Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/brotherhood/military_checkpoint_logic.ltx

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---Badger
[logic@bh_badger]
suitable = {=check_npc_name(bh_badger)} true
prior = 500
active = beh@bh_badger_1_job
[beh@nr_ilyaz_base]
meet = meet
behaviour_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
walk_anim = walk
jog_anim = walk
run_anim = walk
path_end = loop
[beh@bh_badger_1_job]:beh@nr_ilyaz_base
on_info = {+bh_badger_guard_dutz_on} beh@bh_badger_2_job
pt1 = 88860000,sit_ass | pos:-124.4213104248,-30.051345825195,-373.82867431641 look:-124.48068100959,-30.051345825195,-374.8169683218
[beh@bh_badger_2_job]:beh@nr_ilyaz_base
on_info = {-bh_badger_guard_dutz_on} beh@bh_badger_1_job
on_info2 = {+bh_badger_guard_dutz_on +bh_shlitzer_smuggling_done -bh_badger_deal_done} beh@bh_badger_3_job
pt1 = 88860000,guard | pos:-161,-30,-358 look:0.276,-0.092,0.957
[beh@bh_badger_3_job]:beh@nr_ilyaz_base
on_info = {+bh_badger_deal_done} beh@bh_badger_2_job
pt1 = 88860000,idle | pos:-241.95616149902,-30.707180023193,-353.70162963867 look:-241.61646446586,-30.707180023193,-352.78583979607