Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/bar/dolg_artyom_bloodsucker.ltx

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[logic@dolg_artyom_bloodsucker]
suitable = {=check_npc_name(dolg_artyom_bloodsucker)} true
prior = 500
active = beh@dolg_artyom_bloodsucker_job
[beh@dolg_artyom_bloodsucker_job]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,wounded_heavy | pos:212.5617980957,0.49726897478104,103.19502258301 look:212.55772590684,0.49726897478104,102.27910810709