Divergent/mods/FN Fal Reanimation/gamedata/configs/items/weapons/w_fal.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_fal]:identity_immunities,weapon_probability,default_weapon_params,wpn_fal_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\fal"
scheduled = off
cform = skeleton
parent_section = wpn_fal
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 70
inv_grid_y = 72
inv_name = st_wpn_fal
inv_name_short = st_wpn_fal
description = st_wpn_fal_descr
kind = w_rifle
inv_weight = 4.45
cost = 31300
repair_type = rifle_7
weapon_class = assault_rifle
hud = wpn_fal_hud
visual = dynamics\weapons\wpn_fal\wpn_fal_norail.ogf
position = -0.026, -0.097, 0
orientation = 0, 0, 0
fire_point = 0, 0.137, 0.649
fire_point2 = 0, 0.097, 0.722
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.02,0.167,0.082
shell_dir = 0, 0, 0.4
shell_particles = weapons\762x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
installed_upgrades =
upgrade_scheme = upgrade_scheme_sig550
upgr_icon_x = 300
upgr_icon_y = 900
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, 3, -1
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
ammo_current = 120
ammo_elapsed = 20
ammo_limit = 140
ammo_mag_size = 20
startup_ammo = 90
scopes = ac10632, acog, eot, c-more
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_nato
silencer_status = 2
silencer_x = 205
silencer_y = 20
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 133
grenade_launcher_y = 34
grenade_vel = 76
launch_speed = 76
hit_impulse = 35
hit_power = 0.76, 0.76, 0.76, 0.76
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 840
rpm = 675
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1, 180
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 6.75
fire_dispersion_base = 0.21
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.6
misfire_start_prob = 0.003
misfire_end_condition = 0.1
misfire_end_prob = 0.045
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 1.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0775
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.5
zoom_cam_relax_speed = 5
zoom_cam_dispersion = 1.2
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0675
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.3
PDM_disp_accel_factor = 2.0
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.0
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 30
max_radius = 50
kill_msg_x = 80
kill_msg_y = 59
kill_msg_width = 87
kill_msg_height = 24
snd_reload = weapons\librarian_fal\reload
snd_reload_empty = weapons\librarian_fal\reload_empty
snd_reload_misfire = weapons\librarian_fal\unjam
[wpn_fal_hud]:hud_base
item_visual = anomaly_weapons\wpn_fal\wpn_fal_norail_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.073535, 0.035499, -0.057847
aim_hud_offset_pos_16x9 = -0.073535, 0.035499, -0.057847
aim_hud_offset_rot = 0.007609, 0.0008, 0.000354
aim_hud_offset_rot_16x9 = 0.007609, 0.0008, 0.000354
hands_orientation = 0.003, -0.00267, -0.002136
hands_orientation_16x9 = 0.003, -0.00267, -0.002136
hands_position = -0.048885, 0.01772, -0.000426
hands_position_16x9 = -0.048885, 0.01772, -0.000426
lowered_hud_offset_pos = 0.10349, -0.013454, 0
lowered_hud_offset_pos_16x9 = 0.10349, -0.013454, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = fal_hand_holster, fal_idle
anm_hide_empty = fal_hand_holster, fal_idle_empty
anm_idle = fal_hand_idle, fal_idle
anm_idle_aim = fal_hand_idle_aim, fal_idle
anm_idle_aim_empty = fal_hand_idle_aim, fal_idle_empty
anm_idle_aim_moving = fal_hand_moving, fal_idle, 0.75
anm_idle_aim_moving_crouch = fal_hand_moving, fal_idle, 0.75
anm_idle_aim_moving_crouch_empty = fal_hand_moving, fal_idle_empty, 0.75
anm_idle_aim_moving_empty = fal_hand_moving, fal_idle_empty, 0.75
anm_idle_empty = fal_hand_idle, fal_idle_empty
anm_idle_moving = fal_hand_moving, fal_idle
anm_idle_moving_crouch = fal_hand_moving, fal_idle, 0.75
anm_idle_moving_crouch_empty = fal_hand_moving, fal_idle, 0.75
anm_idle_moving_empty = fal_hand_moving, fal_idle_empty, 0.75
anm_idle_sprint = fal_hand_sprint, fal_idle, 1.1
anm_idle_sprint_empty = fal_hand_sprint, fal_idle_empty, 1.1
anm_reload = fal_hand_reload, fal_reload
anm_reload_empty = fal_hand_reload_empty, fal_reload_empty
anm_reload_misfire = fal_hand_unjam, fal_unjam
anm_shot_l = fal_hand_shoot, fal_shoot_last
anm_shots = fal_hand_shoot, fal_shoot
anm_shots_variant1 = fal_hand_shoot1, fal_shoot
anm_show = fal_hand_draw, fal_idle
anm_show_empty = fal_hand_draw, fal_idle_empty
anm_shots_aim = fal_hand_shoot_aim, fal_shoot
anm_shots_aim_l = fal_hand_shoot_aim, fal_shoot_last
anm_hide_jammed = fal_hand_holster, fal_idle_jam
anm_idle_jammed = fal_hand_idle, fal_idle_jam
anm_idle_aim_jammed = fal_hand_idle_aim, fal_idle_jam
anm_idle_aim_moving_jammed = fal_hand_moving, fal_idle_jam, 0.75
anm_idle_aim_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75
anm_idle_moving_jammed = fal_hand_moving, fal_idle_jam
anm_idle_moving_crouch_jammed = fal_hand_moving, fal_idle_jam, 0.75
anm_idle_sprint_jammed = fal_hand_sprint, fal_idle_jam, 1.3
anm_show_jammed = fal_hand_draw, fal_idle_jam
anm_bore = fal_hand_bored, fal_idle
anm_bore_empty = fal_hand_bored, fal_idle_empty
anm_bore_jammed = fal_hand_jam_inspect, fal_idle_jam
anm_switch_mode = fal_hand_switch, fal_idle
anm_switch_mode_empty = fal_hand_switch, fal_idle_empty
anm_switch_mode_jammed = fal_hand_switch, fal_idle_jam
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_fal_ac10632]:wpn_fal
$spawn = "weapons\fal_ac10632"
1icon_layer = ac10632
1icon_layer_x = 81
1icon_layer_y = 6
inv_weight = 4.56
hud = wpn_fal_ac10632_hud
visual = dynamics\weapons\wpn_fal\wpn_fal_barska.ogf
[wpn_fal_ac10632_hud]:wpn_fal_hud
item_visual = anomaly_weapons\wpn_fal\wpn_fal_barska_hud.ogf
aim_hud_offset_pos = -0.073267, 0.014728, -0.057847
aim_hud_offset_pos_16x9 = -0.073267, 0.014728, -0.057847
aim_hud_offset_rot = 0.004827, 0.000714, 0.000354
aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354
;------------------------------------------------------------------------------------------------
[wpn_fal_acog]:wpn_fal
$spawn = "weapons\fal_acog"
1icon_layer = acog
1icon_layer_x = 80
1icon_layer_y = 5
inv_weight = 4.8
hud = wpn_fal_acog_hud
visual = dynamics\weapons\wpn_fal\wpn_fal_acog.ogf
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
zoom_rotate_time = 0.25
[wpn_fal_acog_hud]:wpn_fal_ac10632_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_fal\wpn_fal_acog_hud.ogf
aim_hud_offset_pos = -0.073267, 0.010608, -0.057847
aim_hud_offset_pos_16x9 = -0.073267, 0.010608, -0.057847
aim_hud_offset_rot = 0.007241, 0.000927, 0.000354
aim_hud_offset_rot_16x9 = 0.007241, 0.000927, 0.000354
;------------------------------------------------------------------------------------------------
[wpn_fal_c-more]:wpn_fal
$spawn = "weapons\fal_c-more"
1icon_layer = c-more
1icon_layer_x = 86
1icon_layer_y = 7
inv_weight = 4.75
hud = wpn_fal_c-more_hud
visual = dynamics\weapons\wpn_fal\wpn_fal_c-more.ogf
[wpn_fal_c-more_hud]:wpn_fal_hud
item_visual = anomaly_weapons\wpn_fal\wpn_fal_c-more_hud.ogf
aim_hud_offset_pos = -0.073588, 0.008331, -0.057847
aim_hud_offset_pos_16x9 = -0.073588, 0.008331, -0.057847
aim_hud_offset_rot = 0.004827, 0.000714, 0.000354
aim_hud_offset_rot_16x9 = 0.004827, 0.000714, 0.000354
;------------------------------------------------------------------------------------------------
[wpn_fal_eot]:wpn_fal
$spawn = "weapons\fal_eot"
1icon_layer = eot
1icon_layer_x = 83
1icon_layer_y = 6
inv_weight = 4.75
hud = wpn_fal_eot_hud
visual = dynamics\weapons\wpn_fal\wpn_fal_eot.ogf
[wpn_fal_eot_hud]:wpn_fal_hud
item_visual = anomaly_weapons\wpn_fal\wpn_fal_eot_hud.ogf
aim_hud_offset_pos = -0.073161, 0.0037, -0.057847
aim_hud_offset_pos_16x9 = -0.073161, 0.0037, -0.057847
aim_hud_offset_rot = 0.017773, -0.001529, 0.000354
aim_hud_offset_rot_16x9 = 0.017773, -0.001529, 0.000354