_ak12_bas = true,1,18,1
wpn_ak74_n = true,1,15,1
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[freedom_loadout]:shared
helm_resp = false,1,0
svoboda_light_outfit = false,1,0
wpn_glock17 = false,1,0
wpn_knife = false,1,0
freedom_patch = false,1,0
bolt_bullet = false,1,0
marijuana = false,1,0
wpn_g36 = true,1,18,1
wpn_l85 = true,1,18,1
wpn_remington700_bas = true,1,15,2
wpn_mp153_bas = true,1,15,2
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[killer_loadout]:shared
helm_rp_bala = false,1,0
merc_outfit = false,1,0
wpn_glock17 = false,1,0
wpn_knife = false,1,0
killer_patch = false,1,0
bolt = false,1,0
swiss_knife = false,1,0
wpn_m4_tac = true,1,18,1
wpn_ak105 = true,1,15,1
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[army_loadout]:shared
helm_bandana = false,1,0
army_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife2 = false,1,0
army_patch = false,1,0
bolt_bullet = false,1,0
cigarettes_russian = false,1,0
wpn_ak74u_n1 = true,1,15,1
wpn_aks74 = true,1,15,1
wpn_remington700_bas = true,1,15,2
wpn_m4a1_siber = true,1,18,1
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[monolith_loadout]:shared
helm_resp = false,1,0
monolith_outfit = false,1,0
wpn_glock17 = false,1,0
wpn_knife2 = false,1,0
monolith_patch = false,1,0
bolt = false,1,0
grenade_gd-05 = false,1,0
wpn_ak12_custom = true,1,18,1
wpn_ak12_bas = true,1,18,1
wpn_ak74_n = true,1,18,1
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[csky_loadout]:shared
helm_cloth_mask = false,1,0
cs_novice_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife = false,1,0
csky_patch = false,1,0
bolt = false,1,0
batteries_dead = false,1,0
wpn_sks_molot = true,1,12,1
wpn_toz106 = true,1,10,1
wpn_vityaz = true,1,10
wpn_vz61_scorpion = true,1,10
wpn_remington700_bas = true,1,15,2
wpn_svd_m1 = true,1,18,1
wpn_mp153_bas = true,1,15,2
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[renegade_loadout]:shared
helm_cloth_mask = false,1,0
renegademerc_outfit = false,1,0
wpn_pm_bas = false,1,0
wpn_knife = false,1,0
renegade_patch = false,1,0
bolt_bullet = false,1,0
vodka = false,1,0
wpn_mp133 = true,1,12,1
wpn_svd_m1 = true,1,15,2
wpn_ak12_bas = true,1,18,1
wpn_ak74_n = true,1,18,1
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[greh_loadout]:shared
helm_cloth_mask = false,1,0
greh_trenchcoat_outfit = false,1,0
wpn_toz106 = false,1,0
wpn_knife = false,1,0
greh_patch = false,1,0
bolt = false,1,0
hide_pseudodog = false,1,0
wpn_ak74u_n1 = true,1,15,1
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[isg_loadout]:shared
helm_cloth_mask = false,1,0
isg_outfit = false,1,0
wpn_beretta_camo = false,1,0
wpn_knife = false,1,0
isg_patch = false,1,0
bolt_bullet = false,1,0
cleaning_kit_u = false,1,0
grenade_gd-05 = false,1,0
wpn_ak74u_isg = false,1,0
wpn_mp5sd = true,1,15,1
wpn_p90 = true,1,15,1
wpn_famas3 = true,1,18,1
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[zombied_loadout]:shared,stalker_loadout
;; ===========================< Ammo >=============================
;-- defined ammo type per weapon here (weapon section = ammo section) - Example: wpn_glock = ammo_9x19_fmj_bad
;-- when a weapon in this section found in your inventory, you will be given the ammo stated for it
;-- otherwise, ammo type will be the first one define in weapon's config
[ammo_type_per_wpn]
;-- define ammo count per ammo section (section = count) here - Example: ammo_9x19_fmj_bad = 60
;-- When an ammo type is picked for a weapon in your inventory, it will be given to player by the count defined here
;-- otherwise, ammo's count will be a full box size
[ammo_count]
;; ===========================< Money >=============================
[stalker_money]
money = 500
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[bandit_money]
money = 500
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[ecolog_money]
money = 500
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[dolg_money]
money = 500
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[freedom_money]
money = 1200
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[killer_money]
money = 1000
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[army_money]
money = 1200
[monolith_money]
money = 1500
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[csky_money]
money = 500
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[renegade_money]
money = 800
[greh_money]
money = 0
[isg_money]
money = 3000
[zombied_money]
money = 1000