43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
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--[[
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Binoculars, Pistol, Knife? Who cares?
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29/11/2020
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
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Author: RavenAscendant
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--]]
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function on_game_start()
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RegisterScriptCallback("GUI_on_show", delay_change)
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end
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function delay_change( name, path)
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if (name ~= "UIInventory") then return end --return quickly if not the GUI we want
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if ui_inventory.GUI then
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ui_inventory.GUI.slot_cell = { -- base slot = {UI slots to fit in}
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[1] = {1,5}, -- Knife - add binoc slot as valid destination
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[2] = {2,1,3,5}, -- Pistol - add binoc slot as valid destination
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[3] = {3,2}, -- Rifle
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[4] = {4}, -- Grenade
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[5] = {5,1}, -- Binoculars - add knife slot as valid destination
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[6] = {6}, -- Bolt
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[7] = {7}, -- Outfit
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[8] = {8}, -- PDA
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[9] = {9}, -- Detector
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[10] = {10}, -- Torch
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[11] = {11}, -- Artefact
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[12] = {12}, -- Helmet
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[13] = {13}, -- Backpack
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}
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end
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end
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