136 lines
4.3 KiB
Plaintext
136 lines
4.3 KiB
Plaintext
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--- Vybegallo
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[logic@vybegallo]
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suitable = {=check_npc_name(vybegallo)} true
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prior = 500
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active = beh@vybegallo_job
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[beh@vybegallo_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,idle | pos:-0.96449947357178,2.4984850883484,5.1722574234009 look:-1.9572842717171,2.4984850883484,5.0705771446228
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[logic@vybegallo_2]
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suitable = {=check_npc_name(vybegallo)} true
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prior = 500
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active = beh@vybegallo_job_2
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[beh@vybegallo_job_2]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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combat_ignore_cond = {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = false
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invulnerable = {!actor_true_enemy} true, false
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path_end = loop
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pt1 = 88860000,idle | pos:42.025260925293,10.499049186707,16.939895629883 look:42.941039323807,10.499049186707,17.068541884422
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--- Alyosha
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[logic@alyosha_shyogolov]
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suitable = {=check_npc_name(alyosha_shyogolov)} true
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prior = 500
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active = beh@alyosha_shyogolov_job
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[beh@alyosha_shyogolov_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,guard | pos:252.66156005859,-0.2021781951189,76.431800842285 look:252.27964878082,-0.2021781951189,75.510967731476
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[logic@alyosha_shyogolov_2]
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suitable = {=check_npc_name(alyosha_shyogolov)} true
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prior = 500
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active = beh@alyosha_shyogolov_job_2
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[beh@alyosha_shyogolov_job_2]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,sit_ass_drink_vodka | pos:-6.3672633171082,7.4974012374878,4.344096660614 look:-5.3891610503197,7.4974012374878,4.4683983996511
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--- Sarpedon
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[logic@sarpedon_logic]
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suitable = {=check_npc_name(sarpedon)} true
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prior = 500
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active = beh@sarpedon_job
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[beh@sarpedon_job]
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gather_items_enabled = false
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
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combat_ignore_keep_when_attacked = {=is_warfare} false, true
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invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
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path_end = loop
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pt1 = 100000,sit_ass | pos:20.758554458618,0.15221303701401,11.817081451416 look:19.781954109669,0.15221303701401,11.732858784497
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--- Like Rats in a Trap
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[logic@bh_rat_guards_1]
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suitable = {=target_squad_name(bh_rat_guards_1_squad)} true
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prior = 500
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active = beh@bh_rat_guards_1_1_job
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[logic@bh_rat_guards_2]
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suitable = {=target_squad_name(bh_rat_guards_1_squad)} true
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prior = 500
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active = beh@bh_rat_guards_2_1_job
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[logic@bh_rat_guards_3]
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suitable = {=target_squad_name(bh_rat_guards_1_squad)} true
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prior = 500
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active = beh@bh_rat_guards_3_1_job
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[logic@bh_rat_guards_4]
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suitable = {=check_npc_name(bh_rat_guards_naruchnik)} true
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prior = 500
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active = beh@bh_rat_guards_4_1_job
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[logic@bh_rat_guards_5]
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suitable = {=target_squad_name(bh_rat_guards_1_squad)} true
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prior = 500
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active = beh@bh_rat_guards_5_1_job
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[logic@bh_rat_guards_6]
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suitable = {=target_squad_name(bh_rat_guards_1_squad)} true
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prior = 500
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active = beh@bh_rat_guards_6_1_job
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[beh@rat_guards_base]
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meet = no_meet
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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path_end = loop
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[beh@bh_rat_guards_1_1_job]:beh@rat_guards_base
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pt1 = 100000,guard | pos:-39.03401184082,-0.0018443763256073,43.549373626709 look:-39.030780088622,-0.0018443763256073,42.550311863422
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[beh@bh_rat_guards_2_1_job]:beh@rat_guards_base
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pt1 = 100000,guard | pos:-73.328407287598,1.5947494506836,15.870664596558 look:-73.177272751927,1.5947494506836,14.899828910828
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[beh@bh_rat_guards_3_1_job]:beh@rat_guards_base
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pt1 = 100000,guard | pos:-75.507743835449,1.7313983440399,8.8472261428833 look:-75.153992801905,1.7313983440399,9.7309593558311
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[beh@bh_rat_guards_4_1_job]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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path_end = loop
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pt1 = 100000,guard | pos:-44.158550262451,-0.20010030269623,-5.9492511749268 look:-45.03028523922,-0.20010030269623,-5.4725189805031
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[beh@bh_rat_guards_5_1_job]:beh@rat_guards_base
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pt1 = 100000,guard | pos:-44.264957427979,-0.2002044916153,-8.7417984008789 look:-45.08905673027,-0.2002044916153,-8.1764976978302
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[beh@bh_rat_guards_6_1_job]:beh@rat_guards_base
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pt1 = 100000,guard | pos:-42.33907699585,-0.20185586810112,-4.5265274047852 look:-43.171230971813,-0.20185586810112,-3.9731520414352
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