Divergent/mods/Atmospherics/gamedata/scripts/ssfx_wetness_settings.script

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2024-03-17 20:18:03 -04:00
-- @ Version: SCREEN SPACE SHADERS - UPDATE 18
-- @ Description: Gloss & Wet Surfaces - Settings
-- @ Author: https://www.moddb.com/members/ascii1457
-- @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
-- If you're not using MCM you can customize your settings here --
ssfx_default_settings =
{
-- Gloss
["min_gloss"] = 0.6, -- Minimum value of gloss.
["max_gloss"] = 0.92, -- Maximum value of gloss.
["auto_gloss"] = true, -- Automatic adjustment of gloss based on wetness.
["auto_gloss_max"] = 1.0, -- Value to control the maximum value of gloss when full wetness is reached. ( 0 = 0% | 1 = 100% )
["specular_int"] = 0.5, -- Set the intensity of specular lighting.
["specular_color"] = 0.6, -- Porcentage of the specular color. ( 0 = 0% | 1 = 100% )
-- Wet Surfaces
["buildup_speed"] = 1.4, --
["dry_speed"] = 0.5, --
["ripples_size"] = 1.5, --
["ripples_speed"] = 1.4, --
["ripples_min_speed"] = 0.7, --
["ripples_intensity"] = 1.25, --
["waterfall_size"] = 1.2, --
["waterfall_speed"] = 1.5, --
["waterfall_min_speed"] = 0.2, --
["waterfall_intensity"] = 0.35, --
["cover_res"] = 1, -- Resolution of the rain cover rendering. ( 0 Low ~ 5 High )
["cover_distance"] = 30 -- Distance of the rain cover rendering. Higher values are more performance expensive.
}
----------------------------------------------------