Divergent/mods/Boomsticks and Sharpsticks/gamedata/shaders/r3/base_lplanes_fft.ps

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2024-03-17 20:18:03 -04:00
#include "common.h"
struct v2p
{
float2 tc0: TEXCOORD0; // base
// float2 tc1: TEXCOORD1; // lmap
float4 c0: COLOR0; // sun
};
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --#SM+#--
uniform float4 m_hud_params; // zoom_rotate_factor, secondVP_zoom_factor, NULL, NULL
inline bool isCollimatorActive()
{
return (m_hud_params.x > 0.0f);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( v2p I ) : SV_Target
{
// float4 t_base = tex2D (s_base,I.tc0);
float4 t_base = s_base.Sample( smp_base, I.tc0 );
// out
if(isCollimatorActive())
{
return float4 (t_base.r,t_base.g,t_base.b,t_base.a * I.c0.a);
}
else
{
return float4 (t_base.r,t_base.g,t_base.b,t_base.a * 0.0f);
}
}