206 lines
5.2 KiB
Plaintext
206 lines
5.2 KiB
Plaintext
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gc = game.translate_string
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---@param id number
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---@return bind_hf_base.hf_binder_wrapper|nil
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function get_wrapper(id)
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local obj = get_object_by_id(id)
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if not obj then return end
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local binder = obj:binded_object()
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if not binder then return end
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return binder.wrapper
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end
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function freeze_obj(id)
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local obj = level.object_by_id(id)
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if not obj then return end
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local phys = obj:get_physics_shell()
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if not phys then return end
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phys:freeze()
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local wrapper = get_wrapper(id)
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if wrapper then wrapper.is_frozen = true end
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return true
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end
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function init(obj)
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obj:bind_object(hf_binder_wrapper(obj).binder)
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end
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---@param obj game_object
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---@param field string
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---@return function
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function get_function_from_field(obj, field)
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local func_string = ini_sys:r_string_ex(obj:section(), field)
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if not func_string then return end
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local func_split = {}
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for s in string.gmatch(func_string, "([^.]+)") do
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table.insert(func_split, s)
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end
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return _G[func_split[1]][func_split[2]]
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end
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--------------------------------------------------------------------------------
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-- Class "hf_binder_wrapper"
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--------------------------------------------------------------------------------
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class "hf_binder_wrapper"
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-- Class constructor
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function hf_binder_wrapper:__init(obj)
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local binder = base_binder(obj)
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binder.wrapper = self
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obj:bind_object(binder)
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self.binder = binder
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---@type game_object
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self.object = obj
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-- *hopefully* source of truth of frozenness since objects are not frozen by default
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self.is_frozen = false
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end
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function hf_binder_wrapper:update(delta)
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end
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function hf_binder_wrapper:net_spawn()
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CreateTimeEvent("hf_freeze", self.object:id(), 0, freeze_obj, self.object:id())
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end
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function hf_binder_wrapper:net_destroy()
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-- Remove time event just in case object is released before freezing
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RemoveTimeEvent("hf_freeze", self.object:id())
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-- Clean up references
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self.binder.wrapper = nil
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self.binder = nil
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self.object = nil
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end
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function hf_binder_wrapper:use_callback()
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local callback = get_function_from_field(self.object, "ui_on_interaction")
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if callback then callback(self.object:id()) end
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end
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function hf_binder_wrapper:use_callback_simple()
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local callback = get_function_from_field(self.object, "ui_on_simple_interaction")
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if callback then callback(self.object:id()) end
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end
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function hf_binder_wrapper:is_pickupable()
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local data = hf_obj_manager.get_data(self.object:id())
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if data.is_world_obj then
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return false
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end
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return true
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end
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function hf_binder_wrapper:pickup()
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local item_section = ini_sys:r_string_ex(self.object:section(), "item_section")
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local condition = self.fuel
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alife_create_item(item_section, db.actor, {cond=condition})
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alife_release(self.object)
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return true
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end
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---@param bool boolean
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function hf_binder_wrapper:set_frozen(bool)
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local data = hf_obj_manager.get_data(self.object:id())
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if data.is_world_obj then return end
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local phys = self.object:get_physics_shell()
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if not phys then return end -- idk how an object wouldn't have a physics shell
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if bool then
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phys:freeze()
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else
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phys:unfreeze()
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end
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self.is_frozen = bool
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end
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--------------------------------------------------------------------------------
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-- Class "base_binder"
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--------------------------------------------------------------------------------
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class "base_binder" (object_binder)
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-- Class constructor
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function base_binder:__init(obj) super(obj)
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self.object:set_tip_text(gc("st_interact"))
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---@type bind_hf_base.hf_binder_wrapper
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self.wrapper = nil
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end
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-- Class update
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function base_binder:update(delta)
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object_binder.update(self, delta)
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-- self.object:set_callback(callback.use_object, self.use_callback, self)
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if self.wrapper and self.wrapper.update then
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self.wrapper:update(delta)
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end
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end
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-- Reload object
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function base_binder:reload(section)
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object_binder.reload(self, section)
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if self.wrapper and self.wrapper.reload then
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self.wrapper:reload(section)
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end
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end
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-- Reinitialize object
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function base_binder:reinit()
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object_binder.reinit(self)
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if self.wrapper and self.wrapper.reinit then
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self.wrapper:reinit()
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end
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end
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-- Net spawn
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function base_binder:net_spawn(se_abstract)
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if not(object_binder.net_spawn(self, se_abstract)) then
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return false
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end
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if self.wrapper and self.wrapper.net_spawn then
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self.wrapper:net_spawn()
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end
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return true
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end
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-- Net destroy
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function base_binder:net_destroy()
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self:save_data()
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object_binder.net_destroy(self)
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if self.wrapper and self.wrapper.net_destroy then
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self.wrapper:net_destroy()
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end
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end
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-- Standart function for save
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function base_binder:net_save_relevant()
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return true
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end
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-- Saving container
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function base_binder:save(stpk)
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object_binder.save(self, stpk)
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if self.wrapper and self.wrapper.save then
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self.wrapper:save(stpk)
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end
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end
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-- Loading container
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function base_binder:load(stpk)
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object_binder.load(self, stpk)
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end
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-- Save to mdata by calling hf_obj_manager.update_data
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function base_binder:save_data()
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if self.wrapper and self.wrapper.save_data then
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self.wrapper:save_data()
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end
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end
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