Divergent/mods/Footsies/gamedata/configs/mod_system_footsies_v2.ltx

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![m_flesh_e]
material = creatures\human
![m_flesh_step_params]
stand_walk_fwd_0 = 7, 0.01, 1.0, 0.43, 0.7, 0.20, 1.0, 0.66, 1.0
stand_walk_fwd_dmg_0 = 6, 0.96, 1.0, 0.00, 0.0, 0.20, 1.0, 0.66, 1.0
stand_run_0 = 6, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.85, 1.0
stand_run_dmg_0 = 6, 0.01, 1.0, 0.00, 0.0, 0.80, 1.0, 0.85, 1.0
stand_crawl_0 = 1, 0.70, 0.2, 0.14, 0.2, 0.64, 0.2, 0.20, 0.2
stand_drag_0 = 1, 0.52, 1.0, 1.00, 0.7, 0.68, 1.0, 0.18, 1.0
stand_jump_left_0 = 1, 0.55, 1.0, 0.65, 0.7, 0.70, 1.0, 0.70, 1.0
stand_jump_right_0 = 1, 0.75, 1.0, 0.70, 0.7, 0.65, 1.0, 0.80, 1.0
stand_run_look_left_0 = 1, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.80, 1.0
stand_run_look_right_0 = 1, 0.01, 1.0, 0.95, 0.7, 0.80, 1.0, 0.85, 1.0
stand_turn_ls_0 = 1, 0.60, 1.0, 0.30, 0.7, 0.63, 1.0, 0.33, 1.0
stand_turn_rs_0 = 1, 0.46, 1.0, 0.76, 0.7, 0.43, 1.0, 0.76, 1.0
lie_stand_up_0 = 1, 0.44, 1.0, 0.56, 0.7, 0.44, 1.0, 0.30, 1.0
stand_attack_0 = 1, 0.30, 1.0, 0.56, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_1 = 1, 0.63, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_2 = 1, 0.70, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_3 = 1, 0.70, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_check_corpse_0 = 1, 0.19, 1.0, 0.60, 0.7, 0.28, 1.0, 0.00, 0.0
stand_eat_1 = 1, 0.27, 1.0, 0.84, 0.7, 0.00, 0.0, 0.00, 0.0
stand_idle_1 = 1, 0.68, 1.0, 0.97, 0.7, 0.58, 1.0, 0.77, 1.0
stand_idle_2 = 1, 0.64, 1.0, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_lie_down_0 = 1, 0.26, 1.0, 0.41, 0.7, 0.66, 1.0, 0.54, 1.0
stand_look_around_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.22, 1.0, 0.88, 1.0
stand_to_eat_0 = 1, 0.40, 1.0, 0.97, 0.7, 0.70, 1.0, 0.40, 1.0
![m_bloodsucker_e]
material = creatures\human
![m_bloodsucker_step_params]
stand_run_0 = 1, 0.10, 0.2, 0.60, 0.2
stand_run_dmg_0 = 1, 0.01, 0.2, 0.36, 0.2
stand_walk_fwd_0 = 1, 0.90, 0.2, 0.40, 0.2
stand_walk_fwd_dmg_0 = 1, 0.01, 0.2, 0.45, 0.2
stand_steal_0 = 2, 0.01, 0.1, 0.51, 0.1
stand_run_turn_left_0 = 1, 0.10, 0.2, 0.60, 0.2
stand_run_turn_right_0 = 1, 0.10, 0.2, 0.60, 0.2
stand_turn_ls_0 = 1, 0.60, 0.2, 1.00, 0.2
stand_turn_rs_0 = 1, 0.60, 0.2, 1.00, 0.2
sit_eat_0 = 1, 0.06, 0.2, 0.00, 0.0
sit_sleep_down_0 = 1, 0.36, 0.2, 0.97, 0.2
sit_stand_up_0 = 1, 0.97, 0.2, 0.54, 0.2
stand_attack_0 = 1, 0.00, 0.0, 0.81, 0.2
stand_attack_1 = 1, 0.00, 0.0, 0.62, 0.2
stand_attack_2 = 1, 0.00, 0.0, 0.62, 0.2
stand_attack_run_0 = 2, 0.60, 0.2, 0.10, 0.2
stand_check_corpse_0 = 1, 0.44, 0.2, 0.33, 0.2
stand_scared_0 = 1, 0.64, 0.2, 0.24, 0.2
stand_threaten_0 = 1, 0.00, 0.0, 0.97, 0.2
stand_to_aggressive_0 = 1, 0.00, 0.0, 0.63, 0.2
vampire_2 = 1, 0.44, 0.2, 0.87, 0.2
![m_dog_e]
material = creatures\human
![m_dog_step_params]
stand_walk_fwd_0 = 1, 0.36, 0.35, 0.86, 0.30, 0.76, 0.35, 0.23, 0.35
stand_walk_dmg_0 = 1, 0.15, 0.35, 0.70, 0.30, 0.46, 0.35, 0.97, 0.35
stand_run_0 = 1, 0.50, 0.35, 0.40, 0.30, 0.85, 0.35, 0.97, 0.35
stand_run_dmg_0 = 1, 0.24, 0.35, 0.01, 0.00, 0.88, 0.35, 0.75, 0.35
stand_steal_0 = 1, 0.15, 0.20, 0.75, 0.20, 0.35, 0.20, 0.95, 0.20
stand_drag_0 = 1, 0.96, 0.35, 0.46, 0.30, 0.50, 0.35, 0.97, 0.35
stand_jump_left_0 = 1, 0.60, 0.35, 0.50, 0.30, 0.53, 0.35, 0.60, 0.35
stand_jump_right_0 = 1, 0.60, 0.35, 0.68, 0.30, 0.84, 0.35, 0.76, 0.35
stand_run_turn_left_0 = 1, 0.15, 0.35, 0.01, 0.30, 0.50, 0.35, 0.65, 0.35
stand_run_turn_right_0 = 1, 0.15, 0.35, 0.01, 0.30, 0.50, 0.35, 0.65, 0.35
stand_turn_ls_0 = 1, 0.60, 0.35, 0.97, 0.30, 0.46, 0.35, 0.83, 0.35
stand_turn_rs_0 = 1, 0.97, 0.35, 0.60, 0.30, 0.97, 0.35, 0.46, 0.35
jump_ataka_02 = 1, 0.97, 0.35, 0.40, 0.30, 0.00, 0.00, 0.00, 0.00
critical_hit_head_0 = 1, 0.97, 0.35, 0.15, 0.30, 0.00, 0.00, 0.00, 0.00
lie_to_sit_0 = 1, 0.52, 0.35, 0.97, 0.30, 0.00, 0.00, 0.00, 0.00
sit_lie_down_0 = 1, 0.97, 0.35, 0.52, 0.30, 0.00, 0.00, 0.00, 0.00
sit_stand_up_0 = 1, 0.00, 0.00, 0.00, 0.00, 0.97, 0.35, 0.77, 0.35
stand_attack_0 = 1, 0.97, 0.35, 0.40, 0.30, 0.00, 0.00, 0.00, 0.00
stand_attack_1 = 1, 0.40, 0.35, 0.40, 0.30, 0.80, 0.35, 0.73, 0.35
stand_attack_2 = 1, 0.84, 0.35, 0.44, 0.30, 0.97, 0.35, 0.00, 0.00
stand_attack_3 = 1, 0.38, 0.35, 0.38, 0.30, 0.80, 0.35, 0.97, 0.35
stand_eat_0 = 1, 0.11, 0.35, 0.23, 0.30, 0.79, 0.35, 0.93, 0.35
stand_idle_dmg_1 = 1, 0.64, 0.35, 0.37, 0.30, 0.00, 0.00, 0.00, 0.00
stand_idle_dmg_2 = 1, 0.00, 0.00, 0.18, 0.30, 0.00, 0.00, 0.00, 0.00
stand_sit_down_0 = 1, 0.37, 0.30, 0.53, 0.30, 0.63, 0.35, 0.63, 0.35
stand_threaten_0 = 1, 0.18, 0.35, 0.28, 0.30, 0.77, 0.35, 0.97, 0.35
![m_boar_e]
material = creatures\human
![m_boar_step_params]
stand_walk_fwd_0 = 5, 0.92, 1.0, 0.45, 0.7, 0.10, 1.0, 0.60, 1.0
stand_walk_fwd_dmg_0 = 4, 0.01, 1.0, 0.00, 0.0, 0.10, 1.0, 0.62, 1.0
stand_run_fwd_0 = 1, 0.35, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_run_dmg_0 = 4, 0.30, 1.0, 0.00, 0.0, 0.16, 1.0, 0.01, 1.0
stand_steal_0 = 2, 0.88, 0.2, 0.37, 0.2, 0.13, 0.2, 0.56, 0.2
stand_drag_0 = 1, 0.01, 1.0, 0.52, 0.7, 0.01, 1.0, 0.34, 1.0
stand_jump_left_0 = 1, 0.72, 1.0, 0.78, 0.7, 0.90, 1.0, 0.42, 1.0
stand_jump_right_0 = 1, 0.76, 1.0, 0.66, 0.7, 0.78, 1.0, 0.72, 1.0
stand_run_look_left_0 = 1, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_run_look_right_0 = 1, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_turn_ls_0 = 1, 0.35, 1.0, 0.70, 0.7, 0.25, 1.0, 0.62, 1.0
stand_turn_rs_0 = 1, 0.80, 1.0, 0.55, 0.7, 0.45, 1.0, 0.50, 1.0
lie_eat_0 = 1, 0.00, 0.0, 0.38, 0.7, 0.00, 0.0, 0.00, 0.0
lie_stand_up_0 = 1, 0.31, 1.0, 0.87, 0.7, 0.94, 1.0, 0.74, 1.0
lie_to_sleep_0 = 1, 0.62, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_0 = 1, 0.00, 0.0, 0.70, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_1 = 1, 0.90, 1.0, 0.53, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_2 = 1, 0.90, 1.0, 0.53, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_run_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_attack_run_left_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_attack_run_right_0 = 2, 0.40, 1.0, 0.55, 0.7, 0.01, 1.0, 0.90, 1.0
stand_check_corpse_0 = 1, 0.67, 1.0, 0.53, 0.7, 0.92, 1.0, 0.00, 0.0
stand_eat_1 = 1, 0.00, 0.0, 0.82, 0.7, 0.00, 0.0, 0.00, 0.0
stand_idle_2 = 1, 0.32, 1.0, 0.24, 0.7, 0.91, 1.0, 0.73, 1.0
stand_lie_down_0 = 1, 0.39, 1.0, 0.17, 0.7, 0.60, 1.0, 0.82, 1.0
stand_scared_0 = 1, 0.06, 1.0, 0.90, 0.7, 0.05, 1.0, 0.88, 1.0
![m_pseudodog_e]
material = creatures\human
![m_pseudodog_step_params]
stand_walk_fwd_0 = 1, 0.65, 0.5, 0.55, 0.5, 0.45, 0.5, 0.30, 0.5
stand_walk_dmg_0 = 5, 0.55, 0.5, 0.95, 0.5, 0.45, 0.5, 0.01, 0.5
stand_run_0 = 1, 0.30, 0.5, 0.25, 0.5, 0.65, 0.5, 0.65, 0.5
stand_run_dmg_0 = 5, 0.37, 0.5, 0.19, 0.5, 0.62, 0.5, 0.56, 0.5
stand_drag_0 = 5, 0.45, 0.5, 0.95, 0.5, 0.27, 0.5, 0.77, 0.5
stand_run_turn_left_0 = 1, 0.01, 0.5, 0.97, 0.5, 0.50, 0.5, 0.55, 0.5
stand_run_turn_right_0 = 1, 0.01, 0.5, 0.97, 0.5, 0.50, 0.5, 0.55, 0.5
stand_jump_left_0 = 1, 0.65, 0.5, 0.65, 0.5, 0.95, 0.5, 0.95, 0.5
stand_jump_right_0 = 1, 0.65, 0.5, 0.65, 0.5, 0.95, 0.5, 0.95, 0.5
stand_steal_0 = 1, 0.26, 0.2, 0.76, 0.2, 0.52, 0.2, 0.01, 0.2
stand_turn_ls_0 = 1, 0.43, 0.5, 0.73, 0.5, 0.53, 0.5, 0.93, 0.5
stand_turn_rs_0 = 1, 0.73, 0.5, 0.43, 0.5, 0.93, 0.5, 0.53, 0.5
lie_to_sleep_0 = 1, 0.52, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
lie_to_stand_up_0 = 1, 0.32, 0.5, 0.52, 0.5, 0.72, 0.5, 0.82, 0.5
run_jamp_0 = 1, 0.30, 0.5, 0.20, 0.5, 0.65, 0.5, 0.65, 0.5
run_jamp_1 = 1, 0.30, 0.5, 0.20, 0.5, 0.65, 0.5, 0.65, 0.5
run_jamp_2 = 1, 0.01, 0.5, 0.17, 0.5, 0.50, 0.5, 0.61, 0.5
sit_idle_1 = 1, 0.76, 0.5, 0.00, 0.0, 0.80, 0.5, 0.00, 0.0
sit_lie_down_0 = 1, 0.88, 0.5, 0.46, 0.5, 0.00, 0.0, 0.00, 0.0
sit_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.32, 0.5, 0.52, 0.5
stand_check_corpse_0 = 1, 0.97, 0.5, 0.00, 0.0, 0.84, 0.5, 0.00, 0.0
stand_attack = 1, 0.97, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_idle_1 = 1, 0.97, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_idle_scared_0 = 1, 0.27, 0.5, 0.40, 0.5, 0.71, 0.5, 0.95, 0.5
stand_idle_threaten_0 = 2, 0.24, 0.5, 0.42, 0.5, 0.77, 0.5, 0.90, 0.5
stand_sit_down_0 = 1, 0.35, 0.5, 0.35, 0.5, 0.28, 0.5, 0.52, 0.5
stand_sniff_0 = 1, 0.19, 0.5, 0.92, 0.5, 0.00, 0.0, 0.00, 0.0
![m_gigant_e]
sound_threaten_hit = footsies\giant\clap_1
HugeKick_Particles = explosions\explosion_04
![m_gigant_step_params]
stand_walk_fwd_0 = 1, 0.10, 1.0, 0.60, 1.0
stand_walk_fwd_dmg_0 = 1, 0.58, 1.0, 0.01, 1.0
stand_run_fwd_0 = 1, 0.01, 1.0, 0.53, 1.0
stand_run_dmg_0 = 1, 0.96, 1.0, 0.36, 1.0
stand_steal_0 = 1, 0.87, 0.2, 0.37, 0.2
stand_run_look_left_0 = 1, 0.01, 1.0, 0.53, 1.0
stand_run_look_right_0 = 1, 0.01, 1.0, 0.53, 1.0
stand_turn_ls_0 = 1, 0.53, 1.0, 0.97, 1.0
stand_turn_rs_0 = 1, 0.97, 1.0, 0.53, 1.0
jump_attack_0 = 1, 0.01, 1.0, 0.55, 1.0
jump_attack_1 = 1, 0.73, 1.0, 0.00, 0.0
jump_attack_2 = 2, 0.01, 1.0, 0.50, 1.0
lie_to_sleep_0 = 1, 0.53, 1.0, 0.89, 1.0
run_jamp_0 = 3, 0.01, 1.0, 0.44, 1.0
stand_attack_0 = 1, 0.46, 1.0, 0.73, 1.0
stand_attack_1 = 1, 0.46, 1.0, 0.73, 1.0
stand_attack_2 = 1, 0.46, 1.0, 0.73, 1.0
stand_attack_run_0 = 1, 0.01, 1.0, 0.57, 1.0
stand_check_corpse_0 = 1, 0.00, 0.0, 0.91, 1.0
stand_idle_0 = 1, 0.81, 1.0, 0.70, 1.0
stand_lie_down_0 = 1, 0.70, 1.0, 0.91, 1.0
stand_look_around_0 = 1, 0.81, 1.0, 0.47, 1.0
stand_scared_0 = 2, 0.01, 1.0, 0.97, 1.0
stand_sit_down_0 = 1, 0.50, 1.0, 0.84, 1.0
![m_snork_e]
material = creatures\human
![m_snork_step_params]
stand_walk_fwd_0 = 1, 0.40, 1.0, 0.97, 1.0, 0.42, 1.0, 0.93, 1.0
stand_walk_damaged_0 = 1, 0.38, 1.0, 0.62, 1.0, 0.32, 1.0, 0.00, 0.0
stand_run_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0
stand_run_damaged_0 = 1, 0.87, 1.0, 0.57, 1.0, 0.30, 1.0, 0.00, 0.0
stand_steal_0 = 3, 0.53, 1.0, 0.01, 1.0, 0.40, 1.0, 0.90, 1.0
stand_drag_0 = 1, 0.00, 0.0, 0.00, 0.0, 1.00, 1.0, 0.95, 1.0
stand_run_look_left_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0
stand_run_look_right_0 = 1, 0.77, 1.0, 0.70, 1.0, 0.47, 1.0, 0.60, 1.0
stand_turn_ls_0 = 1, 0.85, 1.0, 0.95, 1.0, 0.80, 1.0, 0.80, 1.0
stand_turn_rs_0 = 1, 0.80, 1.0, 0.90, 1.0, 0.80, 1.0, 0.80, 1.0
stand_attack_0 = 1, 0.95, 1.0, 0.00, 0.0, 0.83, 1.0, 0.00, 0.0
stand_attack_1 = 1, 0.30, 1.0, 0.89, 1.0, 0.97, 1.0, 0.00, 0.0
stand_attack_2_1 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0
stand_attack_2_2 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0
stand_run_attack_left_0 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0
stand_run_attack_right_0 = 1, 0.97, 1.0, 0.97, 1.0, 0.22, 1.0, 0.97, 1.0
stand_check_corpse_0 = 1, 0.23, 1.0, 0.86, 1.0, 0.96, 1.0, 0.16, 1.0
stand_look_around_0 = 1, 0.09, 1.0, 0.05, 1.0, 0.54, 1.0, 0.64, 1.0
stand_scared_0 = 1, 0.05, 1.0, 0.09, 1.0, 0.90, 1.0, 0.97, 1.0
stand_threaten_0 = 1, 0.50, 1.0, 1.00, 1.0, 0.81, 1.0, 0.07, 1.0
![m_tushkano_e]
material = creatures\human
![m_tushkano_step_params]
stand_walk_fwd_0 = 1, 0.01, 0.1, 0.01, 0.1, 0.63, 0.2, 0.63, 0.2
stand_walk_fwd_1 = 1, 0.14, 0.1, 0.66, 0.1, 0.12, 0.2, 0.66, 0.2
stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.01, 0.1, 0.50, 0.2, 0.63, 0.2
stand_run_0 = 1, 0.31, 0.1, 0.44, 0.1, 0.97, 0.2, 0.44, 0.2
stand_run_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.97, 0.2, 0.44, 0.2
stand_ran_dmg_0 = 1, 0.00, 0.0, 0.36, 0.1, 0.12, 0.2, 0.01, 0.2
stand_jump_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2
stand_jump_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2
stand_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.01, 0.2, 0.50, 0.2
stand_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.50, 0.2, 0.01, 0.2
sleep_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.2, 0.80, 0.2
stand_attack_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2
stand_attack_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2
stand_attack_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.77, 0.2, 0.70, 0.2
stand_check_corpse_0 = 1, 0.32, 0.1, 0.78, 0.1, 0.30, 0.2, 0.96, 0.2
stand_eat_0 = 1, 0.00, 0.0, 0.33, 0.1, 0.00, 0.0, 0.00, 0.0
stand_scared_0 = 1, 0.04, 0.1, 0.04, 0.1, 0.97, 0.2, 0.97, 0.2
stand_to_sleep_0 = 1, 0.52, 0.1, 0.52, 0.1, 0.80, 0.2, 0.40, 0.2
![m_chimera_e]
material = creatures\human
![m_chimera_step_params]
stand_walk_fwd_0 = 6, 0.53, 0.5, 0.01, 0.3, 0.53, 0.3, 0.01, 0.5
stand_walk_fwd_dmg_0 = 6, 0.63, 0.5, 0.96, 0.3, 0.36, 0.3, 0.97, 0.2
stand_run_fwd_0 = 5, 0.15, 0.5, 0.25, 0.2, 0.01, 0.2, 0.90, 0.5
stand_run_dmg_0 = 5, 0.15, 0.5, 0.40, 0.2, 0.01, 0.2, 0.01, 0.0
stand_drag_0 = 3, 0.52, 0.5, 0.97, 0.3, 0.62, 0.3, 0.14, 0.5
stand_steal_0 = 3, 0.18, 0.2, 0.68, 0.2, 0.15, 0.2, 0.68, 0.2
stand_run_look_left_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5
stand_run_look_right_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5
stand_turn_ls_0 = 1, 0.30, 0.5, 0.66, 0.3, 0.30, 0.3, 0.66, 0.5
stand_turn_rs_0 = 1, 0.66, 0.5, 0.40, 0.3, 0.56, 0.3, 0.30, 0.5
jump_attack_1 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5
jump_attack_2 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5
lie_idle_0 = 1, 0.93, 0.5, 0.59, 0.3, 0.00, 0.0, 0.00, 0.0
lie_sit_up_0 = 1, 0.71, 0.5, 0.35, 0.3, 0.00, 0.0, 0.00, 0.0
sit_idle_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.83, 0.5
sit_sleep_down_0 = 1, 0.88, 0.5, 0.53, 0.3, 0.00, 0.0, 0.88, 0.5
sleep_lie_up_0 = 1, 0.26, 0.5, 0.26, 0.3, 0.00, 0.0, 0.00, 0.0
stand_attack_0 = 1, 0.63, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_attack_1 = 1, 0.70, 0.5, 0.97, 0.3, 0.57, 0.3, 0.87, 0.5
stand_run_attack_0 = 1, 0.80, 0.5, 0.75, 0.3, 0.55, 0.3, 0.40, 0.5
stand_check_corpse_0 = 1, 0.00, 0.0, 0.83, 0.3, 0.00, 0.0, 0.00, 0.0
stand_eat_1 = 1, 0.67, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_eat_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.21, 0.3, 0.74, 0.5
stand_eat_to_drag_0 = 1, 0.53, 0.5, 0.80, 0.3, 0.53, 0.3, 0.90, 0.5
stand_idle_0 = 1, 0.00, 0.0, 0.84, 0.3, 0.00, 0.0, 0.00, 0.0
stand_idle_1 = 1, 0.53, 0.5, 0.79, 0.3, 0.00, 0.0, 0.00, 0.0
stand_idle_2 = 1, 0.20, 0.5, 0.59, 0.3, 0.67, 1.0, 0.97, 0.5
stand_sit_down_0 = 1, 0.85, 0.5, 0.00, 0.0, 0.57, 1.0, 0.27, 0.5
!stand_walk_0
![m_burer_e]
material = creatures\human
![m_burer_step_params]
stand_walk_fwd_0 = 5, 0.01, 0.5, 0.52, 0.4
stand_walk_fwd_dmg_0 = 4, 0.01, 0.5, 0.52, 0.4
stand_run_fwd_0 = 5, 0.14, 0.5, 0.63, 0.4
stand_run_dmg_0 = 5, 0.17, 0.5, 0.65, 0.4
stand_attack_0 = 5, 0.17, 0.5, 0.65, 0.4
stand_stamina_attack_0 = 5, 0.17, 0.5, 0.65, 0.4
stand_steal_0 = 5, 0.95, 0.2, 0.43, 0.2
stand_turn_ls_0 = 1, 0.56, 0.5, 0.82, 0.4
stand_turn_rs_0 = 1, 0.76, 0.5, 0.52, 0.4
sit_stand_up_0 = 1, 0.28, 0.5, 0.48, 0.4
stand_gravi_0 = 1, 0.67, 0.5, 0.00, 0.0
stand_gravi_2 = 1, 0.97, 0.5, 0.00, 0.0
stand_sit_down_0 = 1, 0.68, 0.5, 0.50, 0.4
![zombie_protections]
material = creatures\human
![m_zombie_step_params]
stand_walk_fwd_0 = 3, 0.01, 0.3, 0.52, 0.4
stand_walk_fwd_1 = 3, 0.01, 0.3, 0.57, 0.4
stand_walk_dmg_0 = 1, 0.01, 0.3, 0.25, 0.4
stand_run_0 = 3, 0.01, 0.3, 0.60, 0.3
stand_run_1 = 3, 0.01, 0.3, 0.60, 0.3
stand_run_2 = 2, 0.01, 0.3, 0.60, 0.3
stand_run_dmg_0 = 1, 0.01, 0.3, 0.25, 0.3
stand_turn_ls_0 = 1, 0.42, 0.3, 0.82, 0.4
stand_turn_rs_0 = 1, 0.72, 0.3, 0.42, 0.4
stand_attack_0 = 3, 0.01, 0.3, 0.52, 0.4
stand_attack_1 = 3, 0.01, 0.3, 0.52, 0.4
stand_attack_2 = 3, 0.01, 0.3, 0.52, 0.4
stand_attack_3 = 3, 0.01, 0.3, 0.52, 0.4
!stand_run_fwd_0
![zombie_weak]
material = creatures\human
![fracture_normal]
material = creatures\human
![fracture_normal_step_params]
stand_walk_fwd_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.52, 0.7, 0.01, 0.4
stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.82, 0.4, 0.01, 0.7, 0.42, 0.4
stand_run_0 = 1, 0.60, 0.7, 0.36, 0.3, 0.32, 0.7, 0.12, 0.3
stand_run_dmg_0 = 1, 0.00, 0.0, 0.10, 0.3, 0.10, 0.7, 0.80, 0.3
stand_crawl_0 = 1, 0.56, 0.2, 0.01, 0.2, 0.53, 0.2, 0.01, 0.2
stand_drag_0 = 1, 0.01, 0.7, 0.00, 0.0, 0.01, 0.7, 0.52, 0.4
stand_run_look_left_0 = 1, 0.40, 0.7, 0.16, 0.3, 0.12, 0.7, 0.92, 0.3
stand_run_look_right_0 = 1, 0.40, 0.7, 0.16, 0.3, 0.12, 0.7, 0.92, 0.3
stand_turn_ls_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.7, 0.40, 0.3
stand_turn_rs_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.40, 0.7, 0.80, 0.3
eat_stand_up_0 = 1, 0.60, 0.7, 0.40, 0.4, 0.90, 0.7, 0.97, 0.4
sit_stand_up_0 = 1, 0.22, 0.7, 0.38, 0.4, 0.82, 0.7, 0.97, 0.4
stand_attack_0 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4
stand_attack_1 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4
stand_attack_2 = 1, 0.97, 0.7, 0.90, 0.4, 0.48, 0.7, 0.97, 0.4
stand_attack_3 = 1, 0.78, 0.7, 0.97, 0.4, 0.00, 0.0, 0.00, 0.0
stand_attack_to_stand_idle_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.44, 0.7, 0.97, 0.4
stand_check_corpse_0 = 1, 0.17, 0.7, 0.25, 0.4, 0.38, 0.7, 0.00, 0.0
stand_idle_1 = 1, 0.06, 0.7, 0.00, 0.0, 0.00, 0.0, 0.63, 0.4
stand_idle_2 = 1, 0.44, 0.7, 0.87, 0.4, 0.25, 0.7, 0.80, 0.4
stand_idle_to_stand_attack_0 = 1, 0.85, 0.7, 0.97, 0.4, 0.00, 0.0, 0.97, 0.4
stand_run_attack_0 = 1, 0.00, 0.0, 0.16, 0.4, 0.12, 0.7, 0.92, 0.4
stand_sit_down_0 = 1, 0.85, 0.7, 0.53, 0.4, 0.43, 0.7, 0.27, 0.4
stand_threaten_0 = 1, 0.79, 0.7, 0.77, 0.4, 0.08, 0.7, 0.97, 0.4
stand_to_eat_0 = 1, 0.74, 0.7, 0.97, 0.4, 0.53, 0.7, 0.00, 0.0
!stand_run_fwd_0
![cat_test]
material = creatures\human
![cat_step_params]
stand_walk_fwd_0 = 3, 0.70, 1.0, 0.25, 0.7, 0.90, 1.0, 0.40, 1.0
stand_walk_dmg_0 = 3, 0.80, 1.0, 0.25, 0.7, 0.70, 1.0, 0.20, 0.5
stand_run_fwd_0 = 1, 0.97, 1.0, 0.25, 0.7, 0.50, 1.0, 0.40, 1.0
stand_run_dmg_0 = 4, 0.50, 1.0, 0.20, 0.7, 0.50, 1.0, 0.70, 0.0
stand_steal_0 = 1, 0.70, 0.2, 0.27, 0.2, 0.80, 0.2, 0.40, 0.2
stand_drag_0 = 1, 0.70, 1.0, 0.47, 0.7, 0.20, 1.0, 0.40, 1.0
stand_jump_ls_0 = 1, 0.60, 1.0, 0.68, 0.7, 0.70, 1.0, 0.60, 1.0
stand_jump_rs_0 = 1, 0.60, 1.0, 0.60, 0.7, 0.70, 1.0, 0.80, 1.0
stand_run_look_left_0 = 1, 0.97, 1.0, 0.24, 0.7, 0.60, 1.0, 0.40, 1.0
stand_run_look_right_0 = 1, 0.97, 1.0, 0.20, 0.7, 0.40, 1.0, 0.50, 1.0
stand_turn_ls_0 = 1, 0.30, 1.0, 0.60, 0.7, 0.70, 1.0, 0.01, 1.0
stand_turn_rs_0 = 1, 0.60, 1.0, 0.40, 0.7, 0.01, 1.0, 0.80, 1.0
jump_attack_2 = 1, 0.60, 1.0, 0.68, 0.7, 0.70, 1.0, 0.60, 1.0
stand_run_attack_0 = 1, 0.46, 1.0, 0.86, 0.7, 0.93, 1.0, 0.97, 1.0
lie_idle_0 = 1, 0.00, 0.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
lie_stand_up_0 = 1, 0.97, 1.0, 0.72, 0.7, 0.32, 1.0, 0.42, 1.0
sleep_to_lie_0 = 1, 0.50, 1.0, 0.97, 0.7, 0.00, 0.0, 0.97, 1.0
stand_attack_0 = 1, 0.46, 1.0, 0.86, 0.7, 0.93, 1.0, 0.97, 1.0
stand_attack_1 = 1, 0.83, 1.0, 0.63, 0.7, 0.00, 0.0, 0.00, 0.0
stand_attack_rat_0 = 1, 0.00, 0.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_check_corpse_0 = 1, 0.57, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
stand_eat_0 = 1, 0.10, 1.0, 0.18, 0.7, 0.89, 1.0, 0.77, 1.0
stand_lie_down_0 = 1, 0.60, 1.0, 0.97, 0.7, 0.34, 1.0, 0.34, 1.0
stand_look_around_0 = 1, 0.12, 1.0, 0.85, 0.7, 0.97, 1.0, 0.00, 0.0
stand_threaten_0 = 1, 0.23, 1.0, 0.97, 0.7, 0.00, 0.0, 0.00, 0.0
!stand_run_0
![m_rat_e]
material = creatures\human
![rat_step_params]
stand_walk_fwd_0 = 1, 0.01, 0.1, 0.01, 0.1, 0.63, 0.2, 0.63, 0.2
stand_walk_fwd_1 = 1, 0.14, 0.1, 0.66, 0.1, 0.12, 0.2, 0.66, 0.2
stand_walk_fwd_dmg_0 = 1, 0.00, 0.0, 0.01, 0.1, 0.50, 0.2, 0.63, 0.2
stand_run_0 = 1, 0.31, 0.1, 0.44, 0.1, 0.97, 0.2, 0.44, 0.2
stand_run_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.97, 0.2, 0.44, 0.2
stand_ran_dmg_0 = 1, 0.00, 0.0, 0.36, 0.1, 0.12, 0.2, 0.01, 0.2
stand_jump_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2
stand_jump_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.70, 0.2, 0.70, 0.2
stand_turn_left_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.01, 0.2, 0.50, 0.2
stand_turn_right_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.50, 0.2, 0.01, 0.2
sleep_stand_up_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.80, 0.2, 0.80, 0.2
stand_attack_0 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2
stand_attack_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.78, 0.2, 0.78, 0.2
stand_attack_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.77, 0.2, 0.70, 0.2
stand_check_corpse_0 = 1, 0.32, 0.1, 0.78, 0.1, 0.30, 0.2, 0.96, 0.2
stand_eat_0 = 1, 0.00, 0.0, 0.33, 0.1, 0.00, 0.0, 0.00, 0.0
stand_scared_0 = 1, 0.04, 0.1, 0.04, 0.1, 0.97, 0.2, 0.97, 0.2
stand_to_sleep_0 = 1, 0.52, 0.1, 0.52, 0.1, 0.80, 0.2, 0.40, 0.2
![m_lurker_e]
material = creatures\human
![m_lurker_step_params]
stand_walk_fwd_0 = 6, 0.53, 0.5, 0.01, 0.3, 0.53, 0.3, 0.01, 0.5
stand_walk_fwd_dmg_0 = 6, 0.63, 0.5, 0.96, 0.3, 0.36, 0.3, 0.97, 0.2
stand_run_fwd_0 = 5, 0.15, 0.5, 0.25, 0.2, 0.01, 0.2, 0.90, 0.5
stand_run_dmg_0 = 5, 0.15, 0.5, 0.40, 0.2, 0.01, 0.2, 0.01, 0.0
stand_drag_0 = 3, 0.52, 0.5, 0.97, 0.3, 0.62, 0.3, 0.14, 0.5
stand_steal_0 = 3, 0.18, 0.2, 0.68, 0.2, 0.15, 0.2, 0.68, 0.2
stand_run_look_left_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5
stand_run_look_right_0 = 1, 0.40, 0.5, 0.55, 0.3, 0.01, 1.0, 0.90, 0.5
stand_turn_ls_0 = 1, 0.30, 0.5, 0.66, 0.3, 0.30, 0.3, 0.66, 0.5
stand_turn_rs_0 = 1, 0.66, 0.5, 0.40, 0.3, 0.56, 0.3, 0.30, 0.5
jump_attack_1 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5
jump_attack_2 = 4, 0.05, 0.5, 0.10, 0.3, 0.79, 0.3, 0.95, 0.5
lie_idle_0 = 1, 0.93, 0.5, 0.59, 0.3, 0.00, 0.0, 0.00, 0.0
lie_sit_up_0 = 1, 0.71, 0.5, 0.35, 0.3, 0.00, 0.0, 0.00, 0.0
sit_idle_1 = 1, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0, 0.83, 0.5
sit_sleep_down_0 = 1, 0.88, 0.5, 0.53, 0.3, 0.00, 0.0, 0.88, 0.5
sleep_lie_up_0 = 1, 0.26, 0.5, 0.26, 0.3, 0.00, 0.0, 0.00, 0.0
stand_attack_0 = 1, 0.63, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_attack_1 = 1, 0.70, 0.5, 0.97, 0.3, 0.57, 0.3, 0.87, 0.5
stand_run_attack_0 = 1, 0.80, 0.5, 0.75, 0.3, 0.55, 0.3, 0.40, 0.5
stand_check_corpse_0 = 1, 0.00, 0.0, 0.83, 0.3, 0.00, 0.0, 0.00, 0.0
stand_eat_1 = 1, 0.67, 0.5, 0.00, 0.0, 0.00, 0.0, 0.00, 0.0
stand_eat_2 = 1, 0.00, 0.0, 0.00, 0.0, 0.21, 0.3, 0.74, 0.5
stand_eat_to_drag_0 = 1, 0.53, 0.5, 0.80, 0.3, 0.53, 0.3, 0.90, 0.5
stand_idle_0 = 1, 0.00, 0.0, 0.84, 0.3, 0.00, 0.0, 0.00, 0.0
stand_idle_1 = 1, 0.53, 0.5, 0.79, 0.3, 0.00, 0.0, 0.00, 0.0
stand_idle_2 = 1, 0.20, 0.5, 0.59, 0.3, 0.67, 1.0, 0.97, 0.5
stand_sit_down_0 = 1, 0.85, 0.5, 0.00, 0.0, 0.57, 1.0, 0.27, 0.5
!stand_walk_0