45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
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if ui_popup_messages then
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local gc = game.translate_string
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inc_faction_goodwill_to_actor = xr_effects.inc_faction_goodwill_to_actor
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xr_effects.inc_faction_goodwill_to_actor = function(actor, npc, p)
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inc_faction_goodwill_to_actor(actor, npc, p)
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local display
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if ui_mcm then
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display = ui_mcm.get("ui_popup_messages/apm_reputation/goodwill")
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else
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display = true
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end
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if not display then return end
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local community = p[1]
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local delta = p[2] and tonumber(p[2]) or 0
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if delta ~= 0 and ui_popup_messages.GUI then
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ui_popup_messages.GUI:AddMessage(gc("st_apm_reputation_goodwill"):format(delta > 0 and "+" or "", delta, gc(community)), delta > 0 and "ui_inGame2_PD_Diplomat" or "ui_inGame2_PD_Hranitel_tayn")
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end
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end
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increment_reputation = game_statistics.increment_reputation
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game_statistics.increment_reputation = function(delta)
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local display
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if ui_mcm then
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display = ui_mcm.get("ui_popup_messages/apm_reputation/reputation")
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else
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display = true
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end
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if not display then
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increment_reputation(delta)
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return
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end
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local current_rept = db.actor:character_reputation()
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increment_reputation(delta)
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local d = db.actor:character_reputation() - current_rept
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if d ~= 0 and ui_popup_messages.GUI then
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ui_popup_messages.GUI:AddMessage(gc("st_apm_reputation_reputation"):format(d > 0 and "+" or "", d), d > 0 and "ui_inGame2_PD_Svoy_paren" or "ui_inGame2_PD_Avtoritet")
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end
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end
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end
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