Divergent/mods/Atmospherics/gamedata/configs/environment/suns.ltx

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2024-03-17 20:18:03 -04:00
[clear_morning]
// SUNRISE TEMPLATE
flare_opacity = 0.500, 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.000, 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.3, 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_textures = fx\fx_sun.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.93
gradient_shader = effects\flare
gradient_texture = fx\fx_glare_clear_day.tga
sun = on
sun_radius = 0.42
sun_texture = anamflares\sun_day.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[cloudy]
//DAYTIME TEMPLATE
flare_opacity = 0.500, 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.000, 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.3, 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_textures = fx\fx_sun.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = off
gradient = on
gradient_opacity = 0.43
gradient_radius = 1
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.34
sun_texture = fx\fx_sun_morning.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[cloudy_morning]
// SUNRISE TEMPLATE
flare_opacity = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_textures = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on
gradient = on
gradient_opacity = 0.7
gradient_radius = 1
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.34
sun_texture = fx\fx_sun_morning.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[clear_sunrise]
// SUNRISE TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.1, 0.140, 0.060, 0.10, 0.140, 0.320, 0.270, 0.040, 0.050
flare_shader = effects\flare
flare_textures = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.9
gradient_radius = 1.1
gradient_shader = effects\flare
gradient_texture = fx\fx_glare.tga
sun = on
sun_ignore_color = false
sun_radius = 0.15
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga
[clear_sunrise_add]
// SUNRISE TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 4, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on
gradient_opacity = 0.9
gradient_radius = 1.55
gradient_shader = effects\flare
gradient_texture = fx\fx_glare.tga
sun = on
sun_ignore_color = false
sun_radius = 0.145
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[clear_day]
//DAYTIME TEMPLATE
flare_opacity = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.1, 0.140, 0.060, 0.10, 0.140, 0.320, 0.270, 0.040, 0.050
flare_shader = effects\flare
flare_textures = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.74
gradient_radius = 0.8
gradient_shader = effects\flare
gradient_texture = fx\fx_glare_clear_day.tga
sun = on
sun_radius = 0.13
sun_texture = anamflares\sun_day.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[clear_sunset_gradient]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 4, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on
gradient_opacity = 0.8
gradient_radius = 1.45
gradient_shader = effects\flare
gradient_texture = fx\fx_glare.tga
sun = on
sun_ignore_color = false
sun_radius = 0.13
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[clear_sunset]
//SUNSET TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 4, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on
gradient_opacity = 0.7
gradient_radius = 1.45
gradient_shader = effects\flare
gradient_texture = fx\fx_glare.tga
sun = on
sun_ignore_color = false
sun_radius = 0.145
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[clear_alt_sunrise]
// SUNRISE TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.0
gradient_radius = 2 ; = 0.35 ;0.65 (meatchunk)
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.03
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset_sun.tga
[clear_alt_day]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[clear_alt_day_sun]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[clear_alt_sunset]
//SUNSET TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 0.75 ; = 0.75 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_radius = 1.6 ; = 0.89 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
gradient_shader = effects\flare
sun = off
sun_radius = 0.035
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[cloudy_dark_sunrise]
// SUNRISE TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off ;fuck lens flares = on ;
gradient = on ; = on
gradient_opacity = 1 ; = 0.65 ;1.05
gradient_radius = 2 ; = 0.55
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.035
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_fog.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_dark_sunrise_add]
// SUNRISE TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.75 ;1.0 ;1.05
gradient_radius = 2 ; = 0.15 ;0.55
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.0
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_cloudy_dark.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 1.0 ;0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_dark_day]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 1.9 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = off
sun_ignore_color = false
sun_radius = 0.25
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_day_gradient]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 2 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = off
sun_ignore_color = false
sun_radius = 0.26
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_day_add]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 1.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_sunset_gradient]
//SUNSET TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.2;0.9 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_radius = 2 ; = 0.55 ;0.85 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = off
sun_radius = 0.0
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 100 ;(<28><><EFBFBD>)
blend_down_time = 100 ;(<28><><EFBFBD>)
[cloudy_dark_sunset]
//SUNSET TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.9
gradient_radius = 2 ; = 0.67
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.035
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_dark_rain_sunrise]
// SUNRISE TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.0
gradient_radius = 2.2 ; = 0.45
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.135
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_fog.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_dark_rain_sunrise_add]
// SUNRISE TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.7
gradient_radius = 2 ; = 1.05
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.32
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_fog.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_light_day_dark]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_rain_sunrise_gradient]
// SUNRISE TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ;
flare_position = 0.001, ;7 ;
flare_radius = 1 ;0.1 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.79
gradient_radius = 0.5 ; = 0.99
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_rain_sunset]
//SUNSET TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.1
gradient_radius = 2 ; = 0.55
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = false
sun_radius = 0.035
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
[cloudy_dark_rain_sunset_gradient]
//SUNSET TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.1
gradient_radius = 2 ; = 0.55
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = false
sun_radius = 0.0
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_dark_rain_sunset_add]
//SUNSET TEMPLATE
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.55
gradient_radius = 2 ; = 0.25
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.035
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[cloudy_light_sunrise]
// SUNRISE TEMPLATE
blend_down_time = 40 ;(<28><><EFBFBD>)
blend_rise_time = 40 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.05
gradient_radius = 2 ; = 0.40
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.315
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_fog.tga
[cloudy_light_day]
//DAYTIME TEMPLATE
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.3, 0.3, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 1.4 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.14
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_day2]
//DAYTIME TEMPLATE
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.3, 0.3, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 0.8 ;
gradient_radius = 1.4 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.14
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_day3]
//DAYTIME TEMPLATE
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.3, 0.3, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 0.9 ;
gradient_radius = 1.4 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.14
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_day4]
//DAYTIME TEMPLATE
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.3, 0.3, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 0.68 ;
gradient_radius = 1.4 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.14
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_day5]
//DAYTIME TEMPLATE
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.3, 0.3, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 0.58 ;
gradient_radius = 1.4 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.14
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_day_add]
//DAYTIME TEMPLATE
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_sunset_add]
blend_down_time = 40 ;(<28><><EFBFBD>)
blend_rise_time = 40 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.1
gradient_radius = 2 ; = 0.6
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = true
sun_radius = 0.295
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun2.tga
[cloudy_light_sunset]
blend_down_time = 35 ;(<28><><EFBFBD>)
blend_rise_time = 35 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.45
gradient_radius = 2 ; = 1.2
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.321
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset_sun.tga
[cloudy_light_sunset_evil]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare0.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare0.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 1.05
gradient_radius = 2 ; = 0.6
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.015
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_halo.tga
[cloudy_light_rain_sunrise]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ;
flare_position = 0.001, ;7 ;
flare_radius = 1 ;0.1 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.79
gradient_radius = 0.5 ; = 0.99
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_rain_sunrise_dark]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ;
flare_position = 0.001, ;7 ;
flare_radius = 1 ;0.1 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.79
gradient_radius = 0.5 ; = 0.99
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_rain_sunrise_add]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ;
flare_position = 0.001, ;7 ;
flare_radius = 1 ;0.1 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.79
gradient_radius = 0.5 ; = 0.99
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_rain_day_gradient]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.085
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_rain_day]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[cloudy_light_rain_sunset]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.75 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_radius = 2 ; = 0.75 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.320
sun_texture = anamflares\sun_day.tga ; = fx\fx_sunset.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_down_time = 30 ;(<28><><EFBFBD>)
[cloudy_light_rain_sunset_dark]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1;
flare_position = 1 ;
flare_radius = 1 ;
flare_shader = effects\flare
flare_textures = ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = false
sun_radius = 0.035
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[storm_sunrise]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.85
gradient_radius = 2 ; = 0.55
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.11
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[storm_common]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ;
flare_position = 0.001, ;7 ;
flare_radius = 1 ;0.1 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ; ;anamflares\sun_day_diffuse.tga;
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.79
gradient_radius = 0.5 ; = 0.99
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; anamflares\flare_01.tga ; = fx\fx_sun_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\flare_02.tga ; = fx\fx_sun_rise.tga
[storm_sunrise_gradient]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.85
gradient_radius = 2 ; = 0.25
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.0
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_cloudy_dark.tga
sun_shader = effects\sun
sun_ignore_color = false
blend_time = 0.1 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_down_time = 300 ;(<28><><EFBFBD>)
[storm_sunset]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 0 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flare_shader = effects\flare
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.65
gradient_radius = 2 ; = 0.55
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_sun_gradient.tga
gradient_shader = effects\flare
sun = on
sun_radius = 0.022
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_fog.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 100 ;(<28><><EFBFBD>)
blend_down_time = 100 ;(<28><><EFBFBD>)
[default]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 0.1 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1, 1 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.9, 1 ; = 0.060, 0.100, 0.030, 0.070, 0.100, 0.270
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.7
gradient_radius = 1.9 ; = 0.9
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = false
sun_radius = 0.310
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun.tga
[default10]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 10 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1, 1 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 1.1, 1 ; = 0.060, 0.100, 0.030, 0.070, 0.100, 0.270
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.7
gradient_radius = 2 ; = 0.9
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient1.tga
sun = on
sun_ignore_color = false
sun_radius = 0.310
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun.tga
[gradient]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.060, 0.040, 0.100, 0.080, 0.040, 0.040
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.7000
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient1.tga
sun = off
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[gradient1]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.7
gradient_radius = 0.5000
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient1.tga
sun = off
sun_ignore_color = false
sun_radius = 0.150
sun_shader = effects\sun
sun_texture = fx\fx_sun.tga
[moon]
blend_down_time = 1000 ;(<28><><EFBFBD>)
blend_rise_time = 1000 ;(<28><><EFBFBD>)
blend_time = 1 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1, 1 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, ;anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.5
gradient_radius = 0.5 ; = 0.1
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; = fx\fx_gradient_02.tga
sun = on
sun_ignore_color = true
sun_radius = 0.03
sun_shader = effects\moon
sun_texture = anamflares\sun_day.tga ; = fx\fx_moon.tga
[sun_rise_cloudy]
blend_down_time = 300 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.170, 0.130, 0.150, 0.200, 0.130, 0.130, 0.150, 0.250, 0.220
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.3
gradient_radius = 2 ; = 0.9
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.04
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[foggy]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 0, 0, 0
flare_position = 1, -2, -2, 2
flare_radius = 2, 0.1, 1, 1
flare_shader = effects\flare
flare_textures = anamflares\flare_08.tga, anamflares\flare_fleck_01.tga, anamflares\flare_fleck_01.tga, anamflares\flare_fleck_01.tga
flares = off
gradient = on
gradient_opacity = 0.30
gradient_radius = 2
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.33
sun_shader = effects\sun
sun_texture = fx\fx_sun_fog.tga
[foggy2]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.110, 0.080, 0.180, 0.130, 0.090, 0.080
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.78
gradient_radius = 1.05
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.33
sun_shader = effects\sun
sun_texture = fx\fx_sun_fog.tga
[foggy3]
blend_down_time = 60 ;(<28><><EFBFBD>)
blend_rise_time = 60 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.110, 0.080, 0.180, 0.130, 0.090, 0.080
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = off
gradient = on
gradient_opacity = 0.78
gradient_radius = 1.05
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.33
sun_shader = effects\sun
sun_texture = fx\fx_sun_fog.tga
[partly_halo]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1, 1 ;
flare_position = -3, 5, 7 ;
flare_radius = 0.2, 0.1, 0.5 ;
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\flare_03.tga, ;anamflares\sun_day_diffuse.tga;
flares = off ;
gradient = on ;
gradient_opacity = 1 ;
gradient_radius = 0.5 ;
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ;
sun = on
sun_ignore_color = false
sun_radius = 0.045
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
[sun_rise]
blend_down_time = 300 ;(<28><><EFBFBD>)
blend_rise_time = 300 ;(<28><><EFBFBD>)
blend_time = 0.1 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1, 1 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = on
gradient_opacity = 1 ; = 0.7
gradient_radius = 2 ; = 0.9
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = false
sun_radius = 0.035
sun_shader = effects\sun
sun_texture = anamflares\sun_day.tga ; = fx\fx_sun_rise.tga
;-- Anomaly moons ---
; new moons for Anomaly for meatchunk weather edits.
[moon_full_clear]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_radius = 0.2
sun_texture = fx\fx_moon_white.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_full_partly]
blend_down_time = 10
blend_rise_time = 10
blend_time = 10
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1, 1 ; = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, ;anamflares\sun_day_diffuse.tga; = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off ; = off
gradient = on ; = off
gradient_opacity = 0 ; = 0.3
gradient_radius = 0.15 ; = 0.7
gradient_shader = effects\flare
gradient_texture = anamflares\flare_01.tga ; = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.24 ;0.26
sun_shader = effects\sun
sun_texture = fx\fx_moon_full_clear.tga
[moon_full_cloudy]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.24
sun_texture = fx\fx_moon_white_light.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_full_verycloudy]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.2
sun_texture = fx\fx_moon_yellow_light.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_full_verycloudydark]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.2
sun_texture = fx\fx_moon_white.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_full_foggy]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.2
sun_texture = fx\fx_moon_white_blend.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_full_foggy_dark]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.25
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.24
sun_texture = fx\fx_moon_white_light.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_half_clear]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.24
sun_texture = fx\fx_moon_white.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[none]
blend_down_time = 30 ;(<28><><EFBFBD>)
blend_rise_time = 30 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 1, 1 ; = 0.340, 0.260, 0.300, 0.420, 0.260, 0.260, 0.300, 0.450, 0.250
flare_position = 1, 1 ; = 1.300, 0.600, 0.500, -0.300, -0.600, -1.000, -1.200, 0.850, 0.770
flare_radius = 2, 1 ; = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300, 0.250, 0.020, 0.030
flare_shader = effects\flare
flare_textures = anamflares\flare_02.tga, anamflares\sun_day_diffuse.tga; = fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare3.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare1.tga
flares = on ; = off
gradient = on ; = off
gradient_opacity = 1 ; = 0
gradient_radius = 2 ; = 0
gradient_shader = effects\flare
gradient_texture = anamflares\anam_flare01.tga ; = fx\fx_gradient.tga
sun = off
sun_ignore_color = false
sun_radius = 0.00
sun_shader = effects\sun
sun_texture = anamflares\flare_foggy.tga ; =
;------------------------------------------------------------------------------------------------------------------------------
;- MOONS -
;------------------------------------------------------------------------------------------------------------------------------
[moon_wax_c]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.3
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_1.tga
[moon_1st_q]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_2.tga
[moon_wax_g]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.05
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.24
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_3.tga
[moon_full]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.37
sun_texture = fx\fx_moon_white.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[moon_wan_g]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.24
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_5.tga
[moon_3rd_q]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_6.tga
[moon_wan_c]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.22
sun_shader = effects\sun
sun_texture = fx\fx_moon_phase_7.tga
[moon_halo_wax_c]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.3
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.22
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_1.tga
[moon_halo_1st_q]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.22
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_2.tga
[moon_halo_wax_g]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_3.tga
[moon_halo_full]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_4.tga
[moon_halo_wan_g]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.3
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_5.tga
[moon_halo_3rd_q]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = anamflares\flare_foggy.tga
sun = on
sun_ignore_color = true
sun_radius = 0.22
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_6.tga
[moon_halo_wan_c]
blend_down_time = 120 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_time = 10 ;(<28><><EFBFBD>)
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.3
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_ignore_color = true
sun_radius = 0.22
sun_shader = effects\sun
sun_texture = fx\fx_moon_halo_phase_7.tga
[flares_moon_yellow_light]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.37
sun_texture = fx\fx_moon_yellow_light.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[flares_moon_white]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.37
sun_texture = fx\fx_moon_white.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[flares_moon_white_blend]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.37
sun_texture = fx\fx_moon_white_blend.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)
[flares_moon_white_light]
flare_opacity = 0.340, 0.260, 0.500, 0.420, 0.260, 0.260
flare_position = 1.300, 1.000, 0.500, -0.300, -0.600, -1.000
flare_radius = 0.080, 0.120, 0.040, 0.080, 0.120, 0.300
flare_shader = effects\flare
flare_textures = fx\fx_flare1.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare2.tga, fx\fx_flare3.tga, fx\fx_flare1.tga
flares = off
gradient = off
gradient_opacity = 0.8
gradient_radius = 0.15
gradient_shader = effects\flare
gradient_texture = fx\fx_gradient.tga
sun = on
sun_radius = 0.37
sun_texture = fx\fx_moon_white_light.tga
sun_shader = effects\sun
sun_ignore_color = true
blend_time = 10 ;(<28><><EFBFBD>)
blend_rise_time = 120 ;(<28><><EFBFBD>)
blend_down_time = 120 ;(<28><><EFBFBD>)