187 lines
6.9 KiB
Plaintext
187 lines
6.9 KiB
Plaintext
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;--===========================================================================
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; Psysucker
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;--===========================================================================
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[m_psysucker_e]:bloodsucker_weak
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visual = monsters\psysucker\psysucker_white
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corpse_visual = monsters\psysucker\psysucker_white
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Predator_Visual = monsters\psysucker\psysucker_white_xray
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icon = ui_npc_monster_psysucker
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can_spawn_phantom = true
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kind = SM_PSYSUCKER ; Fake class
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;-------------------------------------------------------------------------
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; Sounds
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;-------------------------------------------------------------------------
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sound_idle = monsters\psysucker\idle_
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sound_eat = monsters\bloodsucker\eat_
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sound_aggressive = monsters\psysucker\breath_
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sound_attack_hit = monsters\psysucker\attack_hit_
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sound_take_damage = monsters\psysucker\hit_
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sound_die = monsters\psysucker\die_
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sound_panic = monsters\psysucker\hit_
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sound_die_in_anomaly = monsters\psysucker\die_
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sound_distant_idle = ambient\soundscape\mutants\boar\distant_,ambient\soundscape\mutants\cat\distant_,ambient\soundscape\mutants\distant_,ambient\soundscape\mutants\flesh\distant_,ambient\soundscape\mutants\lurker\distant_,ambient\soundscape\mutants\wolf\distant_,ambient\soundscape\mutants\zombie\distant_,
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distant_idle_sound_delay = 50000
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distant_idle_sound_range = 50.0
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;Frequency of sounds to be played
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idle_sound_delay = 95000
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eat_sound_delay = 3000
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attack_sound_delay = 1000 ;6000
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Sound_Invisibility_Change_State = monsters\psysucker\invisible_0
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Sound_Vampire_Grasp = monsters\bloodsucker\vampire_grasp
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Sound_Vampire_Sucking = monsters\bloodsucker\vampire_sucking
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Sound_Vampire_Hit = monsters\psysucker\hit_
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Sound_Vampire_StartHunt = monsters\bloodsucker\vampire_grasp
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Sound_Growl = monsters\psysucker\hit_
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Sound_Alien = monsters\psysucker\breath_
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SoundThreshold = 0.05 ; range [0..1]
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max_hear_dist = 60
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;-------------------------------------------------------------------------
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; Vampire Ability
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;-------------------------------------------------------------------------
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Vampire_Delay = 300000 ;5000
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Vampire_Want_Speed = 0.1
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Vampire_Wound = 0.2
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Vampire_GainHealth = 0.65 ; how many hp to restore?
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Vampire_Sufficient_Hits = 30 ;5
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Vampire_Distance = 1 ; may artifact when < 1
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attack_params = m_psysucker_attack_params
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community = psysucker
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;===========================================================================
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; Attack Animation Parameters
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;===========================================================================
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[m_psysucker_attack_params] ;-->
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Left hand Strike
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stand_attack_0 = 0.30, 0.7, 50, 3.5, 2.0, 0.5, -0.6, 0.6, -0.6, 0.6, 2.2
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;Both hands Strike
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stand_attack_1 = 0.30, 0.7, 50, 0.0, 2.0, 4.0, -0.6, 0.6, -0.6, 0.6, 2.2
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;Right hand Strike
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stand_attack_2 = 0.30, 0.7, 50, -4.0, 2.5, 0.50, -0.6, 0.6, -0.6, 0.6, 2.2
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;Right hand Strike
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vampire_2 = 0.60, 0.7, 50, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
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stand_run_attack_left_0 = 0.30, 0.7, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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stand_run_attack_right_0 = 0.30, 0.7, 50, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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;--===========================================================================
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; Variants
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;--===========================================================================
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;---------------
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; White
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;---------------
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[psysucker_white]:m_psysucker_e
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$spawn = "monsters\bloodsuckers\bloodsucker_red_weak"
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visual = monsters\psysucker\psysucker_white
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corpse_visual = monsters\psysucker\psysucker_white
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Predator_Visual = monsters\psysucker\psysucker_white_xray
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;--Test
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;appear_effector = psysucker_white_phantom_appear_effector
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;aura_effector = psysucker_white_aura_effector
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;particles_appear = monsters\pseudo_phantom_birth_00
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;particles_disappear = monsters\pseudo_phantom_death_00
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;hit_type = telepatic
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;sound_psy_attack = monsters\pseudodog\psy_attack_
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;Phantoms_Count = 2
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;Time_Phantom_Respawn = 5000
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;Max_Phantoms_Count = 3
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;Min_Phantoms_Count = 2
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;Time_Phantom_Appear = 3000
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;full_visibility_radius = 50 ;5
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;partial_visibility_radius = 51 ;10
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;no_visibility_radius = 100 ;15
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[psysucker_white_aura_effector]
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duality_h = 0.00
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duality_v = 0.00
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blur = 10
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gray = 0.0
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noise_intensity = 10.0
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noise_grain = 1
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noise_fps = 25
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color_base = 0.9,0.9,1.0
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color_gray = 0.33,0.330,0.33
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color_add = 0.00,0.00,0.015
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[psysucker_white_phantom_appear_effector]
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duality_h = 0.028 ;0.31
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duality_v = 0.028 ;0.31
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blur = 0.00
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gray = 0 ;0.5
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noise_intensity = 1
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noise_grain = 0.1
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noise_fps = 50
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color_base = 0.5,0.5,0.5 ;0.1,0.15,0.4
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color_gray = 0.333,0.333,0.333 ;0.333,0.333,0.333
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color_add = 0.00,0.00,0.00
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time = 0.5 ;1.5
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time_attack = 0.05 ;0.5 ; fade in
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time_release = 0.3 ; fade out
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; camera effects
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ce_time = 0 ;0.2 ;1.5
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ce_amplitude = 0 ;1.0
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ce_period_number = 0 ;2.0
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ce_power = 0 ;0.3 ;0.7
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[psysucker_1_weak]:psysucker_white
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MaxHealthValue = 0.5 ; range [0..200]
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[psysucker_1_normal]:psysucker_white
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MaxHealthValue = 0.75 ; range [0..200]
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[psysucker_1_strong]:psysucker_white
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MaxHealthValue = 1.0 ; range [0..200]
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;---------------
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; Brown
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;---------------
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[psysucker_brown]:m_psysucker_e
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$spawn = "monsters\bloodsuckers\bloodsucker_red_weak"
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visual = monsters\psysucker\psysucker_brown
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corpse_visual = monsters\psysucker\psysucker_brown
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Predator_Visual = monsters\psysucker\psysucker_brown_xray
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[psysucker_2_weak]:psysucker_brown
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MaxHealthValue = 0.5 ; range [0..200]
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[psysucker_2_normal]:psysucker_brown
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MaxHealthValue = 0.75 ; range [0..200]
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[psysucker_2_strong]:psysucker_brown
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MaxHealthValue = 1.0 ; range [0..200]
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;---------------
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; Black
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;---------------
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[psysucker_black]:m_psysucker_e
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$spawn = "monsters\bloodsuckers\bloodsucker_red_weak"
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visual = monsters\psysucker\psysucker_black
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corpse_visual = monsters\psysucker\psysucker_black
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Predator_Visual = monsters\psysucker\psysucker_black_xray
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[psysucker_3_weak]:psysucker_black
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MaxHealthValue = 0.5 ; range [0..200]
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[psysucker_3_normal]:psysucker_black
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MaxHealthValue = 0.75 ; range [0..200]
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[psysucker_3_strong]:psysucker_black
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MaxHealthValue = 1.0 ; range [0..200]
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