342 lines
16 KiB
Plaintext
342 lines
16 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_fal]:identity_immunities,weapon_probability,default_weapon_params,wpn_fal_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\fal"
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scheduled = off
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cform = skeleton
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parent_section = wpn_fal
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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hand_dependence = 1
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single_handed = 0
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 70
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inv_grid_y = 72
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inv_name = st_wpn_fal
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inv_name_short = st_wpn_fal
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description = st_wpn_fal_descr
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kind = w_rifle
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inv_weight = 4.45
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cost = 31300
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repair_type = rifle_7
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weapon_class = assault_rifle
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hud = wpn_fal_hud
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visual = dynamics\weapons\wpn_fal\wpn_fal_norail.ogf
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position = -0.026, -0.097, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.137, 0.649
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fire_point2 = 0, 0.097, 0.722
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = -0.02,0.167,0.082
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\762x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_sig550
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upgr_icon_x = 300
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upgr_icon_y = 900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
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ammo_current = 120
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ammo_elapsed = 20
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ammo_limit = 140
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ammo_mag_size = 20
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startup_ammo = 90
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scopes = ac10632, acog, eot, c-more
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_nato
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silencer_status = 2
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silencer_x = 205
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silencer_y = 20
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher_m203
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grenade_launcher_status = 0
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grenade_launcher_x = 133
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grenade_launcher_y = 34
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grenade_vel = 76
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launch_speed = 76
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hit_impulse = 35
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hit_power = 0.76, 0.76, 0.76, 0.76
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 840
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rpm = 675
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1, 180
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zoom_enabled = true
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zoom_rotate_time = 0.2
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reload_dof = 0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.75
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fire_dispersion_base = 0.21
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.6
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misfire_start_prob = 0.003
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misfire_end_condition = 0.1
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misfire_end_prob = 0.045
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condition_queue_shot_dec = 0.0015
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condition_shot_dec = 0.0015
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cam_return = 0
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cam_relax_speed = 5
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cam_dispersion = 1.5
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cam_dispersion_frac = 1.0
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cam_dispersion_inc = 0.0775
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.5
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zoom_cam_relax_speed = 5
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zoom_cam_dispersion = 1.2
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0675
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.3
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PDM_disp_accel_factor = 2.0
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PDM_disp_base = 0.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.0
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 30
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max_radius = 50
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kill_msg_x = 80
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kill_msg_y = 59
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kill_msg_width = 87
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kill_msg_height = 24
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snd_reload = weapons\librarian_fal\reload
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snd_reload_empty = weapons\librarian_fal\reload_empty
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snd_reload_misfire = weapons\librarian_fal\unjam
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[wpn_fal_hud]:hud_base
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item_visual = anomaly_weapons\wpn_fal\wpn_fal_norail_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.073535, 0.035499, -0.057847
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aim_hud_offset_pos_16x9 = -0.073535, 0.035499, -0.057847
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aim_hud_offset_rot = 0.007609, 0.0008, 0.000354
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aim_hud_offset_rot_16x9 = 0.007609, 0.0008, 0.000354
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hands_orientation = 0.003, -0.00267, -0.002136
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hands_orientation_16x9 = 0.003, -0.00267, -0.002136
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hands_position = -0.048885, 0.01772, -0.000426
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hands_position_16x9 = -0.048885, 0.01772, -0.000426
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lowered_hud_offset_pos = 0.10349, -0.013454, 0
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lowered_hud_offset_pos_16x9 = 0.10349, -0.013454, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_pos_16x9 = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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gl_hud_offset_rot_16x9 = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = fal_hand_holster, fal_idle
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anm_hide_empty = fal_hand_holster, fal_idle_empty
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anm_idle = fal_hand_idle, fal_idle
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anm_idle_aim = fal_hand_idle_aim, fal_idle
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anm_idle_aim_empty = fal_hand_idle_aim, fal_idle_empty
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anm_idle_aim_moving = fal_hand_moving, fal_idle, 0.75
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anm_idle_aim_moving_crouch = fal_hand_moving, fal_idle, 0.75
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anm_idle_aim_moving_crouch_empty = fal_hand_moving, fal_idle_empty, 0.75
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anm_idle_aim_moving_empty = fal_hand_moving, fal_idle_empty, 0.75
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anm_idle_empty = fal_hand_idle, fal_idle_empty
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anm_idle_moving = fal_hand_moving, fal_idle
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anm_idle_moving_crouch = fal_hand_moving, fal_idle, 0.75
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anm_idle_moving_crouch_empty = fal_hand_moving, fal_idle, 0.75
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anm_idle_moving_empty = fal_hand_moving, fal_idle_empty, 0.75
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anm_idle_sprint = fal_hand_sprint, fal_idle, 1.1
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anm_idle_sprint_empty = fal_hand_sprint, fal_idle_empty, 1.1
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anm_reload = fal_hand_reload, fal_reload
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anm_reload_empty = fal_hand_reload_empty, fal_reload_empty
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anm_reload_misfire = fal_hand_unjam, fal_unjam
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anm_shot_l = fal_hand_shoot, fal_shoot_last
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anm_shots = fal_hand_shoot, fal_shoot
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anm_shots_variant1 = fal_hand_shoot1, fal_shoot
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anm_show = fal_hand_draw, fal_idle
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anm_show_empty = fal_hand_draw, fal_idle_empty
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anm_shots_aim = fal_hand_shoot_aim, fal_shoot
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anm_shots_aim_l = fal_hand_shoot_aim, fal_shoot_last
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anm_hide_jammed = fal_hand_holster, fal_idle_jam
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anm_idle_jammed = fal_hand_idle, fal_idle_jam
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anm_idle_aim_jammed = fal_hand_idle_aim, fal_idle_jam
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anm_idle_aim_moving_jammed = fal_hand_moving, fal_idle_jam, 0.75
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anm_idle_aim_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75
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anm_idle_moving_jammed = fal_hand_moving, fal_idle_jam
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anm_idle_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75
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anm_idle_sprint_jammed = fal_hand_sprint, fal_idle_jam, 1.3
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anm_show_jammed = fal_hand_draw, fal_idle_jam
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anm_bore = fal_hand_bored, fal_idle
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anm_bore_empty = fal_hand_bored, fal_idle_empty
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anm_bore_jammed = fal_hand_jam_inspect, fal_idle_jam
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anm_switch_mode = fal_hand_switch, fal_idle
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anm_switch_mode_empty = fal_hand_switch, fal_idle_empty
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anm_switch_mode_jammed = fal_hand_switch, fal_idle_jam
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shell_bone = gilza
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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;------------------------------------------------------------------------------------------------
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[wpn_fal_ac10632]:wpn_fal
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$spawn = "weapons\fal_ac10632"
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1icon_layer = ac10632
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1icon_layer_x = 81
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1icon_layer_y = 6
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inv_weight = 4.56
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hud = wpn_fal_ac10632_hud
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visual = dynamics\weapons\wpn_fal\wpn_fal_barska.ogf
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[wpn_fal_ac10632_hud]:wpn_fal_hud
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item_visual = anomaly_weapons\wpn_fal\wpn_fal_barska_hud.ogf
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aim_hud_offset_pos = -0.073267, 0.014728, -0.057847
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aim_hud_offset_pos_16x9 = -0.073267, 0.014728, -0.057847
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aim_hud_offset_rot = 0.004827, 0.000714, 0.000354
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aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354
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;------------------------------------------------------------------------------------------------
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[wpn_fal_acog]:wpn_fal
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$spawn = "weapons\fal_acog"
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1icon_layer = acog
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1icon_layer_x = 80
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1icon_layer_y = 5
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inv_weight = 4.8
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hud = wpn_fal_acog_hud
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visual = dynamics\weapons\wpn_fal\wpn_fal_acog.ogf
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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zoom_rotate_time = 0.25
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[wpn_fal_acog_hud]:wpn_fal_ac10632_hud,hud_low_interia
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item_visual = anomaly_weapons\wpn_fal\wpn_fal_acog_hud.ogf
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aim_hud_offset_pos = -0.073267, 0.010608, -0.057847
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aim_hud_offset_pos_16x9 = -0.073267, 0.010608, -0.057847
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aim_hud_offset_rot = 0.007241, 0.000927, 0.000354
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aim_hud_offset_rot_16x9 = 0.007241, 0.000927, 0.000354
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;------------------------------------------------------------------------------------------------
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[wpn_fal_c-more]:wpn_fal
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$spawn = "weapons\fal_c-more"
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1icon_layer = c-more
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1icon_layer_x = 86
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1icon_layer_y = 7
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inv_weight = 4.75
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hud = wpn_fal_c-more_hud
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visual = dynamics\weapons\wpn_fal\wpn_fal_c-more.ogf
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[wpn_fal_c-more_hud]:wpn_fal_hud
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item_visual = anomaly_weapons\wpn_fal\wpn_fal_c-more_hud.ogf
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aim_hud_offset_pos = -0.073588, 0.008331, -0.057847
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aim_hud_offset_pos_16x9 = -0.073588, 0.008331, -0.057847
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aim_hud_offset_rot = 0.004827, 0.000714, 0.000354
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aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354
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;------------------------------------------------------------------------------------------------
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[wpn_fal_eot]:wpn_fal
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$spawn = "weapons\fal_eot"
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1icon_layer = eot
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1icon_layer_x = 83
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1icon_layer_y = 6
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inv_weight = 4.75
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hud = wpn_fal_eot_hud
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visual = dynamics\weapons\wpn_fal\wpn_fal_eot.ogf
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[wpn_fal_eot_hud]:wpn_fal_hud
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item_visual = anomaly_weapons\wpn_fal\wpn_fal_eot_hud.ogf
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aim_hud_offset_pos = -0.073161, 0.0037, -0.057847
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aim_hud_offset_pos_16x9 = -0.073161, 0.0037, -0.057847
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aim_hud_offset_rot = 0.017773, -0.001529, 0.000354
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aim_hud_offset_rot_16x9 = 0.017773, -0.001529, 0.000354
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