92 lines
2.5 KiB
Plaintext
92 lines
2.5 KiB
Plaintext
|
-- arti_crusher = {
|
||
|
-- af_pin = "powder_nightstar:3",
|
||
|
-- af_night_star = "powder_nightstar:5",
|
||
|
|
||
|
-- af_medusa = "powder_gravi,3",
|
||
|
-- af_vyvert = "powder_gravi,4",
|
||
|
-- af_gravi = "powder_gravi,5",
|
||
|
|
||
|
-- af_cristall = "powder_fireball,3",
|
||
|
-- af_fireball = "powder_fireball,5",
|
||
|
|
||
|
-- af_blood = "powder_blood,3",
|
||
|
-- af_mincer_meat = "powder_blood,5",
|
||
|
|
||
|
-- af_electra_sparkler = "powder_battery,4",
|
||
|
-- af_dummy_battery = "powder_battery,5",
|
||
|
-- }
|
||
|
|
||
|
tbl = {}
|
||
|
ini_balls = ini_file("items\\settings\\ball_crusher.ltx")
|
||
|
gc = game.translate_string
|
||
|
-- to powderize artifacts into crafting material
|
||
|
|
||
|
local modes = {
|
||
|
["inventory"] = true,
|
||
|
}
|
||
|
local bags = {
|
||
|
["actor_bag"] = true,
|
||
|
["actor_equ"] = true,
|
||
|
["actor_belt"] = true,
|
||
|
}
|
||
|
function load_table()
|
||
|
ini_balls:section_for_each(function(section)
|
||
|
local powders = {}
|
||
|
local lines = ini_balls:line_count(section) or 0
|
||
|
for i=0,lines-1 do
|
||
|
local _, id, value = ini_balls:r_line_ex(section,i)
|
||
|
value = str_explode(value, "-")
|
||
|
powders[id] = {
|
||
|
min = value[1] or 0,
|
||
|
max = value[2] or 0
|
||
|
}
|
||
|
end
|
||
|
tbl[section] = powders
|
||
|
end)
|
||
|
end
|
||
|
function try_crush(obj, bag, mode)
|
||
|
if obj and bags[bag] and modes[mode] and tbl[obj:section()] then
|
||
|
return gc("st_crush")
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function crush(obj, bag, mode)
|
||
|
local to_create = tbl[obj:section()]
|
||
|
local cond = obj:condition() or 1
|
||
|
for k,v in pairs(to_create) do
|
||
|
local diff = v.max - v.min
|
||
|
local amt = v.min + math.random(diff)
|
||
|
amt = math.ceil(amt * cond)
|
||
|
create_ammo(k, db.actor:position(), db.actor:level_vertex_id(), db.actor:game_vertex_id(), AC_ID, amt)
|
||
|
end
|
||
|
alife_release(obj)
|
||
|
end
|
||
|
|
||
|
SpawnTreasure = treasure_manager.try_spawn_treasure
|
||
|
|
||
|
function treasure_manager.try_spawn_treasure(box)
|
||
|
local id = box:id()
|
||
|
|
||
|
--printf("try_spawn_treasure [%s]",caches[id])
|
||
|
-- no spawn if the cache is already looted
|
||
|
if not (treasure_manager.caches[id]) then
|
||
|
return
|
||
|
end
|
||
|
SpawnTreasure(box)
|
||
|
if math.random() < 0.1 then
|
||
|
create_ammo(random_choice(
|
||
|
"powder_gravi",
|
||
|
"powder_fireball",
|
||
|
"powder_nightstar",
|
||
|
"powder_battery",
|
||
|
"powder_blood")
|
||
|
, box:position(), box:level_vertex_id(), box:game_vertex_id(), box:id(), math.random(3))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
|
||
|
function on_game_start()
|
||
|
custom_functor_autoinject.add_functor("arti_crush", try_crush, try_crush, nil, crush, true)
|
||
|
load_table()
|
||
|
end
|